SuSa
Banned via Administration
Link to original post: [drupal=2166]People don't understand.....[/drupal]
So let me explain something about Brawl....
Brawl (as most of us know) requires very little "techskill". What does this mean? It means thing's aren't exactly hard to input. You don't need to input 4 commands within a .3 second window to do a combo. You don't need to press 6 commands each after eachother almost instantly to perform a tech. (Waveshining. That takes techskill. Multi-shining. That takes techskill. Now compare either of those to Brawl..)
Probably Brawl's hardest thing to do for "techskill" is Sheik's DACUS and maybe [Reverse] Boost Grabbing (for some characters). Other then that, nothing is extremely difficult to do. Pressing buttons at the same time (Lucas' Zap Jump) isn't horribly hard for most people.
Now that we have that out of the way, we can get down to what you actually do need to play Brawl.
To be able to reason and think
This falls mostly under "reading". If your opponent always rolls away, you may think "oh, he will roll away" or you can reason "he will roll away". You can also reason "He's near an edge, so chances are he will roll AWAY from the ledge to get away from the blast zone". Being able to reason like this, will help you.
If you can reason he will roll left, you can get to where he will go and punish him for it. Simple? Yes? Well a ton of people just lack the ability to reason with their opponents options. Which is where the next part comes in.
Knowing your options
Do you know the objective of Smash? To KO your opponents, and live as long as possible. To KO your opponents, you need to rack damage. Three basic things you need to know. At higher %'s, you will probably try to land a KO move. At lower %'s you will probably try to land a move that can string well with other attacks. This let's you rack damage quicker.
Now knowing this, and knowing your options, as well as your opponents let's you know what they will try - and what you can do. On a basic, fundamental level. This is important. If you do not know your opponents options, how could you possibly counter them?
To know your own options, you need to know your opponents.
Adapting
Smash allows a player to play a character a multitude of ways. With this, your style of play may not work to counter your opponents. You may need to adapt. They may be able to read you because you read the "common" options. People tend to roll away from the ledge, what if this person rolls TOWARDS the ledge? That is when you need to adapt.
What does this have to do with what people don't understand?
I keep being asked how I'm so good with so many characters. That is my secret. It is not the character I play, it's the above mentioned things.
Simply knowing the basics of the character and how to play the game let's me play them on a level higher then most.
I play every single character in the game. I know their movesets, I know their options to a degree, and I am able to adapt. I can reason well due to practicing and noticing many peoples habits.
I will never be as good as the mains of a character. This is because they spend more time with the character - and know more of their options then I do. They may be worse at adapting, but if they know their options that plays less of an impact on them playing then adapting.
Due to the things you need to know, Brawl is largely theorycraft. I know top level players, who don't even own a wii to practice with.
By not playing for 3 months, and just reading and theorycrafting about Brawl - when I came back, I was better then I was. That's what opened my eyes to what Brawl really is.
It's a basic game, keep it basic.
--With rage,
SuSa
So let me explain something about Brawl....
Brawl (as most of us know) requires very little "techskill". What does this mean? It means thing's aren't exactly hard to input. You don't need to input 4 commands within a .3 second window to do a combo. You don't need to press 6 commands each after eachother almost instantly to perform a tech. (Waveshining. That takes techskill. Multi-shining. That takes techskill. Now compare either of those to Brawl..)
Probably Brawl's hardest thing to do for "techskill" is Sheik's DACUS and maybe [Reverse] Boost Grabbing (for some characters). Other then that, nothing is extremely difficult to do. Pressing buttons at the same time (Lucas' Zap Jump) isn't horribly hard for most people.
Now that we have that out of the way, we can get down to what you actually do need to play Brawl.
- To be able to reason and think
- Knowing your options
- Adapting
To be able to reason and think
This falls mostly under "reading". If your opponent always rolls away, you may think "oh, he will roll away" or you can reason "he will roll away". You can also reason "He's near an edge, so chances are he will roll AWAY from the ledge to get away from the blast zone". Being able to reason like this, will help you.
If you can reason he will roll left, you can get to where he will go and punish him for it. Simple? Yes? Well a ton of people just lack the ability to reason with their opponents options. Which is where the next part comes in.
Knowing your options
Do you know the objective of Smash? To KO your opponents, and live as long as possible. To KO your opponents, you need to rack damage. Three basic things you need to know. At higher %'s, you will probably try to land a KO move. At lower %'s you will probably try to land a move that can string well with other attacks. This let's you rack damage quicker.
Now knowing this, and knowing your options, as well as your opponents let's you know what they will try - and what you can do. On a basic, fundamental level. This is important. If you do not know your opponents options, how could you possibly counter them?
To know your own options, you need to know your opponents.
Adapting
Smash allows a player to play a character a multitude of ways. With this, your style of play may not work to counter your opponents. You may need to adapt. They may be able to read you because you read the "common" options. People tend to roll away from the ledge, what if this person rolls TOWARDS the ledge? That is when you need to adapt.
What does this have to do with what people don't understand?
I keep being asked how I'm so good with so many characters. That is my secret. It is not the character I play, it's the above mentioned things.
Simply knowing the basics of the character and how to play the game let's me play them on a level higher then most.
I play every single character in the game. I know their movesets, I know their options to a degree, and I am able to adapt. I can reason well due to practicing and noticing many peoples habits.
I will never be as good as the mains of a character. This is because they spend more time with the character - and know more of their options then I do. They may be worse at adapting, but if they know their options that plays less of an impact on them playing then adapting.
Due to the things you need to know, Brawl is largely theorycraft. I know top level players, who don't even own a wii to practice with.
By not playing for 3 months, and just reading and theorycrafting about Brawl - when I came back, I was better then I was. That's what opened my eyes to what Brawl really is.
It's a basic game, keep it basic.
--With rage,
SuSa