Hi, I played 2 games at the Smash-fest in Gaithersburg. Game 1 I was Villager, and Game 2, I was Mac. I somehow won both games, even though I barely did anything as Villager.
Villager: -All his colors in the demo were the ones shown on the Pic of the Day.
-Neutral B never came into use because the people I was playing with didn't really hit me with any projectiles. However, I still think it seems like a versatile, awesome move if you can manage to use it.
-Side B was the Lloyd Rocket, which seems good to throw out every now and then. Hopping on it to increase the power of the move doesn't seem very practical cause it looks predictable and easy to stop, and it'd leave you open if your enemy just shielded. You can ride it for recovery; it goes a long way and you can press B to hop off. It leaves you helpless so you cannot use this and then Up B to recover.
-Up B controls exactly like the balloons in Balloon Fight. You have to keep tapping B to fly up, and the momentum feels similar to Balloon Fight. If you tap down, you stop the Up B and fall, similar to Peach fast falling with her umbrella, but you can't put your balloons back up again. Trying to attack during the Up B also makes you helpless if I recall, but not sure on that. It seems like this move may leave Villager open to attack because if you recover high, he'll fall slow and you can just hit him, while flying upwards, you can just pop his balloons.
-Down B seems to have a lot of potential. You can actually set up the tree in like 2 seconds by just mashing Down B. The hard part is actually hitting someone with it. The part where the tree grows actually does knockback and can kill. But it's hard cutting it down to attack. Other people can attack it and make it fade away, and I'm not positive on this, but it seems like the tree may even go away if you take too long to cut it. It may have been the Yellow Devil's attacking that caused it to go away.
-Neutral Air seemed bad. The Villager does a slow flip that didn't appear to do much damage or knockback. Its slowness also makes it seem like it can be easily punished.
-Forward air and back air are both slingshots that have decent range and, as we saw in the April Direct, power, but because the Villager is floaty and the actual rock the Villager shoots is small and the move lags a bit after it comes out, it was hard to effectively hit with both of these moves.
-Up air was turnips. Seemed okay, but like his other air moves, lasted a long time while not seeming too powerful.
-Down Air was also turnips. I didn't hit anyone with them though.
-Up Smash was fireworks. Didn't hit anyone with them, they take a bit to start up but seem to have great range so I think this will be a really good move.
-Forward Smash was the Bowling Ball. It was very hard to hit anyone with this move as on the ground, it had barely any range. I predict that like the E3 2013 trailer showed, it'll be good to drop on people from above.
-Down Smash was the shovel. Didn't hit anyone with it but seems like one of Villager's faster, effective moves that could serve well with its burying abilities.
-Dash attack was dropping the plant, seemed to have pretty good knockback and range what with the pot flying forward, but seems like you'll get punished if the opponent blocks.
-Overall, it's hard to describe what I think of Villager. I really want to try him more, but I think he is a character that is hard to use and you really have to learn what he's capable of. He seems like he would be best at being patient and zoning with the Lloyd rocket and defending against any projectiles with Pocket, rather than being in your face. His air game seems awkward because he is floaty and his air attacks come out and stay out for an oddly long time, so I imagine it'll be a weakness of his. They seem like decent attacks to say "get out of my face", but not really like "get off of me." His only "get off of me" move seems to be his jab because it's fast. I think Villager players will have to rely on his defensive capabilities, and putting up the tree either as a wall, or a possible attack if people get to close at the wrong time. I look forward to playing him more, but probably when I get the game, rather than trying to learn him in 2 minutes on a hectic stage....feakin Yellow Devil.
Little Mac:
-He has some unique colors like white and black, but also some based off Punch Out Wii, like his red + blue outfit in the Major Circuit, and his Yellow outfit in the Title Defense mode.
-He is a lot more intuitive, as my friend said, than Villager. Run and smash.
-Rapid A combo was a great way to rack up damage and then hit people away.
-Dash attack is like, the prime move casuals would do with Little Mac. He lunges forward and punches the ground. It's fast and powerful, but you can definitely get punished if blocked.
-Neutral B wasn't very intuitive at first. I thought you had to hold it, and then let go when you wanted Mac to charge forward, but it seemed like instead, you tap B to charge, and then tap B to go again, like Sheik's needles in Brawl, I think? Not charging it much still does decent knockback, but you don't go far and you still lag a bit at the end, so that can probably be punished.
-KO Uppercut is not as good as Nintendo made it out to be. It's still pretty awesome, but it's not really a OHKO, and it's hard to actually pull off. I killed my friend when he was Megaman at like 50, and even then, he did not go absolutely rocketing. It seemed like he could have maybe survived if he tried hard enough. Your meter resets if you die. Next, and I'm not sure on these, but it may not be possible to do in the air. Either it's that, taking too much damage once you have the KO makes you lose it, or my friend did it by accident and got interrupted and lost it. However, Mac can cover some distance with it, he lunges forward a bit as if to home in on someone if they're close enough.
-Side B is pretty cool. It's like Falcon's air side B in Brawl and PM in that you lunge forward, punch, and then continue forward with momentum. Seems like if you're not careful you can accidentally hit someone with the attack and fly off the edge, so you should be careful. Not sure what happens if the move is blocked.
-Up B definitely does make up its recovery ability with attack power. It's a decent move to chase airborne people, considering Mac's airgame. Surprisingly, at least on the ground, I was able to make this move drift to the side, like you can with Wario's Up B. Not sure if this works in the air, but if that's the case, then that means Mac's recovery is a liiiiittle better than we thought. Speaking of which, walkoff stages are instantly a huge benefit to Mac because he doesn't have to worry about recovery. It's a good thing his airgame is still bad, otherwise that would be ridiculously good for Mac. Well, this doesn't apply in competitive play since walkoffs are #BANNED but whatever haha.
-Mac's airgame is certainly bad. I would compare it to Roy's in the sense of how Roy's air moves have poor hitstun, but of course, Mac's range is worse cause he doesn't have a sword and his air moves are a bit laggy. Still, I could see how, if timed well, Mac's airmoves could still be okay every now and then to throw in and surprise the opponent, like his nair and fair, but it'd have to be timed and spaced well, and only to extend combos, probably never as an approach. His up air is really odd looking though. His body is positioned like it his for his Side B, but he punches a bit upwards in a very small arc. I didn't hit anyone with it, but it looks like it may be his worst air move haha.
-Up Smash is powerful, has good range, and not much lag after.
-Forward Smash doesn't seem to have as much range in the demo as it seemed to have in Mac's trailer, but maybe that's just me. Nonetheless, it's still really powerful. The Forward Smash angled up/uppercut is also good. It's not as powerful as the upsmash, but it covers more distance, so it's still a good option. I didn't get to hit anyone with the angled down version, but I am curious as to what it does. Judging from what Sakurai said, it properly has a lot of hitstun or it like stuns the opponent. Who knows?
-Rolls cover a lot of distance and can be done very quickly in succession.
-Overall, I really like Little Mac. He seems like a character that can be easy to play for casuals, but at the same time, tricky to master for more serious players, as he has obvious weaknesses that likely can be exposed. I also just loved the way he felt with his speed. His jumps were pitiful, but I expected that. He also seems to have meh airspeed.
I liked the speed/feel of the game. Even when I was floaty Villager, I thought the game's speed was a good amount. I'm just worried about the pacing, and by that I mean, stuff like having less landing lag with aerials, and being able to get better combos off grabs. It seems like it is possible to have combos with down throws, but only with certain characters and at certain percents. As we saw in the grand finals, Kirby's down throw seemed nearly useless. Hopefully they iron this stuff out, but I liked what I played so far and look forward to more.