Xarias
Smash Journeyman
Ok, so besides the brief description on the Dojo, has anyone really thought of what the whistle can do?
It says that Pikmin can become separated from Olimar, but not how. Everyone is assuming that maybe they just wander off on their own sometimes, or your opponents attack them and they get knocked away. Well, I'm gonna propose a different idea.
Say you throw a Pikmin, and you miss. What happens then? If you didn't throw it into oblivion, then it probably gets up off the ground and either stands there or just walks around. You'd then whistle and call it back, naturally. I'm fairly sure there is a maximum distance that your whistle can reach, so if the stage is too big, they won't come to you. Also, they probably can't get across big gaps or jump to higher platforms, so you'd have to be on level ground in order for them to return to you.
Now, here's my idea: Pikmin can only get 'separated' from Olimar on 3 occasions.
At all other times, the Pikmin are bound to Olimar, and can't be attacked in any fashion.
So, when your Pikmin are lost, you just whistle. But that's not all. I also think you can whistle to call back any Pikmin that are latched onto opponents.
It says that Pikmin can become separated from Olimar, but not how. Everyone is assuming that maybe they just wander off on their own sometimes, or your opponents attack them and they get knocked away. Well, I'm gonna propose a different idea.
Say you throw a Pikmin, and you miss. What happens then? If you didn't throw it into oblivion, then it probably gets up off the ground and either stands there or just walks around. You'd then whistle and call it back, naturally. I'm fairly sure there is a maximum distance that your whistle can reach, so if the stage is too big, they won't come to you. Also, they probably can't get across big gaps or jump to higher platforms, so you'd have to be on level ground in order for them to return to you.
Now, here's my idea: Pikmin can only get 'separated' from Olimar on 3 occasions.
- When you throw a Pikmin and miss.
- When you throw a Pikmin and it latches onto an opponent, and the opponent eventually shakes it off.
- If any Pikmin are lingering on the stage when Olimar dies.
At all other times, the Pikmin are bound to Olimar, and can't be attacked in any fashion.
So, when your Pikmin are lost, you just whistle. But that's not all. I also think you can whistle to call back any Pikmin that are latched onto opponents.