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Peach Frame Data - Everything you would probably want to know...

PKBeam

Smash Lord
Joined
Jul 2, 2013
Messages
1,819
Location
Wyong, NSW, Australia
NNID
PKBeam64
Switch FC
SW 0386 4264 7224
Peach frame data~
Extracted from BrawlBox, I may have read the frame data moves with multiple animations (smashes, ledge jumps etc.) incorrectly by probably up to 1 frame.

NOTE:
"1-23" means whatever is listed ends on frame 24.
Charge frame is how long the initial animation for charging is, and also which frame a charged smash freezes on.
A value that looks like this: 60/60/60 means there are three different hitboxes in that one portion.
Jab1
Duration: 28
IASA: 20
Hits: 2-3
Damage: 3/3/3/3
Base Knockback: 0/0/0/0
Knockback Growth: 100/100/100/100
---Jab2
Duration: 28
IASA: 23
Hits: 2-3
Damage: 3/3/3/3
Base Knockback: 30/30/30/30
Knockback Growth: 100/100/100/100

Dash Attack
Duration: 38
---Hitbox 1
Hits: 6-9
Damage: 4/4/4
Base Knockback: 30/30/30
Knockback Growth: 50/50/50
---Hitbox 2
Hits: 17-19
Damage: 4/4/4
Base Knockback: 50/50/50
Knockback Growth: 125/125/125
Ftilt
Duration:42
IASA: 37
---Hitbox 1
Hits: 6-16
Damage: 13/11/10
Base Knockback: 35/35/35
Knockback Growth: 85/85/85
---Hitbox 2
Hits: 9-16
Damage: 6/6/6
Base Knockback: 55/55/55
Knockback Growth: 50/50/50

Utilt
Duration: 40
IASA: 38
Intangibility: 10-13 (Left Shoulder Joint, Left Arm Joint and "HeadN")
---Hitbox 1
Hits: 10-14
Damage: 13/10
Base Knockback: 60/60
Knockback Growth: 70/70

Dtilt
Duration: 35
IASA: 28
Hits: 12-13
Damage: 10/10/10/10
Base Knockback: 60/15/60/60
Knockback Growth: 100/100/100/100
NOTE: The third hitbox is the only one that sends you UP. It is located at the furthest reach of her hand and overlaps with another hitbox (the one that sends you DOWN).

Fsmash
Duration: 48
IASA: 42
Charge frame: 10
Hits: 15-20
(I can't find hitbox data)

Usmash
Duration: 55
Intangibility: 5-11 (Right/Left Arm Joint and "HeadN")
IASA: 45
Charge frame: 10
---Hitbox 1
Hits: 14-16
Damage: 15/17/8/8 (15 is the very top hitbox, 17 is the one closest to her head, 8 is to her side)
Base Knockback: 40/40/30/30
Knockback Growth: 100/100/100/100
---Hitbox 2
Hits: 17-20 (The two former sweetspot hitboxes renew themselves)
Damage: 12/10
Base Knockback: 40/40
Knockback Growth: 100/100

Dsmash (Can trip)
Duration: 45
Charge frame: 3
---Hitbox 1-4
Hits: 6-7
9-10
14-15
19-20
Damage: 5/5/5/5
Base Knockback: 38/38/38/38
Knockback Growth: 80/80/80/80

Nair
Duration: 50
Autocancels: 1-2, 36+
Landing lag: 11
---Hitbox 1
Hits: 3-6
Damage: 13/13/13
Base Knockback: 20/20/20
Knockback Growth: 90/90/90
---Hitbox 2
Hits: 7-24
Damage: 10/10/9
Base Knockback: 0/0/0
Knockback Growth: 100/100/100

Fair
Duration: 55
Autocancels: 1-15, 20+
Landing lag: 22
Hits: 16-19
Damage: 15/15
Base Knockback: 60/60
Knockback Growth: 68/68

Bair
Duration: 55
Autocancels: 1-4, 20+
Landing lag: 9
---Hitbox 1
Hits: 6-8
Damage: 14/13
Base Knockback: 30/30
Knockback Growth: 10/10
---Hitbox 2
Hits: 9-19
Damage: 7/7
Base Knockback: 80/80
Knockback Growth: 70/70

Uair
Duration: 36
Autocancels: 1-7, 23+
Landing lag: 9
Hits: 8-12
Damage: 13/12/11
Base Knockback: 0/0/0
Knockback Growth: 100/100/100
Dair
Duration: 40
Autocancels: 1-11, 32+
Landing lag: 9
---Hitbox 1-3
Hits: 12-13
18-19
24-25
Damage: 3/3
Base Knockback: 13/13
Knockback Growth: 30/30
---Hitbox 4
Hits: 30-31
Damage: 5/5
Base Knockback: 40/40
Knockback Growth: 120/120
Grab
Duration: 33
IASA: 30
Hits: 6-7

