ZexM
Smash Cadet
Maybe it's just me, but something that was in Melee, and if I'm not mistaken, in Brawl as well is the ability to phase through the platform from decent. Now, please don't misunderstand. I am fully aware that when you are stationary on a platform you may hold down to phase through a platform, HOWEVER, I have found it very annoying that whenever I want to peruse my opponent below me I need to land and then phase through the platforms which puts me in a position to be juggled in on which way shape or form. I remember being able to choose to be on any platform I choose to be on regardless of my aerial positioning. Ex: coming down after being thrown in the air and attacking your opponent on the stage level on the left/right side below a platform. You would fast fall (holding down, of course) and attack on stage level with no issue. That is no longer the case, and I personally find it to be a huge bother.
I also find the inability to air dodge out of unconsciousness very inconvenient. Once again, a tactic I would utilize would be to DI down if air borne, phase through the platform/s and air dodge near/next to my opponent predicting that they would go for the attack. I think this problem is more circumstantial, but certainly an issue in my opinion.
Am I the only on who feels this way about these two issues, has it been brought up already, or am I just complaining for nothing (which is totally fine). I just thought I would make mention of it so that way P:M could be that much closer to the competitive nature of Melee by giving you more offensive maneuverability like being able to phase through platforms freely and being able to air dodge out of unconsciousness.
I also find the inability to air dodge out of unconsciousness very inconvenient. Once again, a tactic I would utilize would be to DI down if air borne, phase through the platform/s and air dodge near/next to my opponent predicting that they would go for the attack. I think this problem is more circumstantial, but certainly an issue in my opinion.
Am I the only on who feels this way about these two issues, has it been brought up already, or am I just complaining for nothing (which is totally fine). I just thought I would make mention of it so that way P:M could be that much closer to the competitive nature of Melee by giving you more offensive maneuverability like being able to phase through platforms freely and being able to air dodge out of unconsciousness.