Meru.
I like spicy food
- Joined
- Dec 24, 2008
- Messages
- 3,835
- Location
- The Netherlands, sometimes Japan
- NNID
- Merudi
- 3DS FC
- 0963-1622-2801
This is a list with Peach's Frame Advantages on hit, for those who love frame data. Frame advantage means the amount of frames you can move while your opponents cannot. So for example, if I hit my opponent with Dair at 0%, my opponent has 31 frames of hitstun in which he cannot act. Peach only has 7 frames of lag. Her frame advantage is 31 - 7 = 24 frames. This means Peach can do anything during these 24 frames while her opponent is helpless and cannot do a thing. Knowing frame Advantage allows you to know what combos and set-ups will work frame-wise, which will help into discovering potentially new set-ups and combos.
The higher your opponent percent, the more hitstun they will have. From frame 41, they can always airdodge out of hitstun. From frame 46, they can always do whatever action out of hitstun.
Numbers than have an "a" denote that they can only airdodge out. If there's no number, it means that they have 46+ frames of hitstun (and can do whatever they want from frame 46).
Percent| Jab 2| Dash Attack| Dash Attack (whiff)| Ftilt| Dtilt| Dtilt (Sourspot)| Utilt (Strong Hit)| Utilt (Weak Hit)
0%|-8|12|-22|1|14|1|9|-2
10%|-6|16|-20|3|17|4|12|1
20%|-5|19|-18|6|19|6|15|3
30%|-4|22|-17|8|22|9|18a|5
40%|-2|25a|-15|11|25|12|21a|8
50%|-1|28a|-13|13|27|14||10
60%|1||-12|16a|30a|17||13
70%|2||-10||19||15
80%|3||-8||22||17a
90%|5||-7||25||20a
100%|6||-5||27||
110%|8||-3||30a
120%|9||-1||
130%|10||0||
140%|12||2||
150%|13||4||
Smashes
Frame advantage of smashes are a bit less important since they send very far anyway, hence why I skipped some percents.
Percent| Fsmash| Dsmash| Usmash (15% Hit)| Usmash (12% Hit)
0%|??|4|4|-2
20%|??|9|14a|6
40%|??|24a|23a|
60%|??||
80%|??||
Aerials
Percent| Nair Ground Float| Nair Shorthop Fastfall|Nair Ground Float (Sourspot)| Fair Ground Float| Bair Ground Float| Bair Shorthop Fastfall| Dair| Uair Ground Float
0%|7|-13|-4|5|3|-5|24|16
10%|11|-9|-2|9|7|-1|27|19
20%|14|-6|1|13|11|3|29|22
30%|18|-2|3|17|14|6|31|24
40%|22|2|5|21|18|10|33|26
50%|26|6|7|25a|21a|13a|35a|29a
60%|30a|10a|9||25a|17a|37a|31a
70%|33a|13a|12|||||
80%|||14|||||
90%|||16|||||
100%|||18|||||
Will be updated soon with everything else!
The higher your opponent percent, the more hitstun they will have. From frame 41, they can always airdodge out of hitstun. From frame 46, they can always do whatever action out of hitstun.
Numbers than have an "a" denote that they can only airdodge out. If there's no number, it means that they have 46+ frames of hitstun (and can do whatever they want from frame 46).
0%|-8|12|-22|1|14|1|9|-2
10%|-6|16|-20|3|17|4|12|1
20%|-5|19|-18|6|19|6|15|3
30%|-4|22|-17|8|22|9|18a|5
40%|-2|25a|-15|11|25|12|21a|8
50%|-1|28a|-13|13|27|14||10
60%|1||-12|16a|30a|17||13
70%|2||-10||19||15
80%|3||-8||22||17a
90%|5||-7||25||20a
100%|6||-5||27||
110%|8||-3||30a
120%|9||-1||
130%|10||0||
140%|12||2||
150%|13||4||
Smashes
Frame advantage of smashes are a bit less important since they send very far anyway, hence why I skipped some percents.
0%|??|4|4|-2
20%|??|9|14a|6
40%|??|24a|23a|
60%|??||
80%|??||
Aerials
0%|7|-13|-4|5|3|-5|24|16
10%|11|-9|-2|9|7|-1|27|19
20%|14|-6|1|13|11|3|29|22
30%|18|-2|3|17|14|6|31|24
40%|22|2|5|21|18|10|33|26
50%|26|6|7|25a|21a|13a|35a|29a
60%|30a|10a|9||25a|17a|37a|31a
70%|33a|13a|12|||||
80%|||14|||||
90%|||16|||||
100%|||18|||||
Will be updated soon with everything else!
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