Project M 3.6 Full Release ROB changes

M Murphy

Smash Rookie
Joined
Nov 15, 2014
Messages
22
#1
Project M 3.6 full release is upon us!

Tilts

-Forward Tilt
--IASA increased to 33 from 30.

Smashes
-Up Smash
--Adjusted pop-up hitboxes to have reduced vertical range.

-Down Smash
--SDI multipliers on multi-hits normalized from x0.9 to x1.0.

Specials
-Side Special (Grounded)
--ROBs Set Horizontal Momentum reverted to 3.5.
--Reflector Active Frames reverted to 3.5. (6-28)
--Multihit hitboxes replaced single, unclankable hitbox with the following stats:
---Frames 15-20, 10 DMG, 361 Angle, 30 BKB, 90 KBG, Size 4.

-Down Special (Gyro)
--Max Velocity changed from x1 to x0.7225.

Aerials
-Neutral Aerial
--Additional Boost % decreased from +2% to +1% (16% -> 15%)
--Late hit (active frames 23-28): 14% -> 12%, 50bkb -> 30bkb

Throws
-Down Throw
--Angle lowered to 80 from 85.

-Forward Throw (and Back Throw)
--Both throws release on frame 12, previously from frame 5.

Edit 1: Roll and spotdodge data changes due to frame data normalization
Edit 2: Made list cleaner

Rolls Before:
Full list all characters: http://i.imgur.com/vFXWwHG.png
SAF(F): 35
Inv Start(F):4
Last Inv Frame(F):15
SAF(B):35
Inv Start(B):4
Last Inv Frame(B):15
Vuln(F):19
Vuln(B):19

Rolls After:
Full list all characters: http://i.imgur.com/o2HkGsV.png
SAF(F): 32
Inv Start(F):4
Last Inv Frame(F):19
SAF(B):32
Inv Start(B):4
Last Inv Frame(B):19
Vuln(F):12
Vuln(B):12

Spotdodges Before:
Full list all characters: http://i.imgur.com/UJ5gVIM.png
SAF:28
Inv Start:2
Last Inv Frame:18
Duration17,
Vuln:9

Spotdodges After:
Full list all characters: http://i.imgur.com/JpMhFdb.png
SAF:28
Inv Start:2
Last Inv Frame:18
Duration17,
Vuln:9


Other
-Weight lowered to 104 from 106.
-Terminal Velocity increased to 2.0 from 1.65
-Fastfall Terminal Velocity increased to 2.55 from 2.4.
-Changed special fall animation to fix some clipping and have smoother arm rotations.
-Fixed some odd clipping with ROB's arms going through his head during down air.
-Fixed grounded side-B's graphic effects. Arm spin graphic appears properly on Virtual Boy ROB, and fixed arm spin graphic not disappearing properly on costumes other than default. Also fixed a broken loop that wasn't ever appearing due to overlapping timers.
-Applied arm trail for Virtual Boy ROB during Ground Side Special.
-Fixed Kart Rob’s Gyro so it doesn’t go behind some stage elements.
 
Last edited:

Sneez

Smash Apprentice
Joined
May 11, 2014
Messages
105
#2
dope, looks like rob's roll got significantly better. from what i can tell it's 3 frames faster and rob is invulnerable for 4 more frames (from frames 4-15 to 4-19).
 
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