Due to lack of smashers in my immediate area, I just read things and practice on my own.
In my reading things spree I stumbled across:
http://smashboards.com/threads/falco-discussion-thread.256826/page-439#post-14739329
http://smashboards.com/threads/falco-discussion-thread.256826/page-439#post-14739329
I've never used a metronome before since I'm not a musician.
In my reading things spree I stumbled across:
http://smashboards.com/threads/falco-discussion-thread.256826/page-439#post-14739329
http://smashboards.com/threads/falco-discussion-thread.256826/page-439#post-14739329
What kind of pace should I set my metronome to when playing a space animal Falco in particular?Dr PeePee said:2. Playing with a metronome.
First of all: http://advanced.bestmetronome.com is where you want to go in order to get the best metronome online. But what can a silly metronome do to make you better at neutral position? It just keeps rhythm! Well, that is actually the wonderful thing about metronomes: they have a consistent rhythm. Without devolving into a ton of explanation, rhythm is important at neutral because it's a great way to control your opponent and subconsciously trick them into thinking you will attack at the same rhythm you were using before you attacked. So, you can use this online metronome to keep time(and even change up at later parts if you fiddle with it enough) and allow a natural rhythm of attacking and defending to emerge.
Perhaps, as Fox, you want to DD into an Upsmash. Well, using the metronome, you can control the rhythm of your DD and then adjust it to have you speed up/slow down before the upsmash is delivered, thus throwing off your opponent's rhythm and making them more likely to be caught off guard by your attack.
As Puff, maybe you want to slow the fast opponent down. You should do lots of slower dashes and maybe wait a little in between doing each jumping aerial. Your opponent will have to be watching for a moment to strike, but his reflexes may be slowed by how slowly you are moving. Then you can attack him swiftly while he is still waiting for you to drift around some more! The metronome can help Puff players keep her dashes slower but even and her jumping aerials timed far enough apart to disorient their opponents.
*credit to Cactuar*
I've never used a metronome before since I'm not a musician.