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Problems with Meta Knight

Dustero

Smash Journeyman
Joined
Feb 2, 2008
Messages
435
I know that Snanke is supposed to be MK's toughest match-up, but I always have problems against them. They are just too darn fast! How do you play against a MK? I really need some help.
 

Cecilanius

Smash Journeyman
Joined
Mar 7, 2008
Messages
363
Location
Cleveland, Ohio
Whenever I face a MK I try to be as defensive and evasive as I possibly can. Just practice moving Snake around stages and practice the different dodges. What you can do is face a level 9 CPU and just try dodging all of its attacks. Air dodging, side-step dodging, jumping basically. Get used to pulling out a grenade for much of the fight. The person who plays MK knows that they die much more easily than Snake does. So they will most likely back off after you shield drop grenades. If the MK doesn't stop its barrage; get your Utilt ready and own him. :cool:

You will notice that the MK will grab often because of Snake's weight and speed. Just get used to pressing jump and shield or jump and Z to do an instant air dodge. It will dodge most of MK's attacks while giving you some space to pull out some more grenades.

Oh yeah also, when you are in the air, use your air dodge frequently. You never know if the MK is going to use Up+B or just continually use Fair. Air dodge frequently and fast fall. Sometimes, a Bair can hit right through MK's aerials. If you don't think the MK is going to use UP+B, use a bair.
 

Dustero

Smash Journeyman
Joined
Feb 2, 2008
Messages
435
Thanks for the info! Also he likes to get next to me and Dsmash. How do you counter that? I roll away, but he chases and either DA's, Fair, or Grabs.
 

Cecilanius

Smash Journeyman
Joined
Mar 7, 2008
Messages
363
Location
Cleveland, Ohio
No problem! What I would do is shield drop a grenade, roll away, and do an instant air dodge just to be sure he won't hit me with any aerial or get me with a grab. But, air dodge towards the grenade so you can pick it up if there is enough time. Or, sometimes, they just run into it trying to chase you :laugh:

If he is far away, shield drop a grenade twice. (Shield drop grenade, roll, shield drop grenade roll) Which can give a lot of space to do what you would like. Charging, Nikita, set up a mine...whatever! If you charge he might come after you which could lead him to being hit by at least one of the grenades. But, it will hurt you as well. Just be ready to hurt yourself a lot during the matches.
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
watch out for the shuttle loop off stage, and nades and tilts fix everything
 

Dustero

Smash Journeyman
Joined
Feb 2, 2008
Messages
435
No problem! What I would do is shield drop a grenade, roll away, and do an instant air dodge just to be sure he won't hit me with any aerial or get me with a grab. But, air dodge towards the grenade so you can pick it up if there is enough time. Or, sometimes, they just run into it trying to chase you :laugh:

If he is far away, shield drop a grenade twice. (Shield drop grenade, roll, shield drop grenade roll) Which can give a lot of space to do what you would like. Charging, Nikita, set up a mine...whatever! If you charge he might come after you which could lead him to being hit by at least one of the grenades. But, it will hurt you as well. Just be ready to hurt yourself a lot during the matches.

Thanks a lot! I'll use the wisdom you have given me and own some Meta Knight users.
 

Cecilanius

Smash Journeyman
Joined
Mar 7, 2008
Messages
363
Location
Cleveland, Ohio
snake mains are so dumb.
So is your mother.

Hey, does anyone have any tips of how to edgeguard a MK?
I haven't found an efficient way to do this. Just get an Usmash ready near the edge. Or, you can shield drop a grenade and chuck it at the ground so it will fly up and explode when the MK gets near. :confused: Well...usually MK's will UP+B to get on the edge...I guess you can run back to about a quarter of a stage and get ready to side step dodge to dodge the slash MK can do after he uses his UP+B. After side step dodging, use your Ftilt's.

Now excuse me while I get ready for a tornado that is about to hit us.
 

HolyForce

Smash Journeyman
Joined
Mar 10, 2008
Messages
203
Location
OH, USA
Don't edgeguard a MK. It's not worth the risk unless you're a stock ahead or something.

All it takes is MK to get you off the map using your cypher and you're most likely dead. I will Shuttleloop you over and over until you're in the side blastzones. I wait to see the cypher so I don't suicide - and if you air dodge as a mixup or something I'll head back to land and grab your cypher as you come up. etc etc

In other words, camp it up with nades, side and up tilts, and snake boosting. Snake does well against Meta Knight because of the weight difference. It's not that Snake all around beats out Meta Knight.

Play smart! Contact me on AIM "HolyForce" if you wanna practice sometime!
 

