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People don't understand.....

SuSa

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Link to original post: [drupal=2166]People don't understand.....[/drupal]



So let me explain something about Brawl....

Brawl (as most of us know) requires very little "techskill". What does this mean? It means thing's aren't exactly hard to input. You don't need to input 4 commands within a .3 second window to do a combo. You don't need to press 6 commands each after eachother almost instantly to perform a tech. (Waveshining. That takes techskill. Multi-shining. That takes techskill. Now compare either of those to Brawl..)

Probably Brawl's hardest thing to do for "techskill" is Sheik's DACUS and maybe [Reverse] Boost Grabbing (for some characters). Other then that, nothing is extremely difficult to do. Pressing buttons at the same time (Lucas' Zap Jump) isn't horribly hard for most people.

Now that we have that out of the way, we can get down to what you actually do need to play Brawl.

  • To be able to reason and think
  • Knowing your options
  • Adapting

To be able to reason and think

This falls mostly under "reading". If your opponent always rolls away, you may think "oh, he will roll away" or you can reason "he will roll away". You can also reason "He's near an edge, so chances are he will roll AWAY from the ledge to get away from the blast zone". Being able to reason like this, will help you.

If you can reason he will roll left, you can get to where he will go and punish him for it. Simple? Yes? Well a ton of people just lack the ability to reason with their opponents options. Which is where the next part comes in.

Knowing your options

Do you know the objective of Smash? To KO your opponents, and live as long as possible. To KO your opponents, you need to rack damage. Three basic things you need to know. At higher %'s, you will probably try to land a KO move. At lower %'s you will probably try to land a move that can string well with other attacks. This let's you rack damage quicker.

Now knowing this, and knowing your options, as well as your opponents let's you know what they will try - and what you can do. On a basic, fundamental level. This is important. If you do not know your opponents options, how could you possibly counter them?

To know your own options, you need to know your opponents.

Adapting

Smash allows a player to play a character a multitude of ways. With this, your style of play may not work to counter your opponents. You may need to adapt. They may be able to read you because you read the "common" options. People tend to roll away from the ledge, what if this person rolls TOWARDS the ledge? That is when you need to adapt.


What does this have to do with what people don't understand?

I keep being asked how I'm so good with so many characters. That is my secret. It is not the character I play, it's the above mentioned things.

Simply knowing the basics of the character and how to play the game let's me play them on a level higher then most.

I play every single character in the game. I know their movesets, I know their options to a degree, and I am able to adapt. I can reason well due to practicing and noticing many peoples habits.

I will never be as good as the mains of a character. This is because they spend more time with the character - and know more of their options then I do. They may be worse at adapting, but if they know their options that plays less of an impact on them playing then adapting.

Due to the things you need to know, Brawl is largely theorycraft. I know top level players, who don't even own a wii to practice with.

By not playing for 3 months, and just reading and theorycrafting about Brawl - when I came back, I was better then I was. That's what opened my eyes to what Brawl really is.

It's a basic game, keep it basic.

--With rage,
SuSa
 

Kewkky

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Yep, happens to me all the time. I play a lot, stop playing for a while, then when I'm back to playing I'm doing way better than before, and I even amaze myself at stuff I do ON PURPOSE (A snake exploded a grenade and was sent flying over his claymore. I was luckily hovering above waiting to see an opportunity to get near, and when I saw him flying, I automatically went for a footstool. He got fs'd, fell on the claymore, and died off the top of Halberd. I was amazed) (Usually against my TL friend, I have to have an uphill battle against his TL whenever I use any of my characters. Last we plays, he had a 2stock advantage. I started predicting everything better and ended up JV2-stocking him. I was surprised, and so was he).

I guess breaks every now and then are actually good for your game. You might need breaks to let yourself take in what you've learned so far from the thousands of friendlies you've played in the last few months.
 

SuSa

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That last part was to prove a point, it wasn't my point.

My point was "simply being good at the game would allow you to use every character to some degree. The more you know that characters options, the higher that degree."

And by good at the game, I mean the things mentioned. Some pro's just REALLY know their options with one character, have basic understanding of the game, but know NOTHING outside of their main. Which isn't necessarily a bad thing, it just means they don't know much about other characters options. MOST pro's it doesn't truly matter who they play as, they understand the game - not a character.

 

MidnightAsaph

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Some things are hard to find because they've been hidden in plain sight.

The basic levels of play are missing in a lot of people. About half a year ago, I was "just doing stuff that seemed like a good idea at the time." And for whatever reason, that kind of worked for me, but now, I'm at a completely different level.

Adapting and knowing options are key to winning, and a lot of people, even if they know that, don't turn to it when they play.
 

demonictoonlink

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I like this post...a lot...
One thing I try to do is do the opposite of what I see others do in matches (I'm addicted to watching brawl matches on Youtube) I feel it really helps me not get read. Still, you'll always have to mix it up. Reading and not being read>Beats Brawl Tech Skill
 

Kewkky

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Wow...not a single negative comment....

