pictish freak
Smash Ace
- Joined
- Jun 7, 2004
- Messages
- 782
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Well, that's what I'm doing too. Nice to know the lower ters aren't completely ignored in america.. I wasn't entirely sure, shame NTSC has sheik's throws and Marth. I can barely beat good PAL Marth's with Pikachu, I can't imagine what it's like in NTSC.Originally posted by Rainy Day Toast Pictish: I'm playing Pika exclusively as a tournament character... At least until I get frustrated like everyone else (Cauthon comes to mind) and realize the limitations. [/B]
Double Jump Cancel only applies to Mewtwo/Ness/Peach/Yoshi.Originally posted by PikachuPower
Hey nice guide, it helped me out a lot. There is one term I still don't really understand though, and that is jump cancelling or double jump cancelling.
You mentioned JC to U-smash. Well I don't really understand what that means. Obviously I could use some pointers.
Help me out here.
Actually, this is the Guide taken FROM my site... I originally put it up from a text file I recieved from pictishOriginally posted by dark aeons
oh, so this is the guide before qwester.supersheep
It helps quite alot for recovery, Just smash B and you'll get more distance then if you just tilt B. Also, because you're closer to the edge when using quick attack, it gives you more options in where you can land, sweet spot, back onto the level, above the edge, through someone edge guarding. More options is always better. Plus you can spam >B to stop youself flying off the edge rather than wasting your jump so early in the recovery process. Again, more options. -_-Is there any use at all for pikachu/pichu's skull bash? It might help a little to get back to the stage, but I found nailing the edge with quick attack is almost always better.
At a long range, skull bash first before double jump gets more range if you mash B. Sure Quick attack will get you there anyway but if you can get closer first you've got a tad more range on agility and possible more places to use quick attack to.Originally posted by Rainy Day Toast
Quick attack is so versatile and has such long range that it renders skull bash useless, in my experience. Skullbash anywhere near the edge will get you killed.