ToD.....what is ToD you ask? Some lame new acronym given to a character after you invent an AT or a strategy? NOOOOOOOOO. It stands for taps of death. So you all know about the effectiveness of jab canceling, especially with falcon. Why dont we focus on this instead of trying to play falcon like melee falcon in a way. what i discovered is if you do combos such as double jab>dtilt>tripple jab or another double jab>dtilt or ftilt> grab or ftilt, dtilt, jabs. You can rack up some serious damage this way. Just using this combo i racked up an amazing 60% to start with. Ive been experimenting with this still starting today so there are probably more ways to utilize this. Also i think overall captains tilts are the way to go.
ONE MORE THING.
Have you been having trouble catching up to your opponents to follow up directly after a down throw around 0%?
Than have i got a solution for you. I posted this in another thread, but it is much easier to time a dash after a down throw into a short hopped aerial than it is to jump out of a down throw into an aerial. I learned that immediatley dashing after the down throw is much more effective for doing a follow up than jumping out of the down throw into a follow up. Practice. With your help falcons game can and will improve.
ONE MORE THING.
Have you been having trouble catching up to your opponents to follow up directly after a down throw around 0%?
Than have i got a solution for you. I posted this in another thread, but it is much easier to time a dash after a down throw into a short hopped aerial than it is to jump out of a down throw into an aerial. I learned that immediatley dashing after the down throw is much more effective for doing a follow up than jumping out of the down throw into a follow up. Practice. With your help falcons game can and will improve.