Sinji
Smash Master
This is a guide of how pressure=victory.
My theory of the way that players should play is a nontext book play style. They should apply pressure to the opponent. Pressure wins games. Meaning players tend to watch videos and emulate their play styles. The metagame today has been considered as defensive because of the top players play styles to be defensive. No offence to M2k, but when Ken was around players would play adamantly and offensively and learn how to apply pressure to the opponent. And now that Ken is gone, players would play more defensively. Even play with the black colour Marth. I think Pressure is the best way to play. Pressure wins games. We have all seen it in different fighting games. In SF third strike, Smash, tekken e.t.c. Once you get an opponent in a corner, pressure is applied.
Once you play offensively, you will lose the slightest sign of fear. When pressure is applied to a opponent, it will force them to react. Also they will not know what your going to do next since they are in a state of fear. Once you have the pressure on the opponent, keep it on him. After you apply pressure on them, you want to have mix ups to send fear once more to the opponent. And this all starts with having a mindset saying, "I am facing the character not the opponent". Once you say that, you will have no fear in applying pressure onto the opponent. Once the opponent in losing to something they do not know, it definitely has a psychological affect on them.
To reverse pressure, you have to have a counter to get out of a certain situation. Don't think about the player when your in pressure. Always think positive and learn how to rattle your opponent when they are pressure you. Once you rattle them when your in pressure, you will gain a psychological advantage. It can also delay the opponent from reaching a certain point which is a superior advantage. Lets say that I am playing you and I am shield pressuring you and I'm draining your shield down and then I hesitate for a second like I'm going to grab you, you will try to counter me with lets say a spot doge>grab for example. That's instinctive. And once I pressure you again during that match and I see you spot dodge>grab, I am going to take advantage of it. So I know now that your brain is programmed to spot dodge>grab out of pressure so I'm going to fade back and fsmash you after your spot dodge so your grab animation misses. So at this point, you will feel scared and confused. You will not know what option to use once I'm pressuring your shield. So every time I'm pressuring you and you see that I fade back>fsmash, you say to yourself, "Oh my god, he got me" that gives me the psychological advantage. The point is, whether you counter me or not, I'm still applying pressure, thus winning psychologically and winning the match.
Just a little bit of pressure can change the whole game. apply your game plan, apply you maximum human potential, focus on playing the character (not the opponent) and apply all of your knowledge about the game in your matches you will be at a new level. Once you put all of that together, you will achieve victory.
These two videos are great representations of pressure.
http://www.youtube.com/watch?feature=player_detailpage&v=Omi9MyweC_I#t=128s
http://www.youtube.com/watch?feature=player_detailpage&v=_AKVJEOSGRM#t=112s
My theory of the way that players should play is a nontext book play style. They should apply pressure to the opponent. Pressure wins games. Meaning players tend to watch videos and emulate their play styles. The metagame today has been considered as defensive because of the top players play styles to be defensive. No offence to M2k, but when Ken was around players would play adamantly and offensively and learn how to apply pressure to the opponent. And now that Ken is gone, players would play more defensively. Even play with the black colour Marth. I think Pressure is the best way to play. Pressure wins games. We have all seen it in different fighting games. In SF third strike, Smash, tekken e.t.c. Once you get an opponent in a corner, pressure is applied.
Once you play offensively, you will lose the slightest sign of fear. When pressure is applied to a opponent, it will force them to react. Also they will not know what your going to do next since they are in a state of fear. Once you have the pressure on the opponent, keep it on him. After you apply pressure on them, you want to have mix ups to send fear once more to the opponent. And this all starts with having a mindset saying, "I am facing the character not the opponent". Once you say that, you will have no fear in applying pressure onto the opponent. Once the opponent in losing to something they do not know, it definitely has a psychological affect on them.
To reverse pressure, you have to have a counter to get out of a certain situation. Don't think about the player when your in pressure. Always think positive and learn how to rattle your opponent when they are pressure you. Once you rattle them when your in pressure, you will gain a psychological advantage. It can also delay the opponent from reaching a certain point which is a superior advantage. Lets say that I am playing you and I am shield pressuring you and I'm draining your shield down and then I hesitate for a second like I'm going to grab you, you will try to counter me with lets say a spot doge>grab for example. That's instinctive. And once I pressure you again during that match and I see you spot dodge>grab, I am going to take advantage of it. So I know now that your brain is programmed to spot dodge>grab out of pressure so I'm going to fade back and fsmash you after your spot dodge so your grab animation misses. So at this point, you will feel scared and confused. You will not know what option to use once I'm pressuring your shield. So every time I'm pressuring you and you see that I fade back>fsmash, you say to yourself, "Oh my god, he got me" that gives me the psychological advantage. The point is, whether you counter me or not, I'm still applying pressure, thus winning psychologically and winning the match.
Just a little bit of pressure can change the whole game. apply your game plan, apply you maximum human potential, focus on playing the character (not the opponent) and apply all of your knowledge about the game in your matches you will be at a new level. Once you put all of that together, you will achieve victory.
These two videos are great representations of pressure.
http://www.youtube.com/watch?feature=player_detailpage&v=Omi9MyweC_I#t=128s
http://www.youtube.com/watch?feature=player_detailpage&v=_AKVJEOSGRM#t=112s