Cecilanius

Smash Journeyman
Joined
Mar 7, 2008
Messages
363
Location
Cleveland, Ohio
Don't edgeguard a MK. It's not worth the risk unless you're a stock ahead or something.

All it takes is MK to get you off the map using your cypher and you're most likely dead. I will Shuttleloop you over and over until you're in the side blastzones. I wait to see the cypher so I don't suicide - and if you air dodge as a mixup or something I'll head back to land and grab your cypher as you come up. etc etc

In other words, camp it up with nades, side and up tilts, and snake boosting. Snake does well against Meta Knight because of the weight difference. It's not that Snake all around beats out Meta Knight.

Play smart! Contact me on AIM "HolyForce" if you wanna practice sometime!
Wow! Thanks for that, HolyForce! I never knew a MK player would be so generous. :bee: I would like to face you sometime! *notices that you live in Ohio*
 

Dustero

Smash Journeyman
Joined
Feb 2, 2008
Messages
435
Also I know, at least in FD, Meta Knights will use the curved side on the stage to grab the edge.

They UpB to it. Well, you can plant C4 on that side. The hard part is getting it on there when MK is after you. I believe that if you can get it on there without them noticing, or knowing what you are doing, you can get in a pretty good stage spike.
 

OverLade

Smash Hero
Joined
Jun 19, 2006
Messages
8,225
Location
Tampa, FL
I main Metaknight, but also so use snake, so I can contest that it's not an easy matchup. Once I played a snake player who camped Grenades the whole match, and it took me a while to realize what he was doing. Playing defensively, using grenades, utilts, and Ftilts will **** MK, as he has no good ways to approach snake except grabbing (SHFairs will be punished by Snakes outranging Ftilt), and even then, the grenade will likely explode behind you. Snakes bair is murder for MK's aerial game as well.
Snake has no trouble killing MK at 90 percent with his Utilt or ftilt. I've managed to do alright against mediocre snake players, but good snake players are guaranteed to ****. >_>
 

Sergetrigger

Smash Cadet
Joined
May 18, 2008
Messages
51
Location
Bronx, NYC
Hey, does anyone have any tips of how to edgeguard a MK?
Well, one thing that helped me out, but it's purely situtational, is sticking a c4 on the bottom of the stage. As soon as I see MK right on the edge of the stage like


MK
----------------
\-------------/

Just set off the C4 and he'll get hit even though the c4 is on slated section. It's hard to explain...

http://smashboards.com/showthread.php?t=163159 That topic will probably explain it better than I can.
 

Azgner

Smash Apprentice
Joined
May 6, 2008
Messages
131
Location
Brazil
Sergetrigger, I know what you mean, but that will take an awful amount of time to setup, and it's harder to do at some stages. Still nice, they will never expect it, but taking all the trouble to set it up just to watch it going of on it's on and not hitting anybody(or worse, hitting you), can be a bit frustrating.
 

Quez256

Smash Journeyman
Joined
Jul 24, 2007
Messages
333
Location
Zacoalco, Mexico
Hey, does anyone have any tips of how to edgeguard a MK?
Don't bother trying, like it's been said above, play defensively. Abuse the hell out of grenades, and MK has little to no approach options. Every time I've chased a decent Snake, I've gotten a grenade to the face, even if it hasn't been dropped. And yeah, Snake's B-air, for some reason, will amazingly outprioritize his entire airgame....almost; N-air and D-air might be exceptions.
 

Shackel11

Smash Cadet
Joined
Dec 28, 2007
Messages
62
Seeing how Snake is cheap as hell and has a load of attacks that are more broken than the Sphinx's nose, simply Up-B. That's it. That cheap *** move protects you from almost all knockback, and if the camera is hit, the other person gets hit.

Unfortunatly, to recover, you must make sure that even if MK hits you and the camera(like that'll be possible with that cheap *** move and character) that the camera DOESNT hit him because then he can just Shuttle Loop or Drill right back on to the stage, both of those moves by the way pass right through a Nikata.




Did I mention Snake is a cheap-*** character?
 

OverLade

Smash Hero
Joined
Jun 19, 2006
Messages
8,225
Location
Tampa, FL
The solution to all of snakes problems....

Camp grenades and abuse tilts once they get close. Duck under projectiles.

...Broken Mofo. >_<
 

Sinz

The only true DR vet.
Premium
Joined
Aug 31, 2005
Messages
8,189
To edgeguard a metaknight, just stand by the ledge charge up up smashes and then when they try to approach to do an up b, do a utilt. It has more priority and will kill em off.
 
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