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Pikachu's ledge game.

NobleClamtasm

Smash Journeyman
Joined
Oct 1, 2013
Messages
305
Hey everyone. I wanted to make this topic to discuss our favorite rat's edge guarding potential.
  1. Insane recovery (both vertically and horizontally) and new ledge trumping mechanic allows him to go balls deep with relatively little risk
  2. Lingering hitboxes with his Bair, Fair and Nair can intercept certain recoveries
  3. Ability to wall jump
  4. Thunder gives him very good coverage against high recoveries
  5. Quick attack ledge cancelling allow him quickly get to the ledge from half the length of FD
  6. Thunder jolt hugs the stage and can easily punish ledge campers

Now with all of these advantages, he does have a few weaknesses
  1. None of his aerials can actually kill unless the opponent is at a very high percent
  2. All of his aerials (and Thunder) can actually send the opponent towards the stage if misplaced/mistimed
  3. Whiffing a Bair almost guarantees that the opponent making it back because of its long duration. Fortunately, he has safer options in is Nair and Uair
  4. Edgeguarding teleporting characters like Zelda or Sheik is extremely difficult

Regardless, I believe that Pikachu has more than enough tools to become an off-stage monster. Mastering his off-stage game should be vital to playing Pikachu at the high level effectively. Feel free to share any insights whether it be general knowledge or anything character specific.
 

Nocally

Smash Journeyman
Joined
Jan 26, 2011
Messages
210
Location
Denmark
3DS FC
3840-6058-2117
You Forgot thunders ability to go through stages like FD and the omega stages you can travel under.
 

Scruffy_Scoundrel

Smash Apprentice
Joined
Apr 23, 2014
Messages
122
Location
NJ
NNID
Scruffy_Avenger
3DS FC
1805-3603-6917
Pikachu can use quick attack to refresh ledge invincibilty take advantage of invincibility frames to get 100% safe ledge trumps
 
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