AcousticAdrian
Smash Apprentice
So, I made a discovery while playing PM around a week ago. I did some research to make sure that this wasn't already discussed, and didn't find anything; so here it is.
Basically, you can immediately cancel your running animation by moving the control stick to the neutral position as soon as you reach the ledge. If you do it right, your character will stop dashing and immediately do his "stumbling" animation. This stumbling animation can then be immediately canceled into another move. This means...
1. You can run in to the ledge and immediately turn around.
1a. You can then wavedash off the stage for an edgehog.
1b. You can then get the best range out of a character's attack on the ledge for edgeguarding, like Fox's down smash.
1c. You can then immediately start running in the other direction.
2. You can use your halted horizontal momentum to do a short hop straight up, without moving forward.
These are just some applications for a Ledge Canceled Dash. The only problem is that you can't cancel the starting dash animation, only the running animation, meaning that you have to be a certain distance away for this to work.
Just thought that someone might find this useful.
Basically, you can immediately cancel your running animation by moving the control stick to the neutral position as soon as you reach the ledge. If you do it right, your character will stop dashing and immediately do his "stumbling" animation. This stumbling animation can then be immediately canceled into another move. This means...
1. You can run in to the ledge and immediately turn around.
1a. You can then wavedash off the stage for an edgehog.
1b. You can then get the best range out of a character's attack on the ledge for edgeguarding, like Fox's down smash.
1c. You can then immediately start running in the other direction.
2. You can use your halted horizontal momentum to do a short hop straight up, without moving forward.
These are just some applications for a Ledge Canceled Dash. The only problem is that you can't cancel the starting dash animation, only the running animation, meaning that you have to be a certain distance away for this to work.
Just thought that someone might find this useful.
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