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Project M Online Matchmaking Thread (Wii)

Royal-X

Smash Ace
Joined
Sep 24, 2013
Messages
798
Location
the 4th Dimension
GGs @CaptainKirby
I'm not sure why it's lagging like it is, but it's been like that all day for me. Oh well. Thanks for the fun matches. I believe you're the first Diddy user I've seen.
 
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Eisen

Smash Ace
Joined
Sep 17, 2009
Messages
662
Location
Planet Tallon IV
NNID
AndroidPolaris
@ Eisen Eisen GGs. I forgot how good u were lol
I probably improved, honestly. Smash 4 taught me a lot of things about batting away stuff that's giving you trouble (PK Fire and wifi shenanigans), and finding ways around it. Instead of going in the same way every time, I just went high, low, threw projectiles, and just plain waited for you. If I can be honest, I really think you need to work on your approach game. You did not actively approach me pretty much the whole time, or when you did, I swatted you away.

Sh > magnet > djc aerial is a good, low-commitment way for Ness to approach. His magnet is about like Lucas' used to be--it's good for getting off a ton of pressure in small bursts if you know how to use it right. The magnet itself doesn't refresh hitboxes often, but cancelling it into a multihit aerial like fair can apply pressure or just allow you to put up a wall while trying to get the opponent to react defensively. Also, I would space your PK fires better and also mix up where you fire them from (air/ground). Frankly it's a kinda bad move in a game like PM where many approaches come from the air and rolls aren't common like they are in Smash 4, but that's what fair/bair is for.
 

EarthboundHero

Smash Ace
Joined
Nov 22, 2014
Messages
918
Location
South Jersey
NNID
DutMob_A1
I probably improved, honestly. Smash 4 taught me a lot of things about batting away stuff that's giving you trouble (PK Fire and wifi shenanigans), and finding ways around it. Instead of going in the same way every time, I just went high, low, threw projectiles, and just plain waited for you. If I can be honest, I really think you need to work on your approach game. You did not actively approach me pretty much the whole time, or when you did, I swatted you away.

Sh > magnet > djc aerial is a good, low-commitment way for Ness to approach. His magnet is about like Lucas' used to be--it's good for getting off a ton of pressure in small bursts if you know how to use it right. The magnet itself doesn't refresh hitboxes often, but cancelling it into a multihit aerial like fair can apply pressure or just allow you to put up a wall while trying to get the opponent to react defensively. Also, I would space your PK fires better and also mix up where you fire them from (air/ground). Frankly it's a kinda bad move in a game like PM where many approaches come from the air and rolls aren't common like they are in Smash 4, but that's what fair/bair is for.
Lol Smash 4 was spoiling me
 

Sonicmstr

Smash Rookie
Joined
Apr 17, 2015
Messages
10
Hello! I just got project m hooked up and would like to try some human opponents, if any one is online my FC is: 0607-2965-4077

Any skill level is okay because I probably suck since its been a while but add me if you're intrested!
 
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