Dark.Pch
Smash Legend
- Joined
- May 13, 2006
- Messages
- 16,918
- Location
- Manhattan, New York
- NNID
- Dark.Pch
- 3DS FC
- 5413-0118-3799
Hello everyone. It's been quite some time since I been around here. Some of you guys might know me already. Others might be new to the series. Short intro: I'm a competitive smash players and been at it since 2006 maining Peach. I'm a Peach mentor dishing out tips, tricks and tutorials to help the Peach squad step their game up in the community. Now with the next season of smash here, it's time for me to get back to work exploring Peach, and now Daisy to help you guys step your game up and rekt with them woman of your choice.
I got have had the game since thursday (living in NYC is the best sometimes to get stuff early) And I have mostly spent many long hours in training mode to see how these characters feel and work. I'm gonna try to cover as much as I can. From beginner stuff to the advance stuff. These thread will be updated by me quite often as new things are mention/found. If anyone had found anything now stated here and has proof of said thing please let me know. the more we know and share, the better and faster we rekt stuff. To begin I'm gonna state the changes from Smash 4 to 5. If you have never played smash 4, or ever used her in smash 4, don't worry about this section too much. This will not hinder you to be good with the character(s)
Changes From Smash 4 to Smash 5
- Peach counter does not lift her up anymore. This was a good way to boost your horizontal distance when recovering or stalling for a bit. Though it feels like it cancel her momentum a bit. This might be a way to help you live longer but I have yet to try this out. I'll update this section then I get the chance. Her counter does 25% if a critical hit (All spores will hit for max damage) Still good for edguarding still against offensive Up-B. Though when going off stage with it, its not as safe since you don't get a height boost anymore. So you have to be careful. But you can still make it back to the stage if you save your jump and float
- Peach Float is Faster. Se can quickly weave in and out. It's a nice buff and makes baiting stuff via float better. As well as recovering to the stage.
- Dtilt is alot safer on shield do to It's low cooldown time. It's a solid pressure/poking tool. Easier to follow up after you hit with it.
- Side B is alot Faster. And the distance covers about 45% of Final destination. As Peach is about to hit the ground, the hitbox is gone. So you need to be careful. It may seem like you will hit with it but you won't and it can leave you open. Do not try to hit the opponent with the max traveling distance.
- Bair has less cooldown time. So safer on shield and can now be used as a solid pressure option via ground float.
- Uair has less landing lag
- The Range of Dair is a bit nerf.
- Fair has 2 hit boxes on it. It you hit with the tip of the attack, it will do 18%. If you hit with her arm, it will do 16%
- You can pick which Fsmash to use by holding a certain direction. Up= Pan. Down= tennis racket.
- UpB has less knock back so won't kill as early as it did before. (New)
- Turnip pulling has less cooldown time as well as tossing them.
- Turnips bounce off the ground
- Turnips have more knockback making it easier to combo off of. (New)
- Peach reaches her max short/hop hop range a bit faster. So this can make it hard to get the exact height you want to float at. This is mostly due to the engine of the game.
- Peach does not spin around when she does her wink taunt
- Peach looks like she has less make up on.
- Daisy Counter has more horizontal knockback.
Playstyle
These girls are challenging at an advance level. This don't really have alot of moves that are fast and with range. And can leave you open if you toss them out at the wrong time. Being in the air alot is also asking to be left open or committed to your landing by fast characters. Or asked to be sniped out of the air by zoners. The moveset does not really allow you to go in as you please and land blows. Most characters in this game have attacks that either out range you or are faster. Some cases both. These Girls really require alot of patience and a strong understanding of the neutral game if you seriously wanna strive to get heights. I feel its more important in this game than it was in smash 4 due to the mechanics of the game now and what alot of the cast can do. Due to how airdodging works in this game, You can have a hard time landing against a GOOD opponent that is good at stage control and covering your landing. And for the Players from smash 4, trying to land with dair is more risky now than before. You can take a good chunk of damaging trying to get back on stage. Or just straight lose the stock. You need Alot of patience to be solid with these 2. If you don't have any, you are gonna have a hard time and can/will get frustrated playing them when matches don't go your way. I can't stress enough how important this is. These 2 are not for you if you don't have these traits and better of playing them just for fun.
