vinerd
Smash Cadet
- Joined
- Jun 25, 2014
- Messages
- 31
So I was watching a few Smash 3DS tournament vids, and I got to thinking: Jeez, the tournament rules haven't changed much. Now I just want to say that I DO NOT HATE COMPETITIVE PLAY, but there are some things I think they should put into consideration for Smash 4 competitive play.
First off, the stage choice. Pretty much the only stages I see are Battlefield and the FD forms. Now I know what you're saying, "But the other stages have hazards that effect the gameplay!" Well yes, some stages have some pretty annoying stage mechanics, they can't all be bad. I'm mostly talking about stages with walkoffs. Yes I know that there is no edgeguarding, but isn't the idea of Smash competitive play to show you are the best? If so, you probably wouldn't want to play one type of stage. Here's a list of stages from the 3DS version I think could work:
- Battlefield
- Final Destination
- Gerudo Valley (Yes I know half of the stage is blocked sometimes by fire and ice, but it doesn't come from nowhere and is a drastic change of space size.)
- Yoshi's Island (There are no real hazards, and even though there are Fly Guys that carry items, you can just turn them off.)
- Arena Ferox (Again, no real hazards, aside from platforms)
- Boxing Ring (While it does have walkoffs and that giant falling light, it does involve some strategy to get up there and destroy the light before your opponent does)
- Guar Plain (Since the 3DS version doesn't have any real hazards, I think it would work. Also, the pit in the middle could lead to some really epic meteor smashes)
- Tomodachi Life (Again, no hazards, and a very basic layout)
- All FD Forms
This is just my two cents on the matter. So while a lot of stages have some really bad hazards, I think it could work. I mean, it's about being the best in the business! Games and mechanics change. So while this isn't Melee V2, it still needs to be recognized as its own thing.
First off, the stage choice. Pretty much the only stages I see are Battlefield and the FD forms. Now I know what you're saying, "But the other stages have hazards that effect the gameplay!" Well yes, some stages have some pretty annoying stage mechanics, they can't all be bad. I'm mostly talking about stages with walkoffs. Yes I know that there is no edgeguarding, but isn't the idea of Smash competitive play to show you are the best? If so, you probably wouldn't want to play one type of stage. Here's a list of stages from the 3DS version I think could work:
- Battlefield
- Final Destination
- Gerudo Valley (Yes I know half of the stage is blocked sometimes by fire and ice, but it doesn't come from nowhere and is a drastic change of space size.)
- Yoshi's Island (There are no real hazards, and even though there are Fly Guys that carry items, you can just turn them off.)
- Arena Ferox (Again, no real hazards, aside from platforms)
- Boxing Ring (While it does have walkoffs and that giant falling light, it does involve some strategy to get up there and destroy the light before your opponent does)
- Guar Plain (Since the 3DS version doesn't have any real hazards, I think it would work. Also, the pit in the middle could lead to some really epic meteor smashes)
- Tomodachi Life (Again, no hazards, and a very basic layout)
- All FD Forms
This is just my two cents on the matter. So while a lot of stages have some really bad hazards, I think it could work. I mean, it's about being the best in the business! Games and mechanics change. So while this isn't Melee V2, it still needs to be recognized as its own thing.