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Peach Ultimate Combo chart

Bombchu Link

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Arwing-Y
Here it is folks; all the combos that work on all the characters

But before we get started; here's some stuff to keep in mind

  • "+" = any extra arial usually Fair
  • TC (true combo) are just there so you always know what percents the combo works no matter what and can quickly reference.
  • * means it's not technically a true combo (frame perfect) but the character lacks fast enough moves to get out.
  • all calculations for Dair + combos were affected by the spacing you have to have to link moves, to keep human consistency in the equation 2% were taken off these combo's min and max approx. In all cases where it was not necessary to pull out a fast move to prevent being beaten out by a combo breaker; Fair was used.
  • As with all of these charts, no DI was considered with downtilt
  • Down tilt Uair spike works up until about 80% but spacing and timing is crucial and the move requires almost frame prefect inputs that change according to percentile.
  • Ground float Nair (not Hitlag canceled Nair though) is never a true combo into anything except grab/dash attack on fast fallers and large characters. (though at very low percents with momentum you can try for a Dtilt)
  • Frame canceled Nair true combos into almost anything even grab up to 40% on some characters, and Fair until 50%
  • Dtilt upB is NEVER a true combo except at about a 1/2% range above 150 and you will never get in a match; and rage makes it much much harder; just read the airdodge and kill. Training mode lies and says it's a TC but that's because it doesn't take into account that you can interrupt hitstun after 47 frames (yay, brawl leftovers)
  • Also note rage will affect these tables quite a bit.

:4mario:
Mario's fastest move is nair or upB on frame 3; or airdodge also on frame 3 in some cases upB would beat out Bair where Nair would trade
Move|Min TC % |Max TC % |Min no DI% | Max no DI% |Min DI in% |Max DI in% |Min DI out% | Max DI out%
Dtrw Ftlt|3|16|3|21|3|31|3|16
Dtrw Bair|23|26|17|32|10|67|23|26
Dtrw Uair|N/A|N/A|29|95|29|117|N/A|N/A
Dtrow Uair spk |20|40|18|43|N/A|N/A|N/A|N/A
Dair Float+|0|18|0|24|0|23|0|18
Dair DJ+|0|26|0|45|0|47|0|26
SHdair FHdair+|N/A|N/A|2|17|2|28|N/A|N/A
Dtilt Usmash|12|47|N/A|N/A|N/A|N/A|N/A|N/A
Dtilt Uair|32|47|N/A|N/A|N/A|N/A|N/A|N/A
Dtlt GF Uair spk|20|45|N/A|N/A|N/A|N/A|N/A|N/A
Dtilt Fair|25|103|N/A|N/A|N/A|N/A|N/A|N/A

And if that was a little to difficult to sift through; a fancy chart showing TC and no DI



:4cloud2:
Clouds fastest move is Nair on frame 5; or airdodge on frame 3

Limit makes could heavier and combo 5% later approx

Move|Min TC % |Max TC % |Min no DI% | Max no DI% |Min DI in% |Max DI in% |Min DI out% | Max DI out%
Dtrw Ftlt|0|24|0|31|0|37|0|24
Dtrw Bair|0|37|0|85|0|95|0|37
Dtrw Uair|N/A|N/A|35|140|N/A|N/A|N/A|N/A
Dtrow Uair spk |N/A|N/A|35|60|N/A|N/A|N/A|N/A
Dair Float+|N/A|N/A|0|80|N/A|N/A|N/A|N/A
Dair DJ+|N/A|N/A|0|63|N/A|N/A|N/A|N/A
SHdair FHdair+|N/A|N/A|10|28|N/A|N/A|N/A|N/A
Dtilt Usmash|0|65|N/A|N/A|N/A|N/A|N/A|N/A
Dtilt Uair|25|131|N/A|N/A|N/A|N/A|N/A|N/A
Dtlt GF Uair spk|20|N/A|20|63|N/A|N/A|N/A|N/A
Dtilt Fair|0|128|N/A|N/A|N/A|N/A|N/A|N/A

I don't have a willing training partner so Testing DI is next to impossible for me at the moment; I'll finish Cloud asap and have a chart up.

Next in line is Villager, Yoshi, and Marth

If you want too; I would be more than happy to have assistance with this making these charts!
 
Last edited:

Dagon97

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Peach can combo out ftilt and uthrow on certain characters at low percents, uthrow is on almost every char
 

Meru.

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Some good stuff, but you don't have to do it on every character since that's A LOT of work and it's honestly not needed. Those are too much numbers to remember especially in a game with rage. If you want to continue the project, I'd recommend testing chars that have very different weight classes and fall speeds in order to account for variability, and I wouldn't bother much with lower tiers.

The data you have is already very useful though. The Dthrow Bair on Mario percents are a bit shocking. Are you sure it's only a true combo from 23 to 26? I get Dthrow Bair on opponents who DI out all the time. It's also significantly different from Dthrow > Bair on Cloud, does that really work from 0? I had no idea Dtilt > Fair worked till this long though, that's pretty neat.
 

Bombchu Link

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Curious there isn't Nair. Nair as well determinates wheter or not footstool is true at point blank
I forgot about that; I'll have to add it
Peach can combo out ftilt and uthrow on certain characters at low percents, uthrow is on almost every char
I could add that, but it's not very useful when Dthrow works better on most of the cast; but I could do some testing on it

Yeah Mario can Just DI away and Mash upB or Nair; Cloud just lacks options to get out of Dthrow.

I wasn't planning doing the entire cast; just some of the high tiers and examples to get responses like "oh I didn't know this worked through this % range" and I guess I've succeeded.

But yeah going by Weight and fastest combo breaker option would be really good to make a list of though.
 
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