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Porygon2

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al


#233 Porygon2
Normal
Download: Adjusts power acording to the foes defence and special defence
Trace: Copies the foes ability
85/80/90/105/95/60

Utility Counter

Porygon2 @ Leftovers
Trace: Bold
232 HP/136 Def/80 SpA/60 SpD
-Recover
-Thunderbolt/Charge Beam
-Ice Beam/Icy Wind
-HP (Ground)

Description+EVs+Options
I optimized the HP, but the defenses to a lesser degree. The defenses are enough to take various hits from many threats, including Salamence's Life Orbed Outrage with SR. A tad more SpA can be used to have a better chance of KOing some Pokes, but I'm okay with the chances now. Def and SpD are reversible if you need a different tank. Def is at 136 to get a bonus point. Recover is mandatory.

Thunderbolt puts Gyarados to rest, however you can replace it with Charge Beam if you think Gyara will switch or you want the extra SpA. It also helps against Blissey. Trace lets you copy copy abilities so you can counter just about everything. Ice Beam can ohko Dragons if you want to use it. Icy Wind 2hkos dragons, but because of the speed drop you can also use it as a pseudo Thunder Wave. Sadly, you won't outrun them after the Icy Wind without major speed investment.

A max speed, neutral natured base 70 after being hit by Icy Wind hits 157.7 Spe. If it rounds down, you need 8 Spe EVs to outrun them; if it rounds up, you need 12 Spe EVs to outrun them. A no speed, neutral natured base 100 after bing hit by Icy Wind hits 155.7 Spe. If it rounds down, you need no EVs to outrun them; if it rounds up, you need 4 Spe EVs to outrun them. I guess you could just take EVs out of your lesser defensive stat or SpA. Outrunning standard Brelooms after Icy Wind is guaranteed.

HP Ground is used to counter Heatran, but it's very likely that Heatran won't be staying in after you copy it's Flash Fire. If you do get hit by Earth Power or something, HP Ground is very nice to have around. HP Fire can go there to hit the Scizors that happen to be everywhere.

Porygon2 has a lot of options, but I won't list the rest of them because that would change the whole point of this set. At first glance, this set looks really "slow". In practice, Recover gives you so much staying power, it doesn't even matter.

Trick Room

Porygon2 @ Leftovers
Trace: Bold
232 HP/176 Def/100 SpA (0 Spe IV)
-Recover
-Trick Room
-HP (Fire)
-Discharge/Ice Beam/anything

Porygon2 is one of the best candidates for setting up Trick Room because of it's bulkyness. It can come in on almost anything it wants to because of Trace. You can then outrun your foe after a Trick Room, heal away any lost HP with Recover and start the whole thing over again later. HP (Fire) is a needed move because almost every priority move in the game comes from a Fire-weak Pokemon. Lucario, Metagross, SCIZOR, Mamoswine, etc. Porygon2 can wall almost anything you throw at it, so Toxic Spike support would be helpful. HP (Fire) is also important for landing a hit on Steels that are immune to Toxic Spikes. If you come in on Heatran's Fire Blast, that means more power for your Hidden Power.

The EVs are more physically bulky than the previous set. Of course, you're free to pick and choose whatever EV spread you want depending on what you want to switch into. The EVs are set to ohko Scizor 99% of the time (hah)! You can also squeeze Trickscarfing on this set over the last move slot and item slot. Hidden Power 59 can be used if you want to mutilate Scizor with less SpA EVs, but you still have to worry about the other Steel types lurking around.

Tricker

Porygon2 @ Choice Specs/Scarf
Trace: Modest
232 HP/92 Def/176 SpA/8 Spe
-Recover
-Trick
-Discharge
-Ice Beam/Dark Pulse/HP (Ground)

Trick has been getting more and more annoying, especially against walls/tanks. Know your opponent has Trick? Switch in Porygon2, copy yourself a useful ability and use your free turn to attack or use Thunder Wave. Porygon2 can even outrun +natured base 90s and neutral natured base 100s at max speed with the Scarf. The EVs shown are for the Specs set. Adjust the speed to your liking if you feel that Gengar is a threat while you have a Scarf.

The EV spread is similar to the old one, except it has much, much more offenses. The slight amount of speed allows you to outrun 0 Spe base 100s with a scarf... and base 60s without. 16 Spe EVs will outrun max Spe base 70s like Metagross. Don't expect to get any ohkos, 2hkos at best. In fact, it might be actually better to use a defensive spread just so you can switch in on big attackers. However, with Specs, Metagross will be going down in a single HP (Ground) if you have it.

Counters
Snorlax, Cresselia, basically, any wall that takes special hits well and can set-up. Electivire coming in on your electric move can also be a pain since it usually carries Cross Chop. If you outpredict your foe, you might be able to land HP (Ground). If Gyarados is coming in, don't expect it to stay for long. Uhmm... yeah. I'm not cut out for writing Pokemon descriptions.

Written by 0RLy
 
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