Speed Boost
Smash Apprentice
Hey, what's good Smashboards? I am a Dark Pit main and have been since 3ds. I've dabbled in other characters but have never invested enough time into any of them to make them tournament viable. I have been wanting to add a secondary for a while now, and in the past when I tried to pick one I always leaned towards characters that were pretty technical. I tried picking up Sheik and ZSS, but for me they were taking a lot of effort just to get decent. I wanted a charcter like Dark Pit was for me on 3ds. Someone that was easier to get started with.
Which brings me to Little Mac. I have been practicing some with Mac and I think he is going to be perfect for a secondary. I may not be very good with him, but he is approachable enough I think I can get there in time. I just don't want a character that takes to much lab time away from Dark Pit.
That said, I do want to ask some of you with more experience with Mac for some feedback. Here are some of the options I have been using in practice on FG and CPU.
I have been using a lot of walk. Is using walk as a staple movement option viable? I'm not saying I only use walk, just that I use it a fair amount. I don't find dash approaches very fruitful since you don't have any options safe on shield. I'll typically dash around and use Shield to cancel the dash into walk.
Walking allows me to approach with tilts. I do a fair amount of poking with DTilt and FTilt to and use UTilt with when I'm crossed up. I mainly use Jab as a defensive option to avoid being punished on a wifted tilt.
I also like to use pivot FTilt/FSmash, mostly retreating and sometimes on a shiled run through.
I like Dash Attack and JC USmash for catching landings. It's amazing that empty hops with Mac will still bait jumps BTW.
I've also been using some grab and I will pummel until they mash out instead of throwing them. I also have had some success doing this to confirm into KO pawnch.
I want to see how y'all like to confirm into Up B. I have had some success with Jab 1 and out of shield. Any other confirms? Down throw seem pretty DI dependent.
I haven't used much counter or Side B(aside from recovery), so any tips on those moves would be awesome.
Just looking for feedback from the experts before I start any bad habits. Thanks guys.
Which brings me to Little Mac. I have been practicing some with Mac and I think he is going to be perfect for a secondary. I may not be very good with him, but he is approachable enough I think I can get there in time. I just don't want a character that takes to much lab time away from Dark Pit.
That said, I do want to ask some of you with more experience with Mac for some feedback. Here are some of the options I have been using in practice on FG and CPU.
I have been using a lot of walk. Is using walk as a staple movement option viable? I'm not saying I only use walk, just that I use it a fair amount. I don't find dash approaches very fruitful since you don't have any options safe on shield. I'll typically dash around and use Shield to cancel the dash into walk.
Walking allows me to approach with tilts. I do a fair amount of poking with DTilt and FTilt to and use UTilt with when I'm crossed up. I mainly use Jab as a defensive option to avoid being punished on a wifted tilt.
I also like to use pivot FTilt/FSmash, mostly retreating and sometimes on a shiled run through.
I like Dash Attack and JC USmash for catching landings. It's amazing that empty hops with Mac will still bait jumps BTW.
I've also been using some grab and I will pummel until they mash out instead of throwing them. I also have had some success doing this to confirm into KO pawnch.
I want to see how y'all like to confirm into Up B. I have had some success with Jab 1 and out of shield. Any other confirms? Down throw seem pretty DI dependent.
I haven't used much counter or Side B(aside from recovery), so any tips on those moves would be awesome.
Just looking for feedback from the experts before I start any bad habits. Thanks guys.
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