Aerros11
Smash Journeyman
- Joined
- Sep 5, 2009
- Messages
- 284
It took a while:
In Description:
*UPDATE Feb. 3:*
-Due to at least partial demand, the download link to a 3 frame parry window is right here (yes, 2 frames does make a massive difference)
3 FRAME WINDOW DOWNLOAD
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207646
(hitbox frame knowledge required)
5 FRAME WINDOW DOWNLOAD
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207625
(feels intuitive)
-Looking into replacing a special brawl mode with a Parry Mode.
*Note: In comparison, Yoshi's default PM parry is 7. Whole. Frames....*
__________________________________________________________________
DOWNLOAD STEPS:
1. Save a copy of your original fighter folder.
2. Download
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207625
3. Replace fighter folder
(project m -- pf -- fighter)
___________________________________________
PURPOSE:
The content shown is simply experimental.
It was originally started because I felt as though SDI (Smash Directional Influence) was not enough to counter an observed apparent helplessness when a defender is airborne.
Whether successful or not, this project means to show that:
-games are best improved by the player base
-complicated skills can be learned if the will exists
___________________________________________
KNOWN ERRORS
report bugs by:
-using the comment section
-send emails to KPeralta9@gmail.com
-send messages via youtube private messaging
1. If parrying does not activate on your character:
-Select Sheik or Samus and start a match.
-Exit match.
-Selecting any character from this point on should enable parrying.
2. Ice Climber duo parrying bugged. For now, until this project gains popularity, select Solo Popo (SoPo) by holding R after selecting Ice Climbers
: (
I could not solve this alone, in time.
3. Assigning the Parry Animations to empty subactions (the same "folder area" where jumping, squatting scripts are located) led to some errors early in development.
Some ladder animations were replaced to accommodate this new technique.
___________________________________________
MUSIC
Kind Des Wehrmuts
by Centhron
Apologies for the video quality~
This was what the quality was supposed to look like:
http://i.imgur.com/J9qUiHx.png
http://i.imgur.com/AvHirg4.png
http://i.imgur.com/zSMCuRv.png
http://i.imgur.com/QgjIVzH.png
In Description:
*UPDATE Feb. 3:*
-Due to at least partial demand, the download link to a 3 frame parry window is right here (yes, 2 frames does make a massive difference)
3 FRAME WINDOW DOWNLOAD
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207646
(hitbox frame knowledge required)
5 FRAME WINDOW DOWNLOAD
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207625
(feels intuitive)
-Looking into replacing a special brawl mode with a Parry Mode.
*Note: In comparison, Yoshi's default PM parry is 7. Whole. Frames....*
__________________________________________________________________
DOWNLOAD STEPS:
1. Save a copy of your original fighter folder.
2. Download
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207625
3. Replace fighter folder
(project m -- pf -- fighter)
___________________________________________
PURPOSE:
The content shown is simply experimental.
It was originally started because I felt as though SDI (Smash Directional Influence) was not enough to counter an observed apparent helplessness when a defender is airborne.
Whether successful or not, this project means to show that:
-games are best improved by the player base
-complicated skills can be learned if the will exists
___________________________________________
KNOWN ERRORS
report bugs by:
-using the comment section
-send emails to KPeralta9@gmail.com
-send messages via youtube private messaging
1. If parrying does not activate on your character:
-Select Sheik or Samus and start a match.
-Exit match.
-Selecting any character from this point on should enable parrying.
2. Ice Climber duo parrying bugged. For now, until this project gains popularity, select Solo Popo (SoPo) by holding R after selecting Ice Climbers
: (
I could not solve this alone, in time.
3. Assigning the Parry Animations to empty subactions (the same "folder area" where jumping, squatting scripts are located) led to some errors early in development.
Some ladder animations were replaced to accommodate this new technique.
___________________________________________
MUSIC
Kind Des Wehrmuts
by Centhron
Apologies for the video quality~
This was what the quality was supposed to look like:
http://i.imgur.com/J9qUiHx.png
http://i.imgur.com/AvHirg4.png
http://i.imgur.com/zSMCuRv.png
http://i.imgur.com/QgjIVzH.png
Last edited: