guedes the brawler
Smash Lord
First of all, something i want to make clear from the start:
This is NOT a discussion about auto-canceling. Please don't mention this as this isn't the purpose of this topic, thank you.
Now then, where was i...? Oh, yeah, L-canceling as a double-edged sword. Outside being a totally secret thing in the 2 games it existed, my biggest beef with L-canceling is that it offers no drawback to NOT use it.
I'll give you two examples:
1- Walk or Run? Running is obviously faster, but your attack options on the ground are severely limited: you can only dash attack, pivot grab or up smash (iirc). Walking is surely slower, but you are able to do all of your smashes and tilts, as well as your neutral combo. There are reasons to use either of then, as well as reasons to not use them.
2- Defense. Someone is rushing in to attack you, how do you deal with it? Do you try to shield them? Roll Forward? Roll Backwards? Spotdodge? Airdodge/Wavedash and follow up with a fast aerial? Do you try to attack them before they are able to hit you (if such option exists)?
Each of those options have their advantages and disvantages, from being effective but risky (spotdodge), to being able to distance yourself from the enemy (Roll back) or even to turn defense into offense (both attack options). There are reasons to choose any of those, but each will make the next moments of the game play quite differently.
Now, consider L-canceling. Pressing "shield" when landing after using an aerial wields a 50% Reduction in landing Lag. It's great, and fastens the pace of the game. Now, is there a reason to use it? Yes! But... say, opting to not do it brings no advantage to you, does it? Your landing will be laggy and it ends there.
In other worlds, implementing L-canceling as it was in Melee, is basically saying "do it for every aerial you do", and not L-canceling is just because you either missed it or never knew about it to begin with.
So, since L-canceling is more of a tech for keeping your offense better, why not make it a more deep technique by giving it a double-edge? Namely, something that impacts your defense (after all, you ARE using the shield button here, right?). Side note: this risk-reward setup is one of the reasons i don't want discussion about auto-canceling, as it's the exact opposite idea.
So, after this long post i present to you the ideas i came with, and ask of you: which would be the best solutions for the problem i presented, if L-canceling had been brought back?
1- L-canceling a move will deplete a bit of your shield. This could be proportional to how strong the L-canceling was, and due to that, the shield only takes a small blow if you do connect the attack ( since many attacks have different properties at different times and places). Whether this would break the shield if it's at such point or not, i couldn't decide.
2- Do a small bit of damage with not hitstun to you. You can opt to play safely or take a bit of damage while you combo people. I am not sure if different moves should have a different damage penalty dealt to you, or if they should be a universal one (5%, maybe).
And now, for a different take, is limiting L-canceling with penalties to itself. I'm not sure if that is clear enough, but the examples should make you understand if i failed here...
3- Apply a limit to how much you can L-cancel within a specific time limit. Namely, As soon as you L-cancel, an internal timer starts off, and you only have a small bit of time (maybe around 5 seconds) to continue to use L-canceled aerials, provided that the first L-canceled move hits something.
After this timer ends, another one pops in. this second timer controls the time where you are negated from L-canceling, for example, it could be 10 seconds. After those 10 seconds, you are free to L-cancel again, and as soon as you do, the 1st timer starts again and the cycle repeats itself.
4- Apply a restoration system like shields. L-canceling reduces Lag by 50%, right? Well, use 2 and a row, and the second L-cancel will only cancel 40%, L-cancel one more time and it will now just reduce lag by 30%... So you need to take a break from it to restore the percentage to it's former glory. I'm not sure if there should be some major penalty to akin to Shield breaking in case of overuse...
I'd like input on each of those ideas, and if you have some ideas similar to what i'm trying to achieve here, feel free to suggest it for further discussion. Maybe one day i might try this topic again and add your idea as an option!
Ultimately, i would like to note that the text is of a smaller font and some parts are bigger for some reason. i have no idea why (as the only time i messed with the font was to make the second sentence bigger), so if anyone knows how to fix this...
