666blaziken
Smash Journeyman
- Joined
- Jan 26, 2013
- Messages
- 419
While Project M has almost everything melee has to make it feel like a true successor to melee, I feel it has some minor things that hinder it slightly. While not exactly the biggest issues, there are times where I go, "huh, would this have worked in melee?" I am talking about the grab armor and ledge grabs. Sometimes when I grab my opponent, if the opponent does a jab or weak attack, I take the damage before successfully grabbing them. I don't remember this in melee, so why was this implemented? Again, this doesn't have to be changed, but I want to know the reasoning. Sometimes when I play, I feel that the characters have too much range when grabbing the ledge. Although it is only about 1/10th of brawl's ridiculously long ledge grab reach, it still feels like it is longer than melee's. Am I just imagining it because of the brawl animations showing the characters grabbing the ledge, or is it actually longer? Are you planning to change this, or will this be in the final release? Thanks