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Pikachu Moveset Data

KDub

Smash Rookie
Joined
Dec 12, 2014
Messages
12
Location
Overland Park, Kansas
NNID
WeebsKC
Hello everybody!

I just collected some moveset data on Pikachu and I thought I'd add it here. I'm sure this is probably known already, but it couldn't hurt right?

Utilt = 5%; Combos for 5 moves from 0%, or until 25%
Ftilt = 9%
Dtilt = 6%; Can cause tripping
Ntilt = 1%; Hits 6 times before pushed away

Uair = 5%; Very similar to up tilt
Fair = 14% if complete hit
Bair = 8%; Knockback on last blow
Nair = 8%; Good knockback for gimping but I would still use Tjolt, good for pushing offstage if used right
Dair = 12%; Has decent amount of landing lag

Usmash = 13%, 18%
Fsmash = 15%, 21%
Dsmash = 13%, 18%; Personal favorite of mine, gets opponent offstage but has lots of lag

Up Special = 2% on first hit and 3% on second hit
Side Special = 9% More Damage longer held
Dsmash = Bolt = 8% Blast = 15% Combo = 24%
Tjolt = 6%
 

infomon

Smash Scientist
Joined
Mar 11, 2008
Messages
5,559
Location
Toronto, Canada
# of Utilt combos depends a lot on how heavy the opponent is.

Tjolt sometimes does 4%, I think it depends how long it's out before it hits them? Or maybe which part hits them...

Fsmash has three different parts, depending which parts hit them it does different damage / knockback. Same for Usmash too. Gotta land that fsmash sweetspot :)
 

KDub

Smash Rookie
Joined
Dec 12, 2014
Messages
12
Location
Overland Park, Kansas
NNID
WeebsKC
I tested all of this on diddy kong. Yes I figured the tjolt doing 4% was the move going stale maybe? And which part is the sweetspot?
 
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