I typed up a lot more stuff originally, but my browser crashed. So I apologize if this seems rushed.
Here, I play a bit a Charizard. Lemme help you with some pressuring advice and moves you can try.
1.
works better on the ground than in the air. Mostly because his ground options are ether faster or just work better.
2. I recommend using Out of Shield options like usmash and fair to counter over head approaches, and using the likes of Flamethrower and jab to cover the more grounded options.
3. Remember to watch DI on throws. When using dthrow, fair if they move to the side and uair if it's towards the blast line. You can also get a free 23% on bthrow to fair at very low %'s. It's dependent on whether your opponent moves towards the middle of the stage, but it's worth trying. Uthrow kills in case you didn't know.
4. Rock Smash is really only good when under heavy attack pressure. You can cancel it OoS, but you must be really quick so you don't jump while doing it.
5. Usmash, utilt, and uair work well for anti-air options.
6. Abuse ground mobility and your multiple jumps to get you out of undesirable situations. It won't always work, but just remember it's another option to try.
7. Hit-and-run works well for Charizard.
8. Don't use dash attack unless you know it'll hit or you're covering a landing, it's too slow and risky otherwise.
9. Fly can catch people during air dodges if you're willing to take the risk.
10. And for Pete's sake, don't hit yourself too hard over a loss. The sooner you build your pride is the sooner you'll end up shooting it down. I understand it's important, but don't get worked up over it. Even if you do get beat, it's apart of learning and growing character. If it doesn't kill you, it'll only make you stronger I always says. Well, starting now that is