D-throw to Short-hop F-air to Re-grab ("re-grab" assumes you try to grab as quickly as possible before they can act)
Character | Maximum Percent | When is SH F-air a True Combo?
Mario | ~3% | 3%
Luigi | N/A | N/A
Peach | N/A | N/A
Bowser | ~10% | N/A
Yoshi | N/A | N/A
Rosalina & Luma | N/A | N/A
Bowser Jr. | ~7% | 0%-7%
Wario | ~4% | 0%-4%
Donkey Kong | ~10% | 0%-10%
Diddy Kong | 14% | 0%-14%
Mr. Game & Watch | N/A | N/A
Little Mac | ~5% | 0%-5%
Link | ~11% | 0%-11%
Zelda | N/A | N/A
Sheik | ~14% | 0%-14%
Ganondorf | ~16% | 0%-9%, 11%-14%, 16%
Toon Link | N/A | N/A
Samus | N/A | N/A
Zero Suit Samus | 15% | 0%-15%
Pit | ~4% | 0%-4%
Palutena | ~3% | N/A
Marth | ~1% | 0%-1%
Ike | ~6% | 0%-6%
Robin | ~5% | 0%-5%
Duck Hunt | N/A | N/A
Kirby | N/A | N/A
King Dedede | ~15% | 0%-15%
Meta Knight | ~9% | 0%-9%
Fox | ~16% | 0%-16%
Falco | ~15% | 0%-15%
Pikachu | ~6% | 0%-6%
Charizard | ~4% | 0%-4%
Lucario | ~3% | 0%-3%
Jigglypuff | N/A | N/A
Greninja | ~17% | 0%-13%
R.O.B. | ~2% | 0%-2%
Ness | N/A | N/A
Captain Falcon | ~20% | 0%-20%
Villager | N/A | N/A
Olimar | N/A | N/A
Wii Fit Trainer | N/A | N/A
Shulk | ~5% | 0%-1%, 3%-5%
Dr. Mario | ~3% | 3%
Dark Pit | ~4% | 0%-4%
Lucina | ~1% | 0%-1%
Pac-Man | N/A | N/A
Mega Man | ~12% | 0%-12%
Sonic | ~1% | 0%-1%
Mewtwo | ~1% | 0%-1%
Mii Brawler (thinnest) | ~11% | 0%-11%
Mii Brawler (default) | ~13% | 0%- 13%
Mii Swordfighter (thinnest) | ~5% | 0%-5%
Mii Gunner (thinnest) | N/A | N/A
- The fact that Ness is short-hopping the F-air means that not every hit may connect (full-hopping lifts Ness up to opponents faster), so pulling this off is actually slightly harder from my experience than doing a full-hopped F-air.
- Because this combo tends to work only at very low percents, my stance is that only the characters where this works into the double digits are worth using this combo on. Any stray hits from other moves would push most characters out of this range, plus with Rage and DI they'll be even less susceptible from the get-go.