Berserker.
:^)
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with an endlag of 20 frames I don't think stand-still jabs are ever safelittle hint: Pit can dash attack under Shulk's first jab so stand-still jabs aren't safe
Don't take Dark Pit to any walk off or closed blast zones yesDO NOT TAKE DARK PIT TO CASTLE SIEGE
I find this especially annoying, personally. My recollection of facing Pits is just getting grabbed a lot. I found the MU annoying for that reason mainly. That, and he seems hard to keep out. Also, frame traps don't work thanks to his multiple jumps.Both Pits have insanely good grabs, especially their pivot grabs. Expect a lot of them.
Everytime I come to add something, most of it has already been covered LMAO.Whelp
Lack of posts in this thread hurts. Almost as much as that Olimar discussion ;-;
Oh well
While I agree with everything else you say, here I am going to have to disagree. The moments where a Shulk will opt for Shield will not be ones where having extra damage tacked on is really a concern. Usually it will be used to extend the lifetime of a stock (either to increase the percentage gap if Shulk is in the lead, or to prepare for a second-stock comeback if he is falling behind). It also can be used at near-0% to escape B&B combos due to him taking nigh on zero hitstun after an attack, essentially making everything bar throws, pummelling, and projectiles unsafe on hit. A Shulk sitting in Shield knows that Pit will be just itching to get a grab, and is aware that his movement speed is reduced. This doesn't mean he's helpless though-- just like any other slow character, his gameplay will be to play defensively and to keep Pit out with his disjoints. Just like every other art, just because it has setbacks doesn't mean it's a bad option for Shulk.Shield is near-useless in this matchup. Slower movement speed makes you an easy target for Pit's grab setups and combos, while the knockback reduction makes followups from d-throw even easier. On the off-chance you get knocked off-stage with this Art active, you're easy bait for our aerials (ledge-fall f-air, b-air, even d-air with Shield's meager speed and jump). Even as a last resort, I'd be wary of using it: Pit's damage game is accumulative and obtained via setups and combos, while he needs to setup for a kill anyway. The reduction in damage and knockback is kind of mitigated by the fact that you're an easy target in this mode and are forced to play defensively against a very punishment-oriented character. Buster can be useful if you feel bold enough to try it, though again, Pit accrues damage steadily and rapidly rather than in big hits, so I dunno how useful a bit of extra damage on your end is.
Y'know, this is why I love matchup threads like this. I always learn something new~While I agree with everything else you say, here I am going to have to disagree. The moments where a Shulk will opt for Shield will not be ones where having extra damage tacked on is really a concern. Usually it will be used to extend the lifetime of a stock (either to increase the percentage gap if Shulk is in the lead, or to prepare for a second-stock comeback if he is falling behind). It also can be used at near-0% to escape B&B combos due to him taking nigh on zero hitstun after an attack, essentially making everything bar throws, pummelling, and projectiles unsafe on hit. A Shulk sitting in Shield knows that Pit will be just itching to get a grab, and is aware that his movement speed is reduced. This doesn't mean he's helpless though-- just like any other slow character, his gameplay will be to play defensively and to keep Pit out with his disjoints. Just like every other art, just because it has setbacks doesn't mean it's a bad option for Shulk.
Also, don't sleep on the fact that every hit you do on Shield Shulk is only adding to his rage. Yes, when Shield runs out you'll be able to kill earlier / less dependently on location and whatnot, but if Shulk is already past kill percentage adding even more damage only bears the risk of you getting KO'd really early from rage, and sometimes even with the help of a YOLO Smash Art after Shield, which isn't that risky if you have the stock lead and have no hope of surviving an attack anyways because of your percentage. Often it's better to just camp out a Shield Shulk, and wait until the art runs out to finish the stock.