Bombchu Link
Banned via Administration
- Joined
- Apr 9, 2015
- Messages
- 55
- NNID
- Arwing-Y
Here it is folks; all the combos that work on all the characters
But before we get started; here's some stuff to keep in mind

Mario's fastest move is nair or upB on frame 3; or airdodge also on frame 3 in some cases upB would beat out Bair where Nair would trade
Move|Min TC % |Max TC % |Min no DI% | Max no DI% |Min DI in% |Max DI in% |Min DI out% | Max DI out%
Dtrw Ftlt|3|16|3|21|3|31|3|16
Dtrw Bair|23|26|17|32|10|67|23|26
Dtrw Uair|N/A|N/A|29|95|29|117|N/A|N/A
Dtrow Uair spk |20|40|18|43|N/A|N/A|N/A|N/A
Dair Float+|0|18|0|24|0|23|0|18
Dair DJ+|0|26|0|45|0|47|0|26
SHdair FHdair+|N/A|N/A|2|17|2|28|N/A|N/A
Dtilt Usmash|12|47|N/A|N/A|N/A|N/A|N/A|N/A
Dtilt Uair|32|47|N/A|N/A|N/A|N/A|N/A|N/A
Dtlt GF Uair spk|20|45|N/A|N/A|N/A|N/A|N/A|N/A
Dtilt Fair|25|103|N/A|N/A|N/A|N/A|N/A|N/A
And if that was a little to difficult to sift through; a fancy chart showing TC and no DI

Clouds fastest move is Nair on frame 5; or airdodge on frame 3
Limit makes could heavier and combo 5% later approx
Move|Min TC % |Max TC % |Min no DI% | Max no DI% |Min DI in% |Max DI in% |Min DI out% | Max DI out%
Dtrw Ftlt|0|24|0|31|0|37|0|24
Dtrw Bair|0|37|0|85|0|95|0|37
Dtrw Uair|N/A|N/A|35|140|N/A|N/A|N/A|N/A
Dtrow Uair spk |N/A|N/A|35|60|N/A|N/A|N/A|N/A
Dair Float+|N/A|N/A|0|80|N/A|N/A|N/A|N/A
Dair DJ+|N/A|N/A|0|63|N/A|N/A|N/A|N/A
SHdair FHdair+|N/A|N/A|10|28|N/A|N/A|N/A|N/A
Dtilt Usmash|0|65|N/A|N/A|N/A|N/A|N/A|N/A
Dtilt Uair|25|131|N/A|N/A|N/A|N/A|N/A|N/A
Dtlt GF Uair spk|20|N/A|20|63|N/A|N/A|N/A|N/A
Dtilt Fair|0|128|N/A|N/A|N/A|N/A|N/A|N/A
I don't have a willing training partner so Testing DI is next to impossible for me at the moment; I'll finish Cloud asap and have a chart up.
Next in line is Villager, Yoshi, and Marth
If you want too; I would be more than happy to have assistance with this making these charts!
But before we get started; here's some stuff to keep in mind
- "+" = any extra arial usually Fair
- TC (true combo) are just there so you always know what percents the combo works no matter what and can quickly reference.
- * means it's not technically a true combo (frame perfect) but the character lacks fast enough moves to get out.
- all calculations for Dair + combos were affected by the spacing you have to have to link moves, to keep human consistency in the equation 2% were taken off these combo's min and max approx. In all cases where it was not necessary to pull out a fast move to prevent being beaten out by a combo breaker; Fair was used.
- As with all of these charts, no DI was considered with downtilt
- Down tilt Uair spike works up until about 80% but spacing and timing is crucial and the move requires almost frame prefect inputs that change according to percentile.
- Ground float Nair (not Hitlag canceled Nair though) is never a true combo into anything except grab/dash attack on fast fallers and large characters. (though at very low percents with momentum you can try for a Dtilt)
- Frame canceled Nair true combos into almost anything even grab up to 40% on some characters, and Fair until 50%
- Dtilt upB is NEVER a true combo except at about a 1/2% range above 150 and you will never get in a match; and rage makes it much much harder; just read the airdodge and kill. Training mode lies and says it's a TC but that's because it doesn't take into account that you can interrupt hitstun after 47 frames (yay, brawl leftovers)
- Also note rage will affect these tables quite a bit.
Mario's fastest move is nair or upB on frame 3; or airdodge also on frame 3 in some cases upB would beat out Bair where Nair would trade
Dtrw Ftlt|3|16|3|21|3|31|3|16
Dtrw Bair|23|26|17|32|10|67|23|26
Dtrw Uair|N/A|N/A|29|95|29|117|N/A|N/A
Dtrow Uair spk |20|40|18|43|N/A|N/A|N/A|N/A
Dair Float+|0|18|0|24|0|23|0|18
Dair DJ+|0|26|0|45|0|47|0|26
SHdair FHdair+|N/A|N/A|2|17|2|28|N/A|N/A
Dtilt Usmash|12|47|N/A|N/A|N/A|N/A|N/A|N/A
Dtilt Uair|32|47|N/A|N/A|N/A|N/A|N/A|N/A
Dtlt GF Uair spk|20|45|N/A|N/A|N/A|N/A|N/A|N/A
Dtilt Fair|25|103|N/A|N/A|N/A|N/A|N/A|N/A
And if that was a little to difficult to sift through; a fancy chart showing TC and no DI

Clouds fastest move is Nair on frame 5; or airdodge on frame 3
Limit makes could heavier and combo 5% later approx
Dtrw Ftlt|0|24|0|31|0|37|0|24
Dtrw Bair|0|37|0|85|0|95|0|37
Dtrw Uair|N/A|N/A|35|140|N/A|N/A|N/A|N/A
Dtrow Uair spk |N/A|N/A|35|60|N/A|N/A|N/A|N/A
Dair Float+|N/A|N/A|0|80|N/A|N/A|N/A|N/A
Dair DJ+|N/A|N/A|0|63|N/A|N/A|N/A|N/A
SHdair FHdair+|N/A|N/A|10|28|N/A|N/A|N/A|N/A
Dtilt Usmash|0|65|N/A|N/A|N/A|N/A|N/A|N/A
Dtilt Uair|25|131|N/A|N/A|N/A|N/A|N/A|N/A
Dtlt GF Uair spk|20|N/A|20|63|N/A|N/A|N/A|N/A
Dtilt Fair|0|128|N/A|N/A|N/A|N/A|N/A|N/A
I don't have a willing training partner so Testing DI is next to impossible for me at the moment; I'll finish Cloud asap and have a chart up.
Next in line is Villager, Yoshi, and Marth
If you want too; I would be more than happy to have assistance with this making these charts!
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