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Pit Chaingrab Ratio

Maharba the Mystic

Smash Master
Joined
Dec 5, 2009
Messages
4,403
Location
Houston, Texas
Pit Chaingrab Ratio

--------------------------------------------------------------------------------
COMPLETE!!!!!!!

All of these were tested by myself and my partners Blaze and Green. Also Dskank contributed to the follow ups and throws.

The following percents/combos are proven true with methods of video frame testing and actual gameplay application. If for some reason in the future one of these is found false it will be changed only after proof is shown.
COMING SOON MORE FOLLOW UPS. HOWEVER THE ACTUAL CHAINGRABBING PART IS COMPLETED

WHY/HOW THE DACG works the way it does:
the button imput that goes to the wii when you grab with Z is sheild>attack. which is why the only movement you can get with a sheild grab is based on your traction. however if you enter attack then sheild wat you are doing is keeping the momentum of the initial movement that you made before you cancelled said attack with sheild and keeping that momentum when grab comes out. when you DACG you are cancelling a dash attack by imputing sheild immediately afterwords so you are keeping both the boost of the dash and the dash attack so that you arejust that much farther forwards.

here is the uncomplete video of all the chaingrabs starting with DK and CF.
http://www.youtube.com/watch?v=guBEY9viYhQ

this thread and the work to obtain its contents is credited to:

Maharba The Mystic (starter of thread)
DSkank
Blaze
Green
Pulse131
Luckay4Lyphe (found out we can grab>jab dk, snake, and samus at 0%. best used if near the edge to set up an early gimp.)

Legend:
w=walk
g=grab
f=forward throw
r=run
ss=stutter step
DAC=dash attack cancel
DACG=dash attack cancel grab (performed: dash>down c-stick>sheild. you cannot use z to do it)
Characters Tested Thus Far (all starting at zero percent):

Chaingrabs and Follow Ups
------------------------------
Bowser
f-throw>wg>47%+regrab
f-throw>DACG>58%+regrab
fthrow>ss fsmash

Captain falcon
f-throw>DACG>41%+regrab

Charizard
f-throw>ss fsmash

DDD:
f-throw>DACG or rg> 47%+regrab must slowly extend dash after each grab
fthrow>ss fsmash up till about 30%

Diddy
fthrow>ss fsmash

Donkey Kong
f-throw>jab>jab third hit or infinite
f-throw>wg>wg>wg>wg=34%
f-throw>wg>rg>DACG till finish at 62%
f-throw>wg>rg>wg>rg> at 41%
f-throw>wg>wg>DACG 62%
best follow up at the edge is dash attack or another f-throw>eat jumps with arrows>mirror the DK.

Falco
fthrow>fthrow>fthrow>dash attack
fthrow>ss fsmash up to 15%
fthrow>fthrow> ss or walking fsmash

Fox
f-throw>wg>10%+regrab
f-throw>DACG>34%+regrab

Game and Watch
f-throw>ss fsmash

Ganon
f-throw>wg>19%+regrab
f-throw>DACG>47%+regrab
fthrow>ss fsmash up till 25%

Ice Climbers
f-throw>ss fsmash
can't finish testing on them w/o a wii.....

Ike
f-throw x2>walking fsmash

Ivysaur
none

Jiggly Puff
none

Kirby
none

Link
f-throw>ss fsmash
f-throw>19%+regrab

Lucario
fthrow>ss fsmash

Lucas
none

Luigi
fthrow>19%+regrab

Mario
fthrow>ss fsmash

Marth
fthrow>ss fsmash 0% only

Metaknight
fthrow> ss fsmash
grab release> dash attack
fthrow>ss fsmash

Ness
grounded grab release> regrab, dsmash, fsmash.

Olimar
none

Peach
fthrow>ss fsmash

Pikachu
none

Pit
fthrow>ss fsmash
f-throw x2>ss fsmash

ROB
fthrow>ss fsmash

Samus
f-throw>jab>jab third hit or infinite
f-throw>walking or ss fsmash
f-throw>DACG 19% + regrab>

Sheik
f-throw>19%+regrab
f-throw>ss fsmash

Snake:
f-throw>jab>jab third hit or infinite
f-throw>rg> 27%.
f-throw>DACG> 41% plus regrab CONFIRMED!
fthrow>fthrow> walking fsmash up to 15%
fthrow>ss fsmash

Sonic
f-throw>ss fsmash

Squirtle
none

Toon Link
nothing out of f-throw.
grounded grab release into d-smash can be sheilded sometimes but this works at any percent and is great for the suprise kill.

Wario
can't be chaingrabbed by f-throw.
can't be stutter smashed.
i hate wario so much.....

Wolf
f-throw>wg>19+regrab
f-throw>DACG>41+regrab
fthrow>ss fsmash up till 20%

Yoshi
f-throw>ss fsmash

Zelda
none

Zero Suit Samus
don't mess with zero if you f-throw. her u-tilt jacks up anything you could ever think of trying out of it.

I Maharba The Mystic take credit for the discovery of the walking regrab x2 to DAC Grab chain-grab on Donkey Kong (and other walking regrab>DACG chaingrabs on more than just DK) that allows for the 0-62% percent chaingrab on Donkey Kong. credit for the final percents with the wg on the other characters (like bowser) does not matter to much because DK is what started this thread. but i claim them 2 lol.
 
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