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PLEASE critique my Jiggs game

StatusC

Smash Rookie
Joined
Aug 17, 2013
Messages
23
Location
Atlanta, GA
Nice, I suggest that when you're comboing them through the air, don't follow up with a pound. Follow with more fairs or dairs.
 

jbvh

sicdf
Joined
Mar 20, 2014
Messages
12
Location
Tucson, AZ
So, a few things:
  • You're very shield happy, so you need to execute your OoS options with more finesse. You have better options to not shield, then to shield in a lot of these situations. A lot of players will take advantage of this play-style. Your general motion was shield -> mid jump fair -> land -> shield and then wait for the link player to make a mistake or land with the hope to punish something. The single-jump fair against a link can have its advantages, but you were not playing a decent enough Link where he would capitalize on that kind of motion.
  • Empty hops. It's great to really bait YL to throw his boomerang/bomb and allow you to follow up with a nair and/or bair chase.
  • Spacing, spacing, spacing in both forms. The YL/L matchup on FD can be advantageous to YL/L in a few ways if you play the fair game next to them. If you're going to be that close throw out nairs and follow up with the utilts.
  • And if you are going to use short-hop fairs, then L-cancel them. You'll do a lot of short hop fairs that go without a l-cancel. You're looking at a lot of missed setups just based on that alone.
  • You rarely wavedash while in your ground-game, but you'll wavedash after the player dies. Sort of like a death animation / gloat trot of some sort.
  • Your matchup with the ICs was hard to really critique. You just need a better understanding of the matchup more than anything. You tried to play very close and dangerously with the IC. A low-percentage fair that follows inwards towards the character will just lead you to getting hurt for nothing.
 
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