Mc.Rad
Smash Lord
So where does the new Wario Stage and the Redesigned Bowser Castle lie on the Stage selection
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The new Wario stage is identical to the old one, just different aesthetics. The alternate Bowser layout is cool, but I don't think it has a spot. The side platforms are at a height similar to Dreamland's, the middle platform is at a relative height to the others akin to Lylat, and there's a bump in the middle. I would prefer Bowser's to Distant Planet on this list, though. I would highly prefer Dreamland to Bowser's, however, and they feel like they fill the same niche.So where does the new Wario Stage and the Redesigned Bowser Castle lie on the Stage selection
That and Dialga Spear...I wuld prefer any stage over Distant Planet to be perfectly honest.
Both Tourney Wise and having fun in this game wise this stage is bad...I'm specificaly referring to it in a competive sense on a stage list for tourney but ok.
DP as a stand-alone stage is probably fine. I think when PS2 and DP were both legal on starter list, that was the biggest joke. Competitively it's fine but most people considering DP just pick PS2 (and when they consider DP, it occasionally gets banned if Walls are the benefit)
Minorly outclassed, and the wall factor is diminished a bit since Delfino has come out. I'd consider shrinking the size (if considerations like changing top platform is entirely out of the question) where it's the medium offering somewhere between GHZ and Delfino (currently close to Delfino)
I'd be in favor of remaking Delfino slightly but the current design of moving platforms technically fits the flavor of Sunshine pretty well. Ideally it would probably be a better competitive stage without moving platforms (or more accurately, ones that move up and down)
As a samus, who is quite happy to go to either, I can see the concern.Despite the PMDT's effort to diffentriate DP and PS2 more, DP still just feels like PS2 2.0 walls additio. The Leaf platforms hardly make a difference and the few times they do come into the forray they get annoying.
I'm biggest gripe is having to waste 2 bans on what are, effectivly, the same the stage basically.
yeah. tbh i used to be a bigger supporter of dp as a stage, but with delfino's secret, that went out the window. there's not enough room on a stagelist of at most ten stages for a stage that's the same as another stage.Despite the PMDT's effort to diffentriate DP and PS2 more, DP still just feels like PS2 2.0 walls addition. The Leaf platforms hardly make a difference and the few times they do come into the forray they get annoying.
My biggest gripe is having to waste 2 bans on what are, effectivly, the same stage.
Norfair also has a super low ceiling.As a samus, who is quite happy to go to either, I can see the concern.
The question is though, what other map can replace it?
DL is a possibility, but I still think it's far too big. It's a relic from melee and i feel it's only worth is "We're used to it"
Norfair other than too red (which means people will just use the sweet metroid lab skin) has Bf size blast zones (very slightly bigger) and a decent stage size. The concern being that it's easy to camp at the top with some characters.
Then there's Lylat, Skyworld, Runble falls, not mcuh to choose from that won't cause an instant 'WTF' from most people.
i think @SOJ said he was going to work on norfair a bit following working on delfino's secret so that might not remain an issuethe real issue with norfair is that its just another FD that encourages CG spam (or ruins the idea of banning stages against that strategy) or raw camping.
similarly reverse tri plat stages just encourage movement canping well past acceptable limits imo. im quite glad to see the delfino secret got fixed in this regard.
We already have walled Lylat in the Bowser's Castle alt.Lylat is also a really good and unique chice but people be scrubbing out over the ledges. Hey maybe DP can be redeisigned to be more like Lylat then PS2 in terms of platform layout. Because the platform layout of Lylat is just really cool.
Some People find it boring.Keep the chat focused on the topic at hand please.
Warioland, as mentioned, replaces Warioware on the stage list. Warioware is now the Brawl original with minigames.
Bowsers castle is neat, and could be a contender to replace Yoshi Island Brawl in my mind.
What is everyones problem with Distant planet though?
