Tristan_win
Not dead.
So I’ve been using Zamus for a while now and I’ve still have had this problem since I first realize it existed
What can I do with Zamus starting items when I start on a platform?
My first real answer to this problem was to throwing all but one of them immediately toward my opponent to quickly ditch them off the course at the beginning of the match so I could easily monopolized the remaining.
Well even though this was a good answer it has two noticeable flaws
1. If instead of side stepping or dropping through the platform they shield those two items they would of course hit and bounce of them only to land on the ground floor close to them, which is bad
2. Is the fact that some characters have long lasting and quick starting up smash or tilts that can hit and stop my items in mid air after they dropped through the platform, thus making it that much easier for them to use them against me.
I’ve also played around not throwing the item toward my opponent but instead to throw them off my side, of course their problems with this as well.
1. It takes time for Zamus to turn around which might take up very small amount of time it is still a clear issue as if your opponent quickly rushes there is a good chance they will interrupt you while you either pick up your last item to run away with or even when your throwing.
2. This is more of personal preference but I highly dislike having my back turn to my opponent for any notice length of time when I’m using Zamus because there is very little she can do when someone is attack from behind.
So let’s compare notes Zamus forum and help solve this problem once and for all.
What can I do with Zamus starting items when I start on a platform?
My first real answer to this problem was to throwing all but one of them immediately toward my opponent to quickly ditch them off the course at the beginning of the match so I could easily monopolized the remaining.
Well even though this was a good answer it has two noticeable flaws
1. If instead of side stepping or dropping through the platform they shield those two items they would of course hit and bounce of them only to land on the ground floor close to them, which is bad
2. Is the fact that some characters have long lasting and quick starting up smash or tilts that can hit and stop my items in mid air after they dropped through the platform, thus making it that much easier for them to use them against me.
I’ve also played around not throwing the item toward my opponent but instead to throw them off my side, of course their problems with this as well.
1. It takes time for Zamus to turn around which might take up very small amount of time it is still a clear issue as if your opponent quickly rushes there is a good chance they will interrupt you while you either pick up your last item to run away with or even when your throwing.
2. This is more of personal preference but I highly dislike having my back turn to my opponent for any notice length of time when I’m using Zamus because there is very little she can do when someone is attack from behind.
So let’s compare notes Zamus forum and help solve this problem once and for all.