This is NOT a discussion about auto-canceling. Please don't mention this as this isn't the purpose of this topic, thank you.
Now then, where was i...? Oh, yeah, L-canceling as a double-edged sword. Outside being a totally secret thing in the 2 games it existed, my biggest beef with L-canceling is that it offers no drawback to NOT use it.
I'll give you two examples:
1- Walk or Run? Running is obviously faster, but your attack options on the ground are severely limited: you can only dash attack, pivot grab or up smash (iirc). Walking is surely slower, but you are able to do all of your smashes and tilts, as well as your neutral combo. There are reasons to use either of then, as well as reasons to not use them.
2- Defense. Someone is rushing in to attack you, how do you deal with it? Do you try to shield them? Roll Forward? Roll Backwards? Spotdodge? Airdodge/Wavedash and follow up with a fast aerial? Do you try to attack them before they are able to hit you (if such option exists)?
Each of those options have their advantages and disvantages, from being effective but risky (spotdodge), to being able to distance yourself from the enemy (Roll back) or even to turn defense into offense (both attack options). There are reasons to choose any of those, but each will make the next moments of the game play quite differently.
Now, consider L-canceling. Pressing "shield" when landing after using an aerial wields a 50% Reduction in landing Lag. It's great, and fastens the pace of the game. Now, is there a reason to use it? Yes! But... say, opting to not do it brings no advantage to you, does it? Your landing will be laggy and it ends there.
In other worlds, implementing L-canceling as it was in Melee, is basically saying "do it for every aerial you do", and not L-canceling is just because you either missed it or never knew about it to begin with.
So, since L-canceling is more of a tech for keeping your offense better, why not make it a more deep technique by giving it a double-edge? Namely, something that impacts your defense (after all, you ARE using the shield button here, right?). Side note: this risk-reward setup is one of the reasons i don't want discussion about auto-canceling, as it's the exact opposite idea.
So, after this long post i present to you the ideas i came with, and ask of you: which would be the best solutions for the problem i presented, if L-canceling had been brought back?
1- L-canceling a move will deplete a bit of your shield. This could be proportional to how strong the L-canceling was, and due to that, the shield only takes a small blow if you do connect the attack ( since many attacks have different properties at different times and places). Whether this would break the shield if it's at such point or not, i couldn't decide.
2- Do a small bit of damage with not hitstun to you. You can opt to play safely or take a bit of damage while you combo people. I am not sure if different moves should have a different damage penalty dealt to you, or if they should be a universal one (5%, maybe).
And now, for a different take, is limiting L-canceling with penalties to itself. I'm not sure if that is clear enough, but the examples should make you understand if i failed here...
3- Apply a limit to how much you can L-cancel within a specific time limit. Namely, As soon as you L-cancel, an internal timer starts off, and you only have a small bit of time (maybe around 5 seconds) to continue to use L-canceled aerials, provided that the first L-canceled move hits something.
After this timer ends, another one pops in. this second timer controls the time where you are negated from L-canceling, for example, it could be 10 seconds. After those 10 seconds, you are free to L-cancel again, and as soon as you do, the 1st timer starts again and the cycle repeats itself.
4- Apply a restoration system like shields. L-canceling reduces Lag by 50%, right? Well, use 2 and a row, and the second L-cancel will only cancel 40%, L-cancel one more time and it will now just reduce lag by 30%... So you need to take a break from it to restore the percentage to it's former glory. I'm not sure if there should be some major penalty to akin to Shield breaking in case of overuse...
I'd like input on each of those ideas, and if you have some ideas similar to what i'm trying to achieve here, feel free to suggest it for further discussion. Maybe one day i might try this topic again and add your idea as an option!
Ultimately, i would like to note that the text is of a smaller font and some parts are bigger for some reason. i have no idea why (as the only time i messed with the font was to make the second sentence bigger), so if anyone knows how to fix this...