Is this User Blogs? Or am I lost?
I don't approve, Kirby and ZSS should be higher and Diddy shouldn't be that high.


Oh wait... This isn't the tier list. I guess I was lost
:lick:

I dunno, whenever I see topics that are about explaining basic stuff that I already know, I skim through it and move to another topic. No disrespect meant.
 

IxxI

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SuSa, you should just change the title of this thread to "Azen".

Link to original post: People don't understand.....

By not playing for 3 months, and just reading and theorycrafting about Brawl - when I came back, I was better then I was.
That happened to me to, I was really suprized. Just thinking about options, and ways to mix things up really opened my eyes.
 

Meru.

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Wow...not a single negative comment....

Is this User Blogs? Or am I lost?
If that's the case, you succeeded and posted a good blog. The winner is... SuSa! :D

I also agree. Your blog explained well how Brawl is, it'll help players like me, who keep forgetting things like this.
 

INSANE CARZY GUY

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Most that stuff is in melee(how I play as pichu alot), It's an easier game that hurts my eyes. But you could say melee is like the 10th grade were you have to learn much faster than 3rd grade. You need to watch even most carefully due to the high speeds. And with melee you are much more flexible due to all the techs of can learn to do. you can run, WD, roll,jump vs just three in brawl.

But you don't have to learn the techs presay but they help you become harder to predict.

I,m not hateing it's just it's true you can't say brawl is more about being smart than melee because how would we get to marth in melee he's much faster and has more range and destroys anything on the edge without any questions.
 

urdailywater

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To be able to reason and think

This falls mostly under "reading". If your opponent always rolls away, you may think "oh, he will roll away" or you can reason "he will roll away". You can also reason "He's near an edge, so chances are he will roll AWAY from the ledge to get away from the blast zone". Being able to reason like this, will help you.

If you can reason he will roll left, you can get to where he will go and punish him for it. Simple? Yes? Well a ton of people just lack the ability to reason with their opponents options. Which is where the next part comes in.
Why not just replace this all with Mindgames?

>.>
<.<

Really good guide though. Why is this in User Blogs rather than General Brawl or Tactical though?
x.x you'd probably get a little flamed actually >.<

I like it though. Keeping things real.



My favorite guide will always be Four Times the Fun though...
 

SuSa

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That's not really a mindgame. Definition (from my point of view) is actually "conditioning" you will roll right the entire match, except for the one time you'd because of it. Then you'd roll left. "Mindgame".

Also I have similiar threads to this already in tactical. It was just a mini rant, and in a place I can find easier. x]

 

INSANE CARZY GUY

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The tech skill is mastered and when you ask someone to wavedash they do it easily because of musle reflex.how much do you think when you use retreating fair? just oh crap I hope they back of.

I forgot I L-cancel everything and was just amazed by how fast yoshi's air moves were then I remember I L-canceled. I play as the ice climbers when the last time I was like i,m going to WD no I just replace run with WD for the most part.

Once it's understood just like am I going to tech the ground? bet your sweet a** you better tech it.

I,m leaveing it at this unless someone gives prove that is worth while or at least is somewhat close.

melee you have to think much faster and to use your resouces wisely. again I play pichu this is a fact.
 

SuSa

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Master Fox's waveshining without error and find yourself applying it into a match. (Also IIRC, doesn't Fox have an infinite doing this?) I've only seen it displayed, never done in match.

Tech skill does matter because unless you have everything down to muscle memory you will have to think to perform something. When thinking and attempting said performance, if you do not mess up - now you can apply it.

I still have to think to L-Cancel, especially if I accidently DJC with Mewtwo. Yet I'm still able to beat those who almost never miss their L-Cancels, no more about the game, don't miss their techs nearly as often, etc. It's because I'm able to read better.

tl;dr
My 2 year rusty Mewtwo was beating a Falcon player who brought Melee to the tourney (assumption that he had more tech skill considering he didn't enter the Brawl tourneys), with me JUST learning how to L-cancel and such.
 

demonictoonlink

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You want criticism? This blog, as well as most all of this community, places far too little emphasis on techskill. Brawl techskill is very important. I'll use Tink as an example.

Short hop double arrow. Compared to melee techs, this isn't even a tech...Now here's the thing. I still see top levels Tinks miss it, and it hurts them. There is much less Barwl techs, but they MUST be perfected, which is where Brawl TS lies.
 

INSANE CARZY GUY

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I never think about L-canceling(lowers the gayness of sheild grabing a lot) or teching(other than which way because I nearly always do it). It makes you think faster in order to mindgame them. again it's like 10th grade vs 3rd grade. you have to learn faster. melee be faster,think faster, more ways to mindgame because of the large number of techs. THere's just more sorry but it's true and in melee you need more mental stength because when A falcon is kneeing the crap out of your sheild as the ice climber you have think really fast


EDIT: I win
 
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