Monib
Smash Cadet
From what I've read, you pretty much shine their ass into oblivion (in the case that they are blocking).
Am I on the right track? LOL
Am I on the right track? LOL
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Shield pressure is a waste of time, and excessively technical, especially multishines. Shine grab is unbeatable and easy to perform. You put them in a juggle state and punish them when they try to come down or tech roll, both of which are simpler and more rewarding than following a roll out of shield pressure.
So you're saying that grab -> (up)throw is better than shield pressure? How the heck are you suppose to follow up after any of Falco's throws? Serious question, I lack experience and have no clue what to do with Falco after I land a grab.Shield pressure is a waste of time, and excessively technical, especially multishines. Shine grab is unbeatable and easy to perform. You put them in a juggle state and punish them when they try to come down or tech roll, both of which are simpler and more rewarding than following a roll out of shield pressure.
positional advantage is huge in this game. The guarantee of getting someone above you or offstage is superior than getting a hit after an excessively risky string of hits on shield.I still feel like wearing down someone's shield until (1) they put themselves in a bad spot, (2) their shield breaks, or (3) their shield is small enough that you can shield poke them with a Dair/Bair, yields better results than getting a grab.
What makes feel like a grab is more useful?