I've been testing my proposal at Smashing Grounds this Season. While I have gotten little feedback so far (other than the standard "oh no its jank and I'm not used to it get it off me!"), I have some observations to report.
For reference, the stagelist is
Starters:
GHZ
FoD
SV
BF
PS2
CPs:
WL
SW
LC
DS
DL
1) The Starters - The starters have been working beautifully. All the stages get playtime, nobody has complained, and (personally) it feels fair when trying to strike. GHZ and FoD are not so small that they feel like auto-bans and PS2 has a neutral enough layout that it doesn't either. There seem to be no problems with any of these stages whatsoever.
2) No FD - Another local near us has been running N9 so that we can test both simultaneously. When switching between the 2, the most drastic difference was having FD on the list again. As much as I hate FD, I must admit that it was refreshing to have available as an option because its strategic niche was not quite filled elsewhere on the list (closest was probably SV or PS2). I still think its an awful stage and is disgustingly extreme. If it (the most open, fewest platforms) is to be included, then we should also include the other extremities (most cramped and most platforms, WL, and largest blastzones, DL). I am leaning toward excluding them all over including them all.
3) WL over YS - WL offers a unique layout, which is nice. However, it is quite literally the most cramped stage in the game. Honestly, it is TOO cramped, just like how DL's blastzones are just TOO big. WL has been an auto-ban (or not picked) in nearly every matchup and has seen very little play time. I think we can do better than having a tiny stage that's just there to force bans. If we try running YS instead it should see a little more play time because its layout is more open, contrasting with the tiny size.
4) DL - Same analysis goes for DL as for WL. Basically, SW fills the same "bigger blastzones than expected from stage size" niche, but it isn't as huge so it isn't as polarizing. Also, most recoveries in this game can actually make it back from a lot of Dreamland. This basically becomes an auto-ban vs any floaty. Running SW seems strictly better to me. Which brings me to...
5) SW - There have been some complaints about SW, but so far I have noticed no actual issues. Just a lot of grumbling about "where's the platform", which I understand is frustrating, but is at least something you can get used to. Basically, its a fine stage but people need (and can) get used to it.
6) LC - Unlike Skyworld, there have been some actual problems with Lylat. The background has legitimate distracted people, and that might actually be the type of thing you can't get used to. The ledges have some bad snap bugs on some characters due to the combination of slope and thinness. Basically, if your character can ride up the inside lip to grab the ledge, you technically also bop your head on the ceiling under Lylat and get ejected from the ledge. Again, you can get used to anything, and again, this affects some characters more than others, but it is a glitch and thus frustrates people more than is necessary. Combined with the "I can't see **** on this stage" issue, I think this one needs to go. At least Skyworld's ledges are just hard to sweetspot and don't steal your recovery after you grabbed the ledge...most of the time. I haven't seen it happen since 3.5 on Skyworld so I hope its gone...
Ok so time to discuss replacements.
Personally, I would opt to use NONE of the extreme stages rather than all of them. So that means I'd rather use YS over WL, SW over DL, and...well I don't want to use Norfair over FD. Basically, I view Norfair as a strictly worse FD: its FD plus platform camping. That nuance plus size differences may result in the stage getting not-banned and picked more often, so I'm willing to try it again.
Lylat has to go, which means that the "platforms protecting the stage" niche is empty. The only option for that is YI, which is fine because it enables having a third medium anyway. Thus, the next version looks like this:
Starters
-GHZ
-FoD
-SV
-BF
-PS2
CPs:
-YS
-YI
-SW
-NF
-DS
Can I get some feedback on this? The old list, theorycrafting the new list, opinions on my logic, whatever.