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Project M 3.6 Beta Issue using USB Loader GX USB

garthOFizar

Smash Rookie
Joined
Jun 29, 2015
Messages
1
Location
Encino, California
I am able to launch Super Smash Bros Brawl via USB Loader GX USB hard drive on the Wii. When I get to the stage builder, Project M does not automatically run its code. I've got the 2gb SD card with the right files in the root file. What could be the issue?
 

Narpas_sword

Moderator
Moderator
Joined
Dec 11, 2013
Messages
3,859
Location
Wellington, New Zealand
With USB loaders you dont use the stage builder method.

In your USB loader settings, find ocarina, and turn it on.
Then find hooktype and set it to AXNextFrame.

When you click on brawl in your Loader, it should load PM instantly, instead of having to go through brawls menus and do things the hackless way.
 

NTA

Smash Lord
Joined
Sep 20, 2008
Messages
1,477
Location
(Decatur) Atlanta, GA
What kind of method is this? I didn't know that I could run project m using a brawl iso. I thought I had to convert it for console :(
 

AvengingRage

Smash Rookie
Joined
Jul 16, 2015
Messages
20
Location
Miami,FL
NNID
Toadament
With USB loaders you dont use the stage builder method.

In your USB loader settings, find ocarina, and turn it on.
Then find hooktype and set it to AXNextFrame.

When you click on brawl in your Loader, it should load PM instantly, instead of having to go through brawls menus and do things the hackless way.
Sorry to butt in but you have to use Ocarina With Hooktype VBI
 
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