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Priority

INSANE CARZY GUY

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I think this is one of the strangest things in melee is marth is known for having massive priority right? Most of his ground moves clank with pichu's jab the only moves without the unstoppable proity B that can beat pichu's jab is d-smash and f-smash so even up-smash clanks with pichu's jab and MOST of up-tilt seems to clank with pichu's jab. top half : P.

Maybe this knowledge could be useful when you're on a pltform nearly off and you could mash jab and if marth up-tilts/up-smashes you'll slide off makes me think G&W could use this with d-tilt could clank with everything and last a decent amount of time and maybe smack marth if he trys nair/upair.

But pichu's up-tilt clanks with a fully charged tippered F-smash which looks really cool but up-tilt clanks with jab and doesn't beat anything as far as I know take F-tilt is does all the same stuff but it beats firefox and as far as I know up-tilt can't and f-tilt seems to overall have the highest protiy for edge gaurd of the tilts. So I think there are like 3 normal levels of proity in ground attacks low, clanks with all(in normal/projectiles) and beats some moves.

However there are moves that can't be beaten by anything but non-needle proity projectiles so if you tryed to f-smash it you couldn't win outrange outrangeing which has nothing to do with priority.

There are moves that seriously lose to everything but are spammed all day long. Lasers, needles, and the moves that beat needles only are all very neat. But I worder if it's only 3 normal groups of priority or if there they have to have so big of a proity difference to beat each other. And what makes a move have high priority? Damage can't be the only thing because then tippers and charged smashes would have higher priority.

I may rank moves into groups minus moves with the whole body having inv. frames like rest, shines, pichu's d-smash and etc. and no air moves.

But I like the idea of how if marth uses an attack in perfect play pichu doesn't have to powersheild(even if that would let pichu land the hits) pichu could simply walk up and jab and tilt or jump over d-smash : P.

Priority is very neat.
 

Fried Ice Cream

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If I remember correctly, it was when two hitboxes collide, but no hurtboxes involved, they clank, given that they are within a 10% range of each other. For example, moves that do 17% will clank with moves that do between 7-27% damage. If it does more damage, it overrides the other move, just goes through it.
Then again, I may be all wrong about this.

NOTE: This only works with two grounded moves, when one move is aerial, it's just whichever hitbox hits the other's hurtbox first. This is why your F-tilt beats out Fox's up-B (probably).
 

INSANE CARZY GUY

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jab does 2% and clanks with tilts that do I think 14% also fully charged f-smashes prioty then SHOULD beat f-tilt. but I think the tipper may not be countered but maybe you're right and I need to test more. a straght forward simple answer would be cool and explain why you can't jab fox's up-B to nothingness
 

INSANE CARZY GUY

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What needs fixing? i'm sorry I am a little bit de-lexic. This is like playing a noob and telling him not to get pillared by that falco? WTF is pillaring?
 

Teczer0

Research Assistant
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Prioty is what exactly?

Do you mean priority?

I dunno if its a bother for anyone else, I hope I'm not being like pushy its just reaaaaaaaaaaaaaaaaaaaaaaaally confusing to me.
 

StealthyGunnar

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teczero, its priority

remember this is ICG, k. anyways, i dont think that chars r good just cuz they have awesome priority. but i think it does help.
 

INSANE CARZY GUY

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needles/arrows beat lasers and I know pichu's f-smash can beat a full hand of needles. stuff like that can be useful. I just think it's neat.
 

keeper

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Jan 4, 2008
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What needs fixing? i'm sorry I am a little bit de-lexic. This is like playing a noob and telling him not to get pillared by that falco? WTF is pillaring?
That's not how dyslexia works. In fact, I'm pretty sure you just have very little language for capacity or critical thinking what with most of your threads.
 

INSANE CARZY GUY

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I know but it works for *******. I can't spell or anything because I wasn't taught right when I was little. I can't sound out words and junk.
 

Kanelol

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Ohio yeeeee
If I remember correctly, it was when two hitboxes collide, but no hurtboxes involved, they clank, given that they are within a 10% range of each other. For example, moves that do 17% will clank with moves that do between 7-27% damage. If it does more damage, it overrides the other move, just goes through it.
Then again, I may be all wrong about this.

NOTE: This only works with two grounded moves, when one move is aerial, it's just whichever hitbox hits the other's hurtbox first. This is why your F-tilt beats out Fox's up-B (probably).
I've had a jab clank with a charge shot before
 

INSANE CARZY GUY

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I don't think anyone thought you were gay. If you love your father or brother most people don't think oh look at the size of that queer. no they don't.

Also the dumbest move in this game prioity wise is pichu's side-B it beats firefox, trades hits with rollout if fired to late and totally beats it not late and the hit box i'm pretty sure is pichu's legs it beats like every recovery in the game somehow. fun to edge gaurd falcos and laugh it's better than PC edgehoging right as they try to sweetspot. P***s off my brother ssssssoooooooooooo much
 
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