HAMnEGGS
Smash Apprentice
Hey fellow Peach players!
I noticed there wasn't a thread for this yet, so I want to open up a discussion about good stages for Peach against which characters etc etc.
For the discussion, I want to talk about blast zones, stage hazards, counterpicks, bans, and Peach's performance on the stage. Most of this will be drawn from your our personal experiences, so feel free to share. If it works, it works.
To give you and idea of what this will look like, I'm going to use the format that we used in the old SSBB stage thread.
.:Stage:.
Horizontal Blast Zones: Wide.
Vertical Blast Zone: Tall.
(Refer to this thread for blast zone data http://smashboards.com/threads/wii-u-stage-blast-zone-data.395357/)
Stage Hazards: Guns go pew pew.
HIGHLY recommended counterpick against:
Recommended counterpick against:
Might have an advantage here against:
Might have problems here against:
Possible ban against:
MUST BAN against:
(If a character isn't here, then assume it's even or close to even.)
Reliability Rating: x/100
Notes: Misc.
Strategies: Peach gots tricksies here.
Rules are standard. Everyone is entitled to their own opinion, do not berate others, give reasons for your claims, don't be shy, keep it classy.
===============================================================================
Lets start with everyone's favourite stage.
SMASHVILLE
Horizontal Blast Zones: Average
Vertical Blast Zone: Average
Stage Hazards: Moving platform can lead to early gimp if off stage. Stage walls allow for stage spiking.
HIGHLY recommended counterpick against:
Recommended counterpick against:
Might have an advantage here against:
Might have problems here against:
Possible ban against:
MUST BAN against:
Reliability Rating: 95/100
Notes: -Well-balanced stage. The go-to for the a fair and even match.
Strategies: -Landing on the platform allows you to liberally use your float and jump to recover since you'll regain your recovery options once you land on it.
-U-smash may be able to poke through the platform, but at the dead center. May be impractical.
===============================================================================
BATTLEFIELD
Horizontal Blast Zones: Tall. Second only to Castle Seige: Form 2.
Vertical Blast Zone: Widest of legal stages.
Stage Hazards: Lip of the stages EXTREMELY thin. Allows for any move to poke through. Stage walls allow for stage spiking.
HIGHLY recommended counterpick against:
Recommended counterpick against:
Might have an advantage here against:
Might have problems here against:
Possible ban against:
MUST BAN against:
Reliability Rating: x/100
Notes:
Strategies:
I noticed there wasn't a thread for this yet, so I want to open up a discussion about good stages for Peach against which characters etc etc.
For the discussion, I want to talk about blast zones, stage hazards, counterpicks, bans, and Peach's performance on the stage. Most of this will be drawn from your our personal experiences, so feel free to share. If it works, it works.
To give you and idea of what this will look like, I'm going to use the format that we used in the old SSBB stage thread.
.:Stage:.
Horizontal Blast Zones: Wide.
Vertical Blast Zone: Tall.
(Refer to this thread for blast zone data http://smashboards.com/threads/wii-u-stage-blast-zone-data.395357/)
Stage Hazards: Guns go pew pew.
HIGHLY recommended counterpick against:
Recommended counterpick against:
Might have an advantage here against:
Might have problems here against:
Possible ban against:
MUST BAN against:
(If a character isn't here, then assume it's even or close to even.)
Reliability Rating: x/100
Notes: Misc.
Strategies: Peach gots tricksies here.
Rules are standard. Everyone is entitled to their own opinion, do not berate others, give reasons for your claims, don't be shy, keep it classy.
===============================================================================
Lets start with everyone's favourite stage.
SMASHVILLE
Horizontal Blast Zones: Average
Vertical Blast Zone: Average
Stage Hazards: Moving platform can lead to early gimp if off stage. Stage walls allow for stage spiking.
HIGHLY recommended counterpick against:
Recommended counterpick against:
Might have an advantage here against:
Might have problems here against:
Possible ban against:
MUST BAN against:
Reliability Rating: 95/100
Notes: -Well-balanced stage. The go-to for the a fair and even match.
Strategies: -Landing on the platform allows you to liberally use your float and jump to recover since you'll regain your recovery options once you land on it.
-U-smash may be able to poke through the platform, but at the dead center. May be impractical.
===============================================================================
BATTLEFIELD
Horizontal Blast Zones: Tall. Second only to Castle Seige: Form 2.
Vertical Blast Zone: Widest of legal stages.
Stage Hazards: Lip of the stages EXTREMELY thin. Allows for any move to poke through. Stage walls allow for stage spiking.
HIGHLY recommended counterpick against:
Recommended counterpick against:
Might have an advantage here against:
Might have problems here against:
Possible ban against:
MUST BAN against:
Reliability Rating: x/100
Notes:
Strategies:
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