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Hello friends,Six years ago, we started a journey born out of our shared love for competitive fighting games. Eventually, the electrifying passion that coursed through us arced out and drew in more people until our small circle of friends grew into a team, and that team grew into an international community. Project M and its community have grown larger than any of us ever anticipated, and it’s truly heartwarming to see all of the unforgettable connections and friendships that have been forged through this project.
Unfortunately, we’re here to say that we’re at the end of that road.
We’ve learned so much in the process of making Project M—accumulating life-changing lessons in communication, team work, professionalism, work ethic, and more—but there’s only so far we can take those skills in a volunteer project. With this in mind, we’ve made a difficult business decision: We’re ready to finish development here and move on to bigger and better ventures.
We realize that this will come as a shock to many of our fans. Please, forgive us. Again, it’s been an excruciating call to make, but it’s been made a bit easier by our satisfaction with the previous and final release, v3.6. We’ve spent six years polishing Project M, and rather than let it drag on through another several years of dwindling development and change-fatigue in the competitive circle, we’re going to consider our work complete.
In the mean time, we plan to be hard at work on new projects, built from the ground up. We can’t spill the beans just yet, but know that we’re looking towards a fresh start with brand new designs. Rather than splitting our focus, many of us want to dedicate ourselves to this new venture fully. In this way, we hope to maintain the level of quality and professionalism you’ve come to expect from us.
In summary, we are ceasing development of Project M (effective immediately) and will be making no further releases as we turn our attention towards an entirely new venture. As the PMDev team will be formally disbanded, please forward all official communications regarding Project M to video game attorney and business consultant Ryan Morrison. We appreciate your support and your understanding.
One final time,
PMDev
Thank you for playing!
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What does this mean for the future of Project M at tournaments? What exciting project could the Project M team be up to next? Let us know in the comments below and share your favorite memories from the game's various releases. From Demo 1.0 to v3.6 it has been an incredible ride and we at Smashboards wish the Project M Development Team the best of luck in all future adventures.
Writer's Note: Hey guys, SmashCapps here. I know this has some folks sad and shaken up but I wanted to make sure everyone knows that Project M no longer being updated was not because a cease and desist.
To clarify: We weren't contacted, issued a C&D, threatened or had legal action taken against us in any way, but we want it to stay that way.
— Ryan Morrison (@Morrison) December 2, 2015
Hope that clears things up! Thanks for reading as always everyone!
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