CHOMPY
Sinbad: King of Sindria
When I mean stronger players, I'm talking about actual competitive smashers that really know what they are doing, along with really quick reaction time. For example, I played against a friend of mine who mains Sheik, he was alright with Sheik. Nothing special, easy to read and that sort of thing. Then when I played against a competive player (won't give out his name), who used Sheik on me, it was a completely different story. Often times, I struggle to get good follow ups and trying to figure out whats the safest option on when to weave in and out of situations.
Pit has been one of the character I've been using, since day one and I would love to get really good with him and get to where players, like Will, Nairo, Chibo, etc. are at (in terms of skill level). My biggest concern with him is his approaching moves. How do I effectively approach with Pit against characters that have projectiles, and characters that have good close range combat skills (Ike and Little Mac). I tried arrows, but they don't do you any good for the most part when your opponent gets too close, and they rarely hit when your opponent is far enough to block it, or dodge it.
It seems like whenever I'm in the air against good players, I get shield grabbed every time. Any suggestions on what aerials I should use as I'm landing, or how I can possibly mix up my landings?
Is it just quick reaction that I'm lacking, or could it be something else?
I'll post a Pit gameplay video, so you guys can critique exactly where I'm lacking.
Any suggestions?
Pit has been one of the character I've been using, since day one and I would love to get really good with him and get to where players, like Will, Nairo, Chibo, etc. are at (in terms of skill level). My biggest concern with him is his approaching moves. How do I effectively approach with Pit against characters that have projectiles, and characters that have good close range combat skills (Ike and Little Mac). I tried arrows, but they don't do you any good for the most part when your opponent gets too close, and they rarely hit when your opponent is far enough to block it, or dodge it.
It seems like whenever I'm in the air against good players, I get shield grabbed every time. Any suggestions on what aerials I should use as I'm landing, or how I can possibly mix up my landings?
Is it just quick reaction that I'm lacking, or could it be something else?
I'll post a Pit gameplay video, so you guys can critique exactly where I'm lacking.
Any suggestions?
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