Red Shirt KRT
Smash Ace
- Joined
- Feb 14, 2007
- Messages
- 862
- NNID
- 1-337-PWN-CALL
- 3DS FC
- 0044-2813-9398
just thought I would share 2 pellet techniques that I use pretty frequently that I have been using for a while and have found to be pretty useful.
Also not sure if anyone has mentioned these before or not. And also we can use this thread to discuss other pellet tech too.
So basically how the tech works is you do either a full or short hop while you are about to land you fire a pellet and as soon as you land you jump and fire the second pellet. This can be done over and over again from a full hop.
So how it is useful to YOU. What this does is allow you to fire 2 pellets that are at ground level (to hit an opponent on the ground) While you stay mobile by flying through the air.
I find a great use is to apply shield pressure as an approach without getting shield grabbed. If you jump where the buster it on the opponent if they try and shield grab you most of the time either the first or second buster will hit them before their grab registers.
If the opponent grabs at the right time it can grab you in between them but most of the time they will get the large knnockback because they are both Nairs instead of jabs/tilts.
Also if a metal blade is on the ground and you do this technique on the MB you can pick it up while you are still jumping and shooting both pellets!
Here is the video
Also not sure if anyone has mentioned these before or not. And also we can use this thread to discuss other pellet tech too.
So basically how the tech works is you do either a full or short hop while you are about to land you fire a pellet and as soon as you land you jump and fire the second pellet. This can be done over and over again from a full hop.
So how it is useful to YOU. What this does is allow you to fire 2 pellets that are at ground level (to hit an opponent on the ground) While you stay mobile by flying through the air.
I find a great use is to apply shield pressure as an approach without getting shield grabbed. If you jump where the buster it on the opponent if they try and shield grab you most of the time either the first or second buster will hit them before their grab registers.
If the opponent grabs at the right time it can grab you in between them but most of the time they will get the large knnockback because they are both Nairs instead of jabs/tilts.
Also if a metal blade is on the ground and you do this technique on the MB you can pick it up while you are still jumping and shooting both pellets!
Here is the video
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