uCooL
Smash Ace
My series of character specific training stages will be catered to individual characters. The stages will feature everything from normal movement / platform options, to character specific advanced techs. I'm currently following the order of the CSS to help me keep organized, but I'll eventually get to every character.
Before I made this thread i've been posting to reddit to gauge the communities interest and get ideas for new elements in future stages. Feel free to post here, there, or message me directly if you have an ideas you'd like me in incorporate in future stages.
http://www.reddit.com/r/smashbros/comments/2qxdp9/welcome_to_the_green_room_luigis_custom_tech/
Something that I'll be including in every character's stage from here on out with the release of Luigi's video (and Mario's updated video) is something called a "Meteor Smash Wall Tech Tower". It's exactly what it sounds like and can be seen here:
Learning to properly DI into the stage and tech after a Meteor smash is paramount to your success!
__________
(Mario) Let's-a-go!
This stage It lets you practice timings for wall jumps, wall / ledge techs, and F.L.U.D.D. timings / maneuverability. Mario is a pretty standard character, but this stage features some unique obstacles to get your feet wet.
Video of stage being completed: https://www.youtube.com/watch?v=bj-iRL4fT6M
Stage screenshot with grid: http://i.imgur.com/G1fJN7X.jpg
__________
(Luigi) Welcome to the GREEN ROOM!
Luigi can't wall jump (for some reason). He does however possess two rather unique movement options that allow him to mix up his recovery. Shaking up Luigi's recovery is very important. If you can't mix it up, it becomes very predictable and easily punished. This stage helps you practice gaining height with Luigi's different vertical distances, and also how to properly gauge a Green Missile's distance and trajectory.
Video of stage being completed: https://www.youtube.com/watch?v=r62-LhSuSS0
Stage screenshot with grid: http://i.imgur.com/ZJaVHq6.jpg
__________
(Peach) ♡SoooWEET!♡
This stage took me quite a bit longer to conceptualize than it did for Mario and Luigi's. I had a lot of experience using them already, but I didn't really have any experience playing Peach.
I started off by playing with her for a couple days in for glory (and local smash vs CPUs) without even trying to build a stage. Once I got a feel for her, I read up on her advanced techs and started deciding what I wanted to incorporate. Sadly it seems a few of her great techs were patched out in the update, the most severe removal in my opinion being her "turnip pull lag cancel"
While there's always more to learn, this stage focuses on key points every up and coming Peach main needs to master. The two most important being:
Video of stage being completed: https://www.youtube.com/watch?v=qpDyPS2WjT4&feature=youtu.be
Stage screenshot with grid: http://imgur.com/Z88Kw5i
__________
Next up? Bowser.
If anyone has any ideas for Bowser's stage please let me know here or on my smash boards thread.
Ideas so far:
Before I made this thread i've been posting to reddit to gauge the communities interest and get ideas for new elements in future stages. Feel free to post here, there, or message me directly if you have an ideas you'd like me in incorporate in future stages.
http://www.reddit.com/r/smashbros/comments/2qxdp9/welcome_to_the_green_room_luigis_custom_tech/
Something that I'll be including in every character's stage from here on out with the release of Luigi's video (and Mario's updated video) is something called a "Meteor Smash Wall Tech Tower". It's exactly what it sounds like and can be seen here:
Learning to properly DI into the stage and tech after a Meteor smash is paramount to your success!
__________
(Mario) Let's-a-go!
This stage It lets you practice timings for wall jumps, wall / ledge techs, and F.L.U.D.D. timings / maneuverability. Mario is a pretty standard character, but this stage features some unique obstacles to get your feet wet.
Video of stage being completed: https://www.youtube.com/watch?v=bj-iRL4fT6M
Stage screenshot with grid: http://i.imgur.com/G1fJN7X.jpg
__________
(Luigi) Welcome to the GREEN ROOM!
Luigi can't wall jump (for some reason). He does however possess two rather unique movement options that allow him to mix up his recovery. Shaking up Luigi's recovery is very important. If you can't mix it up, it becomes very predictable and easily punished. This stage helps you practice gaining height with Luigi's different vertical distances, and also how to properly gauge a Green Missile's distance and trajectory.
Video of stage being completed: https://www.youtube.com/watch?v=r62-LhSuSS0
Stage screenshot with grid: http://i.imgur.com/ZJaVHq6.jpg
__________
(Peach) ♡SoooWEET!♡
This stage took me quite a bit longer to conceptualize than it did for Mario and Luigi's. I had a lot of experience using them already, but I didn't really have any experience playing Peach.
I started off by playing with her for a couple days in for glory (and local smash vs CPUs) without even trying to build a stage. Once I got a feel for her, I read up on her advanced techs and started deciding what I wanted to incorporate. Sadly it seems a few of her great techs were patched out in the update, the most severe removal in my opinion being her "turnip pull lag cancel"
While there's always more to learn, this stage focuses on key points every up and coming Peach main needs to master. The two most important being:
- Turnip control
- Being able to sweet spot reverse ledge grab from up-b, without fast falling passed the ledge
Video of stage being completed: https://www.youtube.com/watch?v=qpDyPS2WjT4&feature=youtu.be
Stage screenshot with grid: http://imgur.com/Z88Kw5i
__________
Next up? Bowser.
If anyone has any ideas for Bowser's stage please let me know here or on my smash boards thread.
Ideas so far:
Planning on it! :D
Also, for Bowser, I reccomend something for practicing his incredibly useful grounded fortress. Also, something for aiming his Down B, and potentially something to help him aim his bowsercide throw.
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