Paff
Smash Journeyman
Link to original post: [drupal=2920]Philosophizing![/drupal]
Original OP:
So, recently I realized that I haven't had philosophical discussions with people nearly as often these days as I did back in high school, and I sort of miss them and the associated learning and whatnot. So, I've decided to start posting philosophical thoughts and hopefully discussing them with people who are interested in such things.
So, to start things off:
It seems to me that first-world countries currently have more than enough art/entertainment/pastimes* availabe than we should need in order to keep anyone entertained for their entire lives. That is, even if we were to suddenly stop creating new films and games and books and sports and whatnot, we would all live our our lives happily on just what we already have.
*"art/entertainment/pastimes" will hereafter be referred to as "art" for brevity's sake.
So, for purely entertainment reasons, we do not need more art. Which means that any newly-created art is useless to society at large unless it does more than simply entertain.
In order for new art to be worthwhile, then, it has to spread important ideas, or provoke important thoughts, or connect people, or something along those lines.
The creation of art that doesn't do this sort of thing is a waste of society's time.
Of course, there's tons of room for debate over what exactly counts as important ideas/thoughts, and the exact nature of how new art has to do these things in order to be worthwhile. I haven't thought all of that through yet, but whenever I create things in my free time from now on, I'll definitely try to make it do
something useful.
And that's that. Does anyone out there find this topic discussion-worthy?
Updates to this idea:
(First off, various of these are scattered around the discussion; the summary here isn't as comprehensive as the full discussion in this thread.)
When I thought of this idea, I overlooked/didn't specify a few things. Perhaps the most important one is that art, really, can have "value" in three ways:
A. Value to the artist who creates it, if they enjoyed creating it.
B. Value to the viewer who views it*, if they enjoy viewing it.
C. Value to society as a whole by existing in the pool of all art that can be viewed.
*Views/reads/watches/plays/listens/whatever, shortened to "views" for brevity.
Note that, in each of these categories, there are really two kinds of value - direct value from enjoying it, and secondary value from teaching things/provoking thought/getting people in contact with each other/et cetera.
Also note that people tend to pursue the direct pleasure sort of value and take the secondary value as a sort of optional bonus.
The idea, as originally posted, was about type C above. For any given viewer, we have enough art/other pastimes that that viewer should be perfectly entertained for their entire life. Since we can serve everyone's needs for type B with our pool from type C, the idea was that new art should have significant amounts of that secondary, learning-ish value in order to still have value.
That's still an oversimplification, though. Various valid points have been brought up in this thread, which must be addressed by any theory like this one:
1. The theory did completely ignore the value to the individual artists, from the enjoyment of creating it (type A above). I'm not really sure how that affects things - perhaps any such art is worth creating, but the artist should beware that, if that art is less entertaining and less thought-provoking than most currently-existant art, it's actually causing overall harm to others? I dunno.
2. Society/the world change over time, and art that used to be relevant/enjoyable can cease to be. From this standpoint, we need to create enough new art to maintain our pool for type C above.
3. As medical technology improves, the human lifespan increases, and it may eventually increase to the point where our current supply of art is not enough.
4. New art can be _more_ entertaining than current art by a significant amount, and have greater benefits to the viewers from that.
5. Most current art has _some_ value beyond basic entertainment. What is really needed, then, is for new art to have _more_ such value than most current art, or to teach information that hasn't been taught before, et cetera.
Even with those provisos, it's still oversimplifying. However, I'm pretty sure that it's on to something, and worth considering for artists and viewers alike.
Original OP:
So, recently I realized that I haven't had philosophical discussions with people nearly as often these days as I did back in high school, and I sort of miss them and the associated learning and whatnot. So, I've decided to start posting philosophical thoughts and hopefully discussing them with people who are interested in such things.
So, to start things off:
It seems to me that first-world countries currently have more than enough art/entertainment/pastimes* availabe than we should need in order to keep anyone entertained for their entire lives. That is, even if we were to suddenly stop creating new films and games and books and sports and whatnot, we would all live our our lives happily on just what we already have.
*"art/entertainment/pastimes" will hereafter be referred to as "art" for brevity's sake.
So, for purely entertainment reasons, we do not need more art. Which means that any newly-created art is useless to society at large unless it does more than simply entertain.
In order for new art to be worthwhile, then, it has to spread important ideas, or provoke important thoughts, or connect people, or something along those lines.
The creation of art that doesn't do this sort of thing is a waste of society's time.
Of course, there's tons of room for debate over what exactly counts as important ideas/thoughts, and the exact nature of how new art has to do these things in order to be worthwhile. I haven't thought all of that through yet, but whenever I create things in my free time from now on, I'll definitely try to make it do
something useful.
And that's that. Does anyone out there find this topic discussion-worthy?
Updates to this idea:
(First off, various of these are scattered around the discussion; the summary here isn't as comprehensive as the full discussion in this thread.)
When I thought of this idea, I overlooked/didn't specify a few things. Perhaps the most important one is that art, really, can have "value" in three ways:
A. Value to the artist who creates it, if they enjoyed creating it.
B. Value to the viewer who views it*, if they enjoy viewing it.
C. Value to society as a whole by existing in the pool of all art that can be viewed.
*Views/reads/watches/plays/listens/whatever, shortened to "views" for brevity.
Note that, in each of these categories, there are really two kinds of value - direct value from enjoying it, and secondary value from teaching things/provoking thought/getting people in contact with each other/et cetera.
Also note that people tend to pursue the direct pleasure sort of value and take the secondary value as a sort of optional bonus.
The idea, as originally posted, was about type C above. For any given viewer, we have enough art/other pastimes that that viewer should be perfectly entertained for their entire life. Since we can serve everyone's needs for type B with our pool from type C, the idea was that new art should have significant amounts of that secondary, learning-ish value in order to still have value.
That's still an oversimplification, though. Various valid points have been brought up in this thread, which must be addressed by any theory like this one:
1. The theory did completely ignore the value to the individual artists, from the enjoyment of creating it (type A above). I'm not really sure how that affects things - perhaps any such art is worth creating, but the artist should beware that, if that art is less entertaining and less thought-provoking than most currently-existant art, it's actually causing overall harm to others? I dunno.
2. Society/the world change over time, and art that used to be relevant/enjoyable can cease to be. From this standpoint, we need to create enough new art to maintain our pool for type C above.
3. As medical technology improves, the human lifespan increases, and it may eventually increase to the point where our current supply of art is not enough.
4. New art can be _more_ entertaining than current art by a significant amount, and have greater benefits to the viewers from that.
5. Most current art has _some_ value beyond basic entertainment. What is really needed, then, is for new art to have _more_ such value than most current art, or to teach information that hasn't been taught before, et cetera.
Even with those provisos, it's still oversimplifying. However, I'm pretty sure that it's on to something, and worth considering for artists and viewers alike.