Which will never probably never be made legal because of the alt status.We already have walled Lylat in the Bowser's Castle alt.
well if the alt were to, say, be flipped, would that change things?Which will never probably never be made legal because of the alt status.
The platforms are really high up in the Bowser's alt, I don't think they're the same at all. Its not just the configuration of platforms that makes Lylat unique, its the fact that they act like a ceiling for grounded players, shielding them from aerial options and projectiles.We already have walled Lylat in the Bowser's Castle alt.
That makes sense then...I asked SOJ about it and he said that he intended for the alt to be the main stage for that slot but he ran out of time, so I'd expect it to be the main stage in future versions.
This has also been voiced by the local community, and I think the stage that was mentioned a few months back (but which hasn’t been implemented yet) would fit perfectly as the last starter. That stage would be the stage with a medium size and a single static platform in the middle of the stage (it was a Training Room mod that can be seen here: http://smashboards.com/threads/proposed-standardized-ruleset.393717/page-6#post-18739601 ).I would have liked to see PM get another medium stage, that was different enough from BF/SV boundaries but still not really polarizing.
The current design does fit the flavor of Sunshine, but as you said, it could be a better competitive stage, and so I propose the following to make it more competitive while maintaining its flavor:I'd be in favor of remaking Delfino slightly but the current design of moving platforms technically fits the flavor of Sunshine pretty well. Ideally it would probably be a better competitive stage without moving platforms (or more accurately, ones that move up and down)
I have actually modded the previous Delfino’s to have reverse static tri platforms (for research) and the results were less than desirable.reverse tri plat stages just encourage movement canping well past acceptable limits imo.
Oh you're right, my apologies, i must have read the wrong line in the spreadsheet i have. was looking at Metal Caverns ceiling.Norfair also has a super low ceiling.
As was said, this thread is meant as a base ruleset. I worked off of that to make something a bit more complete and up to date.So it looks like the rules at http://smashboards.com/rulesets/project-m/ got semi updated. (at least, warioland is correctly named, so something has changed)
i.e. a couple of stages were changed. But it looks a fair bit different to the rules discussed and agreed upon in the two long threads we had discussing it.
@ Warchamp7 , are we able to get the whole ruleset updated?
More than the stage list is the change in character / stage selection in CPs.As was said, this thread is meant as a base ruleset. I worked off of that to make something a bit more complete and up to date.
The page is equipped to have multiple stage lists, if you can come up with handy names better than 'Stage List A' and 'Stage List B' that I could label the OPs list and the one I crafted
I updated Neutral to say Starter.
Which is dependeant on the number of stages ofcMore than the stage list is the change in character / stage selection in CPs.
You could name one "Warchamps Ruleset"
and the other one
"Smashboards collaborated effort Ruleset"
We don’t need 10 stages, but the community wants 10 stages. So if we are to have 10 stages, then it would be best that those 10 stages are all meaningfully different (to avoid redundancy), but good enough to warrant its place on the list.Do we really need 10 stages? I really like your list but would rather have only the 5 starters and 2 CPs in Delphino's and either YS or WW.
I can't handle this post. Lmaoo roasted.More than the stage list is the change in character / stage selection in CPs.
You could name one "Warchamps Ruleset"
and the other one
"Smashboards collaborated effort Ruleset"
weird, i thought all the base rulesets were using delfino'sAs was said, this thread is meant as a base ruleset. I worked off of that to make something a bit more complete and up to date.
The page is equipped to have multiple stage lists, if you can come up with handy names better than 'Stage List A' and 'Stage List B' that I could label the OPs list and the one I crafted
I updated Neutral to say Starter.
Well if you didn't strike it the first time, you probably won't spend a strike on it the second time either. Most of the time I would bet that you'll keep striking the same stages, barring a character switch that would make you choose differently. And then people would end up playing the same stage again and again.Personally I don't like the 'Dave stupid rule' i think people should just strike the stage their opponent won on.
But that's just me.