Dash Grab
Duration: 40
Hits: 6-7

Pivot Grab
Duration: 40
Hits: 13-14

Pummel
Duration: 22
Hits: 4-5
Damage: 2/2/2
Base Knockback: 0/0/0
Knockback Growth: 100/100/100

Bthrow
Duration: 50
Throws on: 21
Damage: 9/3
Base Knockback: 70/40
Knockback Growth: 40/100
---Hitbox 1
Hits: 19-20
Damage: 2
Base Knockback: 10
Knockback Growth: 200

Fthrow
Duration:40
IASA: 34
Throws on: 15
Damage: 8/3
Base Knockback: 45/40
Knockback Growth: 83/100
---Hitbox 1
Damage: 2
Base Knockback: 10
Knockback Growth: 0

Uthrow
Duration: 53
IASA: 50
Throws on: 26
Damage: 6/3
Base Knockback: 70/40
Knockback Growth: 56/100
---Hitbox 1
Damage: 2
Base Knockback: 0
Knockback Growth: 100

Dthrow
Duration: 65
Throws on: 43
Damage: 7/3
Base Knockback: 60/40
Knockback Growth: 60/100
---Hitbox 1
Damage: 0
Base Knockback: 0
Knockback Growth: 100
Getup (lying down)
Duration: 30
Intangibility: 1-19
Peach Bomber
Duration: 87
Hits: 23-53
---Aerial
Startup: 1-32
Hits: ?-(?+3)
Damage: 15
Base Knockback: 50
Knockback Scaling: 40

Up-B
Duration: 41
---Hitbox 1
Hits: 7-10
Damage: 5/5
Base Knockback: 0/0
Knockback Growth: 100/100
---Hitbox 2
Hits: 11-27
Damage: 1/1/1
Base Knockback: 0/0/0
Knockback Growth: 100/100/100
---Hitbox 3
Hits: 31-32
Damage: 4/4
Base Knockback: 60/60
Knockback Growth: 120/120
------Up-B (Opening parasol)
Duration: 16
Hits first: 11
Damage: 3
Base Knockback: 35
Knockback Growth: 40
NOTE: Closing the parasol is 16 frames of lag

Toad

Duration: 65
Intangibility: 11-14
Toad active for: 11-32
---If Toad is hit
Duration: 66
Intangibility: 1-4

Turnip Pull
Duration: 30

Final Smash
Duration: 256
Camera zoom ends: 251
---Hitbox 1
Hits: 41-61
Damage: 40/20/10
Base Knockback: 0/0/0
Knockback Growth: 0/0/0
SDI Multiplier: x0
Hitlag Multiplier: x0
---Hitbox 2
Hits: 62-140
Damage: 0/0/0
Base Knockback: 0/0/0
Knockback Growth: 0/0/0
SDI Multiplier: x0
Hitlag Multiplier: x0
---Hitbox 3
Hits: 141-230
Damage: 0/0/0
Base Knockback: 0/0/0
Knockback Growth: 0/0/0
SDI Multiplier: x0
Hitlag Multiplier: x0
Getup Attack (lying down, face up)
Duration: 50
Intangibility: 1-27
---Hitbox 1-2 (Left, then right)
Hits: 17-19
25-27
Damage: 6/6/6
Base Knockback: 70/70/70
Knockback Growth: 50/50/50
NOTE: If lying face down, hitbox comes out right of Peach first, hits for one frame shorter and intangibility ends one frame earlier.
Getup Roll (lying down, both directions)
Duration: 36
Intangibility: 1-19

Tech
Duration: 27 (41 for back/forward techs)
Intangibility: 1-20
NOTE: For Wall/Ceiling techs have the same frame data as a normal tech, except there's no intangibility.

Ledge Attack
---Under 100
Duration: 55
Intangibility: 1-8
Hits: 10-16
Damage: 6
Base Knockback: 0
Knockback Growth: 100
---Over 100
Duration: 70
Intangibility: 1-47
Hits: 44-47
Damage: 10/8/8
Base Knockback: 0/0/0
Knockback Growth: 100/100/100

Ledge Stand
---Under 100
Duration: 33
Intangibility: 1-30
---Over 100
Duration: 60
Intangibility: 1-55

Ledge Roll
---Under 100
Duration: 51
Intangibility: 1-31
---Over 100
Duration: 80
Intangibility: 1-57

Ledge Jump (No idea if Duration is correct?)
---Under 100
Duration: 41
Intangibility: 1-11
---Over 100
Duration: 51
Intangibility: 1-21
Trip (While standing)
Duration: 30
Intangibility: 1-6
---Being tripped again
Duration: 40
Intangibility: 1-6
---Trip (pivoting)
Duration: 36
Intangibility: 1-7
---Trip (dash)
Duration: 46
Intangbility: 1-8

