Fox:
Suggested ground-based attacks:
Jab - Good for stopping grabby foxes in their tracks
Uptilt - can be worked into combos
Ftilt - I wouldn't advise it, as I don't like the amount of Endlag it has, but I have been told it can be worked into combos
Dtilt - Great for working into combos, works as part of edgeguarding strategies, can also nicely setup an opportunity to grab fox.
Upsmash - Great move, Solid finisher, can be hard to implement against Fox
Fsmash - Good for edgeguarding, but if you are going to use it for such, I would advise Fsmashing until you use the pan while he is recovering, then using fsmash as an edgeguard, that way you will hit with either the tennis racket or the golf club
Downsmash - Great move against fox, ***** him when he is crouch cancelling. It works as an effective edgeguard only if they don't know how to walltech.
Suggested Aerial attacks:
Nair - Good finisher, works as effective edgeguard against his SideB
Bair - Decent finisher, works VERY well as an edgeguard.
UpAir - Great move to work into combos.
Dair - Risky to implement against him while he is standing, but good as an edgeguard followed by Nair or Bair, provided you catch his UpB at the end of it’s path, so that you don’t get nailed by it.
Fair - Good finisher, good for mindgames with Floatcancelling.
Turnips:
I don't like to use turnips against him (Because of his DownB), but I've been told its good for both edgeguarding and mindgames.
Counter-strategies;
Dair: Wavedash out of the way, then punish with Down-Smash if you can.
DO NOT LET HIM HIT YOU WITH HIS DAIR OR HIS DOWN-B. IF YOU ALLOW A SKILLED FOX TO HIT YOU WITH EITHER OF THESE MOVES, YOU WILL GET COMBO'D TO DEATH. There are foxes that can combo you to death from 0% if you get hit by these (I've played a few).
While locked in wave-shine, hold the Controlstick down, rapidly tap C-stick down, and hope to a diety of your choice that he messes up. If anyone has a better idea, please share it. If he tries to switch the direction of the wave-shine by jumping to the other side of you to Bair, simply DI away from the fox as he attempts to Bair you. It will just barely get you out of that sticky situation.
If he gets grabby, you can stop his grab by jabbing him as he approaches.
Always DI 90degrees to the trajectory of his two upward finishers (UpAir, and Upsmash)
You can avoid upair by airdodging and sometimes (rarely) Neutral-B, but try to do these in a way that doesn't doom you to get hit by a second attempt, and don’t become predictable with these.
Grabbing:
Fox is chainthrowable from approx. 40-90 [Upthrow]
Forward-throw is a good choice as a finisher, I generally use it after chainthrowing him to around 90 if I can throw him off the nearest edge with it, if not, I tend to Backthrow, so as to maximize damage.
Falco:
Suggested ground-based attacks:
Jab – I don’t suggest this against Falco unless it’s used to stop a grab, even then most Falcos are so airborne, that there are better things to be doing than jabbing their grab
Uptilt - can be worked into combos
Ftilt - I wouldn't advise it, as I don't like the amount of Endlag it has, but I have been told it can be worked into combos, and have used it just after throws to add that little bit of extra damage
Dtilt - Great for working into combos, works as part of edgeguarding strategies, can also nicely setup an opportunity to grab Falco.
Upsmash - Great move, Solid finisher, can be hard to implement against Falco, but it’s also a decent edgeguard.
Fsmash - Good for edgeguarding, but if you are going to use it for such, I would advise Fsmashing until you use the pan while he is recovering, then using fsmash as an edgeguard, that way you will hit with either the tennis racket or the golf club
Downsmash – A good move against Falco, especially if he is crouch cancelling. It works as an effective edgeguard only if they don't know how to walltech.
Suggested Aerial attacks:
Nair - Good finisher, works as effective edgeguard against his SideB
Bair - Decent finisher, works VERY well as an edgeguard.
UpAir - Great move to work into combos.
Dair - Risky to implement against him while he is standing, but good as an edgeguard followed by Nair or Bair, provided you catch his UpB at the end of it’s path, so that you don’t get nailed by it.
Fair - Good finisher, good for mindgames with Floatcancelling.
Turnips:
I don’t generally like to use turnips against Falco, because of his ****ed DownB, but they can be effective for mindgames, or for edgeguarding.
Counter-strategies:
Alright, let’s start with his $#%@ing shorthop lasers. Avoid those by floating over them, or powershield them.
Pillaring; (this is when he hits you with either Uptilt or DownB, then jumps up and smacks you with Dair, then fastfalls to repeat the process.)
You escape this by DIing left or right while you are airborne, and teching off the ground in the direction that you think would be the hardest for him to follow/predict. If you do that, you will quickly get out of the Pillar.
Grabbing:
Chaingrab this sucker from about 35-80%. [Upthrow]
Forwardthrow is a good finisher against Falco, but expect to have to edgeguard.