• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Pivoted Jab Desynch

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
Since Brawl sucks I'm going to keep playing Melee, and I decided to bring back my ICs.

Since I stopped playing ICs I'd learned to pivot into the neutral stance with close to 100% accuracy. It's hard, but if you practice it enough your control stick will wear out making it easier. Anyway, you can pivot jabs this way, and Nana will do a dash attack.

Best case scenario: dash attack hits and you follow up with desynched uairs, utilts, or some other crazy sh*t.

Worst case scenario: Nana gets hit, but you should be able to hit your opponent immediately since the jab has so little lag, via wavedash=>some attack.

Dash attack gets shielded: you can wavedash=>grab, dash grab, etc.

Dash attack falls short or otherwise misses while your opponent is mobile: again, due to the tiny lag of the jab, Popo is ready to kick *** and the ICs are desynched as well. If it just barely falls short you can go into alternating fsmashes, dsmashes, etc.

There are plenty of other uses for pivoted desynchs but this one strikes me as rather interesting and perhaps unexplored. If you all know about this already, my bad, I haven't been to these boards in a while.
 

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
Wow you IC players are a bunch of scrubs. This is quite possibly the best desynch in the game, and no I am not exaggerating. There's so much you can do from this it's ridiculous. You can start desynched dash attacks, dash attacks to grabs, dash attack to over B to whatever, dash attack to wavesmash, dash attack to aerials, etc. etc. You can also start this desynch from pretty much anywhere with 2-3 frames startup time if you know how to pivot. In either direction. If you want to dash attack/jab forward, you dash backwards, then pivot the jab. If you want to dash attack/jab backward, you dash forward, then pivot the jab. You can do this from standing, walking, dashing, fox trotting, and during wavedash lag cooldown while you're still sliding. The only situation you can't do it is during a full run, but you should never ever be doing a full run with ICs anyway.

Pivoting is not that hard, especially pivoting jabs. I can do it with literally 99% consistency and I suck. Step it up ICs.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
I challenge you to an IC tech skill competition. ^^

The best desynch in the game is to pivot, and jump-cancel Nana's dash. Input Y one frame or so after the pivot. You can do absolutely anything from there.
 

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
Except pivoting the jump requires one-frame precision I think, and even when you can do it you get an airborne Nana + running Popo. You have a lot more options from the pivoted jab because Popo is stationary. And pivoting the jab is way, way, way easier since you just have to jab before Nana finishes turning around.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
Popo -is- stationary after the JC Pivot Desynch. Popo has to wait to Ice Block or Blizzard after a pivot, so Nana can do either while Popo is free and stationary. Alternatively, you can do any aerial, while doing any ground move with Popo.

Or even, pivot a c-stick smash. Nana does nothing in this case, and it's as easy to do as a pivoted jab.

Pivoting a jab has some interesting combo potential, but for standard desynchs I prefer the two above.


Edit -- Check out the end of this to see what I'm talking about.

Edit (x2) -- Note: When I made that video, I thought you had to dash with Popo after the pivot. Later, I proved myself wrong. I'll try to get a video up soon of the correct pivot jc desynch and the turnaround.
 

Wobbles

Desert ******
BRoomer
Joined
Oct 9, 2006
Messages
2,881
Location
Gilbert, AZ
I remember back when I tried sharing these de-syncs and nobody cared.

1) Pivot jab is handy for when trying to space against a character who throws out short hop aerials, notably spacies. If you can get Nana to trade with a drill or n-air, you can land a grab and take the stock. You also hang back a bit which can really screw up the enemy's spacing.

2) Pivot jump is better when you're father away and you're both just maneuvering, trying to decide when to attack. It's less obvious than a roll or dodge and takes significantly less time, so if your opponent is used to seeing you dodge and roll before de-syncing, this can take them off guard.

3) Here's another fantastic one that gets no coverage; airdodge down into the ground, continuing to hold shield and down. Nana will dodge while you shield, and you can input B commands for her to execute after the dodge is finished. This is nice because you hide her with your shield, it's done from an innocuous looking waveland, and you're protected the whole time. And you can wavedash out of shield to follow stuff up.

4) The platform waveland fast-fall is also handy. When you waveland off a platform and fastfall, you de-sync Nana; this lets you start alternating iceblocks or set up a Nanapult very effectively. If the opponent is fast and wants to sneak in under the ice-block, Nana's blizzard will catch them off guard. This one is great for handling laser spamming Falcos; you can dodge the lasers by staying high, then combat them with iceblock spam.

De-syncs are great.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
lol Wobbles, I've simply been trying to convey your information. But still, nobody seems to listen. :S
 

Wobbles

Desert ******
BRoomer
Joined
Oct 9, 2006
Messages
2,881
Location
Gilbert, AZ
Eh. Nobody really listens or changes how they play.

Do you ever see any other Falcos doing JC shine grabs like ShizWiz? Even though it basically gives Falco unstoppable pressure options (and it's not even that hard to do)? People should be imitating the best players, but instead they just do the same old stuff all the time and never change.

The few who don't reiterate their old habits are the ones who improve. Otherwise people are just spinning their wheels :(
 
Top Bottom