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Pop Quiz: How to be good with Mario?

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supersmasher

Smash Apprentice
Joined
Sep 17, 2014
Messages
51
Location
San Francisco Bay Area, California
3DS FC
1693-2212-8762
I find that once a character is off stage, using the fireball works really well to keep them off. If you're really good you can use the FLUDD to keep people off the map.

I really like the Up-A attack , it's really useful for hitting a group of enemies on a ledge. But it's not strong enough to get someone off the map.
 

UnsuspectingVillager

Smash Cadet
Joined
Sep 17, 2014
Messages
74
Location
Smashville
NNID
Blockyraccoon
3DS FC
0430-8629-1274
I find that once a character is off stage, using the fireball works really well to keep them off. If you're really good you can use the FLUDD to keep people off the map.

I really like the Up-A attack , it's really useful for hitting a group of enemies on a ledge. But it's not strong enough to get someone off the map.
I've found the flood useless. You can get more bang for your buck if you just keep back-airing the person until he's off the screen.

I find that once a character is off stage, using the fireball works really well to keep them off. If you're really good you can use the FLUDD to keep people off the map.

I really like the Up-A attack , it's really useful for hitting a group of enemies on a ledge. But it's not strong enough to get someone off the map.
Fludd*
 
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supersmasher

Smash Apprentice
Joined
Sep 17, 2014
Messages
51
Location
San Francisco Bay Area, California
3DS FC
1693-2212-8762
I've found the flood useless. You can get more bang for your buck if you just keep back-airing the person until he's off the screen.
It's probably the case that the FLUDD is pretty useless. But I saw a video where a character was off the stage, and Mario was on the ledge spraying him off. It cast a pretty big area and I was pretty impressed. I tried incorporating it, but logistically it sucks to charge up the sprayer. I guess I'm not pro status yet. As a projectile, I think it's better to keep people off the stage than the fireball, but, much harder to pull off and requires planning or to be a part of your strategy as a whole.
 
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L9999

Smash Champion
Joined
Apr 15, 2014
Messages
2,632
Location
the attic I call Magicant
3DS FC
3780-9480-2428
Up Tilt until the opponent bounces off. Use U-Air for everything you do afterwards. Use B-Air and N-Air to edgeguard. If you want to play it safe, use fully charged FLUDD and then spam B-air. Use cape to interrupt recoveries of Ness, Lucina, Mars, Ganon, Mac, and, basically every character in the game not called Duck Hunt, Sheik, Zelda, and Villager. Use U-Smash to kill someone above you. Spam the fireballs to annoy your opponent. Only use Mario's shoryuken for recovery. If you grab somebody, always use D-Throw, if you want to get the opponent off-stage, use B-throw. Now mix everything, and there you go.
 

warionumbah2

Smash Master
Joined
Jun 7, 2012
Messages
3,077
Location
Playing KOF XIV
Not all characters will be chained by down throw ---> Utilt.

Of course if it works just do it, always use the cape against projectile users such as Pikachu,Robin ect even if they aren't firing anything the chances of a Robin player holding in their fully charged special for a long time is slim.

All of Mario's air moves are good, i'd stick with Dair when going ontop of an opponent or shield pressure, Bair to get easy percentage and gain some space and Nair for easy approach and damage.

Uair is good to combo off and his Fair should be used on characters who won't get gimped by Mario's cape such as Sonic,megaman,Villager,Zelda,Sheik ect. If the cape doesn't work on someone's up recovery may as well try to Fair them off stage.

Fire balls are good,Fludd is useless for the way i play the cape is more than enough.

neutral A combo is solid really good when someone is in your face get some space. I don't use smash attacks since i kill using the cape but if i wanted to kill i'd use a Up smash.

^
That's my opinion honestly rack up damage using Utilt at low percents that's a given.
 
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!BSP

Banned via Warnings
Joined
Sep 13, 2014
Messages
46
Try using FLUDD on Zelda/Sheik's recovery. If you shoot them when they land, it should push them in the air and make them go helpless.

Also, unless the cape doesn't flip controls anymore, you can cape the startup.
 
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