• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

PIKMIN TWO RULESET (in the event of Pikmin 2 tourney next CW)

Splice

Smash Hero
Joined
Mar 1, 2009
Messages
5,126
Location
AUS
PIKMIN 2 RULESET

@ Menu screen :-
Press Start
+ 2-P Battle


Handicap Settings - 10 Pikmin for both players (the default)
Items are legal, All stages are legal, All in-game strategies legal
Game is so balanced yo

All matches are a best of 3. (should take from 5-15 minutes)

STAGELIST:

Starter stages:

NOTE: Each stage has 2-3 different layouts. This means the stage can be different each time you play on it.
However the layouts tend to be similair in many aspects. In the stagelists I will mention in potential
differences that may occur on these stages that could actually affect the game.

Each player gets 2 strikes each to decide the starter.
There are 10 stages, but only five are starters.
The starters are as follows:

Battlefield - Simple stage, very small and easy to memorise. lots of items and weak enemies.
IT IS STRONGLY RECOMMENDED IF YOU ARE NEW TO RTS, OR JUST NEW TO THIS GAME, TO PLAY ON THIS STAGE.
THERE IS NO MINI-MAP AND THIS STAGE IS THE EASIEST TO MEMORISE AND PLAY ON.
its also a super forgiving map.


Carpet Plain - Medium stage with medium items and medium enemies.
There are big floaty things that will blow on your pikmin and make them fall and spread out.
You need to be able to deal with this (or avoid it completely)
otherwise it'll hinder you too much and you will lose, unless the other player can't deal either.

Collosseum - Medium-Large size stage, heaps of enemies, heaps of items, fun fun fun!

Rusty Gulch - Medium size stage, some enemies, medium amount of items. Note that sometimes marbles on this
level spawn upon ledges you can't reach - you just have to throw your pikmin up onto the ledge and it'll be ok.

Tile Lands - Medium size stage, medium amount of enemies and items. Frog enemy can be hard to deal with; lure it
to jump and fall down, and throw pikmin on its back whilst its down, but when it jumps you will need to dodge again.


COUNTERPICKS:
All stages are legal for Counterpicking (including those listed in starters),
but the player who won the previous match gets TWO BANS.
You also cannot play on a stage you already won on unless both players agree.

War Path - Small stage with few enemies and medium items.
POTENTIAL HAZARD: Both players can spawn right next to each other :s This makes for a very short match.

Angle Maze - Medium size stage. Fair amount of enemies.
POTENTIAL HAZARD: Raging Long Legs (massive 4 legged machine thing) may appear in the middle of the stage.
It can be hard to deal with; it can be killed efficiently, but if it is not, it can trap you in your base (glhf)

Brawl Yard - Quite a lot of enemies, few items, Medium stage.
Lots of on the enemies on this stage are weird to deal with.
Heat-seeking boulders and enemies that can only be attacked on the nose will ensue.

Dim Labyrinth - Medium-Large stage, Few enemies and quite a lot of items.
On this stage there are bread bugs that can steal your loot, items, marbles etc. whilst you play.
This can be gotten around and you can kill the bread bugs to get marbles back.
You can really work this stage to your advantage a lot.

Hostile Territory - Big Stage with LOTS AND LOTS OF ENEMIES and few items.
This stage is difficult and you need to be careful. There are enemies that throw bombs at you from above
Electricution units and Electricution bugs which need to be dealt with pefectly else you face potential
PIKMIN EXTINCTION (which means other player wins by default because all your stuff is dead)

I don't expect this to get a lot of entrants (probably less than 6)
And so this will be played as one pool, everyone gets a best of 3 against everyone else much like ACL pools.
If there 8 entrants or more i will run bracket then as pools will take too long.

HOW TO PLAY:
Controls:
L R and Z - Affect the camera in different ways. It is probably best to stick with one camera angle so you
dont get confused. I like to press Z and then R once at the start of a match and thats it.

Control stick - Move Olimar (or Louie if you are blue team) who is your character and will always be in center
of screen. You can't control Pikmin without Olimar.

B - Calls pikmin with a whistle. The longer you hold B the larger the area the effected by whistle will be.
Pikmin who have been called will then follow you and can be used for tasks.