Trip Getup
Duration: 22
Intangibility: 1-17

Trip Getup Attack
Duration: 50
Intangibility: 1-8
---Hitbox 1-2
Hits: 19-20
26-27
Damage: 5/5/5
Base Knockback: 60/60/60
Knockback Growth: 50/50/50

Trip Getup Roll (both)
Duration: 1-29
Intangibility: 1-10
Item Pickup
Duration: 8 (standing)
20 (walking)
Acquire item on: 2

Item Throw
---Drop (Ground)
Duration: 28
IASA: 24
Throw on: 7
------Forward
Duration: 33
IASA: 27
Throw on: 8
------Backwards
Duration: 33
IASA: 27
Reverse direction on: 4
Throw on: 11
------Up
Duration: 32
IASA: 26
Throw on: 11
------Down (...wait, is this ever useful?)
Duration: 28
IASA: 22
Throw on: 7
------Dash
Duration: 44
IASA: 38
Throw on: 5
------Forward, aerial
Duration: 31
IASA: 25
Throw on: 8
------Backwards, aerial
Duration: 31
IASA: 25
Reverse direction on: 4
Throw on: 11
------Up, aerial
Duration: 30
IASA: 24
Throw on: 12
------Down, aerial
Duration: 26
IASA: 20
Throw on: 7

Lightsaber
---Jab
Duration: 28
IASA: 24
Hits: 4-5
---Ftilt
Duration: 42
Hits: 9-10
---Fsmash
Duration: 62
IASA: 60
Charge frame: 13
Hits 6-8
---Dash Attack
Duration: 46
IASA: 47 (Nice coding, dev team...)
---Hitbox 1
Hits: 11-18
---Hitbox 2
Hits: 19-27
Up Taunt
Duration: 110
IASA: 81

Side Taunt
Duration: 100
IASA: 89
Down Taunt
Duration: 85
IASA: 71

Snurfsnarf's Fsmash frame data
I got ya covered. :)

---Hitbox 1
Hits: 16-20
Damage: 15/15/15/15
Base Knockback: 50/50/50/50
Knockback Growth: 70/70/70/70
---Hitbox 2
Hits: 17
Damage: 15
Base Knockback: 50
Knockback Growth: 70
NOTE: This hitbox is significantly larger.
---Hitbox 1
Hits: 16-20
Damage: 18/18/18
Base Knockback: 30/30/30
Knockback Growth: 68/68/68
---Hitbox 2
Hits: 17
Damage: 18
Base Knockback: 30
Knockback Growth: 68
NOTE: This hitbox is a bit larger.
---Hitbox 1
Hits: 16-20
Damage: 12/12/12/12
Base Knockback: 40/40/30/30
Knockback Growth: 60/60/60/60
---Hitbox 2
Hits: 17
Damage: 13
Base Knockback: 40
Knockback Growth: 100
NOTE: This is the "sweetspot" on the tip of the racket.
 
Last edited:
D

Deleted member

Guest
For the Fsmash hitboxes, load up FitPeach.pac in PSA. Each of the three weapons has a separate subroutine offset. Click on Sub Routines and type in these offsets to get their hitboxes:

F858: Golf club
F8B8: Frying pan
F910: Tennis racket

Hope this helps. :D And fantastic frame data!
 

PKBeam

Smash Lord
Joined
Jul 2, 2013
Messages
1,819
Location
Wyong, NSW, Australia
NNID
PKBeam64
Switch FC
SW 0386 4264 7224
eerrr. don't have PSA.
can't find subroutines in BrawlBox, assuming it even has a list.
 
D

Deleted member

Guest
eerrr. don't have PSA.
can't find subroutines in BrawlBox, assuming it even has a list.
I got ya covered. :)

---Hitbox 1
Hits: 16-20
Damage: 15/15/15/15
Base Knockback: 50/50/50/50
Knockback Growth: 70/70/70/70
---Hitbox 2
Hits: 17
Damage: 15
Base Knockback: 50
Knockback Growth: 70
NOTE: This hitbox is significantly larger.
---Hitbox 1
Hits: 16-20
Damage: 18/18/18
Base Knockback: 30/30/30
Knockback Growth: 68/68/68
---Hitbox 2
Hits: 17
Damage: 18
Base Knockback: 30
Knockback Growth: 68
NOTE: This hitbox is a bit larger.
---Hitbox 1
Hits: 16-20
Damage: 12/12/12/12
Base Knockback: 40/40/30/30
Knockback Growth: 60/60/60/60
---Hitbox 2
Hits: 17
Damage: 13
Base Knockback: 40
Knockback Growth: 100
NOTE: This is the "sweetspot" on the tip of the racket.
I tried to replicate your formatting. If you have any questions, feel free to ask. If you'd like to use this data, feel free to make any changes you want (e.g. removing notes). Hope I was able to help!
 
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