chaojimbo
Smash Cadet
Title of the bug: Frozen Frame Glitch / Invisible Walls in Training?
Version found in: 3.5 on latest Homebrew: Full Set
Hardware you are running: USA NTSC Wii 4.3U
Loading Method: via Homebrew Channel on the SD card
Details: I explain it all in the video but if you would prefer to read, this glitch was caused in training mode. I have controllers plugged into both player 1 and 2 when it happened. I selected Fox as the first player and Sonic was already preselected as the CPU. I was just practicing Fox tech for about an hour when eventually I decided to L-cancel fast-falling Uairs repeatedly. Eventually, Fox froze in the middle of an animation. It looks like his walking animation but I'm not entirely certain. No button inputs could move Fox though the background on FD and Sonic's animations were still moving as they should. Pausing works. I put the Sonic CPU on attack and as he approached, some weird effects happened such as invisible walls being in Sonic's way (triggering a pushing animation), eventually leading to a quick and clean crash. I can not replicate the bug.
Attachments:
Custom Content: None.
Version found in: 3.5 on latest Homebrew: Full Set
Hardware you are running: USA NTSC Wii 4.3U
Loading Method: via Homebrew Channel on the SD card
Details: I explain it all in the video but if you would prefer to read, this glitch was caused in training mode. I have controllers plugged into both player 1 and 2 when it happened. I selected Fox as the first player and Sonic was already preselected as the CPU. I was just practicing Fox tech for about an hour when eventually I decided to L-cancel fast-falling Uairs repeatedly. Eventually, Fox froze in the middle of an animation. It looks like his walking animation but I'm not entirely certain. No button inputs could move Fox though the background on FD and Sonic's animations were still moving as they should. Pausing works. I put the Sonic CPU on attack and as he approached, some weird effects happened such as invisible walls being in Sonic's way (triggering a pushing animation), eventually leading to a quick and clean crash. I can not replicate the bug.
Attachments:
Custom Content: None.