C-Stick - The pikmin will automatically follow you if you have them selected, but you can control their
movements without effecting Olimars movements by using C-stick.

A - Throws Pikmin / Grabs Pikmin-Sprouts out of the ground so they can be used. You will be pressing this a lot.
Throw Pikmin onto enemies and flowers to carry them to your base and you can make more Pikmin, which you can
uproot by pressing A some more.

X - Deselects all pikmin currently selected. Press B to call them again.

Y - Uses Item (there will be a prompt in the right hand corner of your screen saying Y if you have an item)

Dpad Up - Uses Purple spray (you can see how many you have in the top left of your screen)
This will either freeze a tough enemy or can be used on your opponent to put his Pikmin in the ground for a while.

Dpad Down - Uses Red Spray (you can see how many you have in bottom left of your screen)
This makes your character turn around and spray the pikmin in his group behind him.
For a short time those pikmin will run faster and attack faster and be stronger.


AIM OF THE GAME:
Steal your opponents coloured marble and get it back to your base
OR
Gather 4 Yellow Marbles from around the map

If your marble is half stolen, you cant carry your own marble back to your base, so
guard it carefully! (there is an item that will put it back in your base)

To help you kill enemies, guard your marble and gather your own marbles you are going to need
to get your own big army!
Get as many Pikmin as you can by killing enemies and flowers and bringing them back to base by getting
pikmin to carry stuff by throwing pikmin onto dead things. Then when your base sprouts new Pikmin
you can pick them up. You can have 50 Pikmin max.

ITEMS:

There are cherrys on the map which when gathered, give you an item (which item? that is completely random)
To learn what different items do, press Z at the 2-Player Battle Menu Screen to see the rules and item-effects chart.
Press Y to use an item. You may have up to 5 items stored at anyone time.
Some items attack the opponent. You can save up items to barrage them at one time, if you waaaant.
Other items benefit you and your army in some way.
Remember, you cannot choose which item you use, you have to use the next one in line.

NOTE: In the event people really do enter (and i go all teary eyed with joy because of this), note that as long as both players agree you can play on whatever stages you want and do whatever pikmin handicap (how many you start with) you want and both players can agree to not use items too (I know Timic for one would encourage you to agree not to use items... )

My ruleset is more of an advisary, or what you will use if both players don't agree on something else. As long as you play a best of 3 and get a result :)|

My ruleset also contains lots of information that can help you though :)
 

M

+9999999999
Joined
Nov 5, 2006
Messages
2,536
Location
Bottom of the tier list.
NNID
Meteor
Strongly disagree with Angle Maze as starter. Raging long legs effectively renders a large area of the stage unplayable. And with only the side tunnels to work with, a match there will turn into nothing but cherry warfare. Until someone gets a lucky break with enemy spawn after spawn.

Carpet plain would be a much more ideal starter.
 

Splice

Smash Hero
Joined
Mar 1, 2009
Messages
5,126
Location
AUS
Strongly disagree with Angle Maze as starter. Raging long legs effectively renders a large area of the stage unplayable. And with only the side tunnels to work with, a match there will turn into nothing but cherry warfare. Until someone gets a lucky break with enemy spawn after spawn.

Carpet plain would be a much more ideal starter.
I can totally agree with you on that.
The reason it is a starter is because
#1. If it randomises onto one of the other two layouts, it is one of the most balanced maps (as far as amount of enemies/items/marble spread goes) in the game by far.
#2. Carpet Plains has those things that blow on you that, whilst less of a problem, are still a factor.
#3. Raging Long Legs can be killed really easily if you sacrifice a spray / if you are pretty good.

At the same time if you are pretty good, those Puffy Blowhogs on Carpet Plain arent a problem either. So I can see where I forget about #4.

#4. If you are good, Puffy Blowhog can also be killed easy without using a spray.

Which i didn't think about. Subconcious Bias? mayhaps.
I will fix the ruleset Ricky, thankyou for bringing that up.
 

M

+9999999999
Joined
Nov 5, 2006
Messages
2,536
Location
Bottom of the tier list.
NNID
Meteor
That and the fact one giant raging long legs is too big a distraction if one player were to take it down. whoever bothers to fight it will likely lose anyway.

And if it randomises between the boss version and the boss free version, its still a major factor. You have no control over how fair the stage will end up being.

And sif all matches aren't played on Hostile territory to begin with. Stage is so hardcore.
 

Splice

Smash Hero
Joined
Mar 1, 2009
Messages
5,126
Location
AUS
You get a free marble and it takes about a minute to kill. It's no probs! - except if you stuff up (which everyone will, probably me too lol) you can lose 1/4 of your Pikmin.

Also the randomisation has been taken into account obviously, thats why Warpath is a CP.
Its just I didnt think Raging Long Legs was big enough an issue to undo the other 2 layouts,
since it can be dealt with. But everyones gonna be scrub anyway.
The reason I have put Carpet Plain in like you said is basically just coz I overrated the difficulty the Puffy Blowhogs create originally.

Hostile Territory is bad. Good for the cautious player though, who prefers the defensive 4-marble rather than the coloured-marble-snipe. You have to kill lots of enemies before you can attempt a safe marble snipe anyway.
 

Splice

Smash Hero
Joined
Mar 1, 2009
Messages
5,126
Location
AUS
Multi-tasking, Ricky!

Still the Raging Long Legs really is too much and for a starter, it shouldnt have a factor like that which can ruin your game if you slip up once when it stomps.
They say the starter is the most important match so that's just too Risky.
 

Splice

Smash Hero
Joined
Mar 1, 2009
Messages
5,126
Location
AUS
if there was it it would be considered.

But some items are essential for depth

If only we could remove some and not the others...
The luck factor of the "Marble Come-back" item is silly but
It is good to discourage that strategy, as it is regarded as unsafe and risky, so yeah.

It's fine in the end but id probs get rid of +10 Pikmin item if I could, thats too good when you get two in a row.

Apart from that its fine tim

So like can I use your TV for this Tim? You said I could If i made a ruleset and well.. look at it.
 

Splice

Smash Hero
Joined
Mar 1, 2009
Messages
5,126
Location
AUS
$1 Entry Fee.
I'll be running this shortly before doubles events end at the saturday 30th CW tournament.

Pot split is winner takes all.

so far we have like 4 entrants confirmed
so i might end up making it a single pool.
 

Splice

Smash Hero
Joined
Mar 1, 2009
Messages
5,126
Location
AUS
Its ok tim.

If you could bring the TV next time that'd make up for it.
A dedicated setup would make so much difference.
 

Splice

Smash Hero
Joined
Mar 1, 2009
Messages
5,126
Location
AUS
not really in my ability at all to bring TV

especially compared to how easy it is for timic
and i was under the impression he WAS DEFINITELY bringing tv this time so It didnt seem like there was a point in me bringing TV in any case

are you mad that we were using a setup for Pikmin 2 when you could have been playing SF3 Tak?
And then I let you have it anyway after 2 seconds thinking
You didnt say thankyou though Tak you were just like "yeah well you better **** off"
 

TakFR

Smash Lord
Joined
Jan 19, 2008
Messages
1,803
Location
Flipping Out Someplace
NNID
TakAE86
I don't recall saying that, or anything actually. I just unplugged the cube because every time I looked no one was using it, and SF3 needed another TV for a setup most of the day
 

Splice

Smash Hero
Joined
Mar 1, 2009
Messages
5,126
Location
AUS
i didnt mean to suggest you said what i put in the quotation marks

silly me

but that was a summary of your attitude not what you actually said
anyway enough of this
i was just saiyan


Cherries
Can we minimalize their power?
DOES IT REALLY MATTER?
IS CARPET PLAINS THE ONLY VIABLE STARTER?
All will be revealed next time on...

The "let's make this game totally plain and neutral and reduce its fun factor" Show

/subtly and terribly having a go at tims hatred for cherries
 

Timic83

Smash Ace
Joined
Aug 9, 2005
Messages
910
Location
Moorabbin/Hampton East, Melbourne, Australia
after looking at this game like warcraft 3 instead of starcraft i can confirm this is a great game with or without cherries, as evidenced by matches with dekar being extremely hype. if i just think of them as like wc3 items it rly aint so bad
 

Splice

Smash Hero
Joined
Mar 1, 2009
Messages
5,126
Location
AUS
A revelation!

Yes, +10 pikmin is just the Pikmin2 equivalent of Book of the Dead :)
Or some broken aura thing
 
Top Bottom