Your main goal is to get close to the enemy and straight up stay there. Weither you are pressuring them or get a hit. If you hit them, chase them and cover landings with Uair or ground float uairs. If they air dodge, it a free punish. Due to how the game engine is, These girls are really good at covering landings and edguadring. Panic airdodges get punished HARD now unlike smash 4. The movement for these 2 are good. They have a good dash dance (just like everyone else due to how the game is now.) You need to utilize your movement hardcore to bait reactions and then take control. This is how you are many gonna get close to someone to land a hit or pressure. You can't just run in with these 2. They are very good at baiting stuff out from the enemy and pressure. Peach had a tech in smash 4 called "QFR" It still works in this game and when used along with the dash dancing, it can make it really hard to see what you are gonna do. If you are dealing with good zoners (Like the belmonts), you are gonna have to abuse the parry system along with turnips. They help you get in, rack up damage at a safe distance and force shields to pressure/grab. Abusing the movement while having a turnip in hand really makes your opponent be cautious on how they approach you. And you can use your air moves while holding a turnip via ground float. If a turnip hits the enemy, make sure to regrab it. This helps keep control and gives you another means or attack from a distance. To me it somewhat felt like I was playing melee peach in terms of the way I would pressure and move.
Up close, they have alot of good pressure tools, such as dair, bair, nair, dtilt, side b, turnip z drops. You can mix and match how you want to pressure the opponent based on how they try to get away from you or counter attack you. Crack defense, get the hit, rack up damage (amazing low percent combos/traps). Chase and making it hard to land on stage of get back to the stage.
Overall, to really excel with these girls, you need to think outside the box and be creative. They have alot of ways to mixup/bait/pressure. Pay attention to how the enemy tries to hit you or pressure you. Then take your time to figure out when is the best time to move and/or counter attack. Don't be in one spot for too long. You have to keep on the move when possible (and by this I don't meaning rolling over and over when you to an attack and it fails, or not sure how to approach). They are mostly mixup characters so you need to abuse that and not be a one trick pony. If you have these traits and like a challenge, you will really have a fun time using Peach and Daisy.
- If you hit the opponent with a turnip and you are close, you can catch it with dtilt if you are not close enough to grab it with a jab or a jump in place to a Z grab.
- At a certain height, characters will not sweetspot the ledge when they upb. If you bait/force a recovery at this height, you can get free counter on some offensive recoverys. Dsmash also works well for this.
- Toss turnips down on opponents as they are recoverying low can lead to a stock often cause if the air dodge, they will likely not be able to recover due to the heavy lag on air dodges now. If it does hit them it just might be the stock due to the knock back of turnips or stage spike.
Combos:
Advance Techs:
Match ups:
Frame Data:
You can keep updated with what new content is added to this post on the second post below. And if you have anything within these categories feel free to post them and I'll update them here. If you want to keep in touch with me or have questions, you catch do so on my twitter and my twitch. I stream smash 5 alot and play mostly Peach/Daisy. I also have a youtube channel when I will be starting Peach/Daisy tutorials with what they can do and how to play them. Now lets get to work with these girls and tear it up!
twitter: https://twitter.com/Dark_Pch
Twitch: Twitch.tv/DarkPch
Youtube: Dark.Pch
I got have had the game since thursday (living in NYC is the best sometimes to get stuff early) And I have mostly spent many long hours in training mode to see how these characters feel and work. I'm gonna try to cover as much as I can. From beginner stuff to the advance stuff. These thread will be updated by me quite often as new things are mention/found. If anyone had found anything now stated here and has proof of said thing please let me know. the more we know and share, the better and faster we rekt stuff. To begin I'm gonna state the changes from Smash 4 to 5. If you have never played smash 4, or ever used her in smash 4, don't worry about this section too much. This will not hinder you to be good with the character(s)
Changes From Smash 4 to Smash 5


- Peach counter does not lift her up anymore. This was a good way to boost your horizontal distance when recovering or stalling for a bit. Though it feels like it cancel her momentum a bit. This might be a way to help you live longer but I have yet to try this out. I'll update this section then I get the chance. Her counter does 25% if a critical hit (All spores will hit for max damage) Still good for edguarding still against offensive Up-B. Though when going off stage with it, its not as safe since you don't get a height boost anymore. So you have to be careful. But you can still make it back to the stage if you save your jump and float
- Peach Float is Faster. Se can quickly weave in and out. It's a nice buff and makes baiting stuff via float better. As well as recovering to the stage.
- Dtilt is alot safer on shield do to It's low cooldown time. It's a solid pressure/poking tool. Easier to follow up after you hit with it.
- Side B is alot Faster. And the distance covers about 45% of Final destination. As Peach is about to hit the ground, the hitbox is gone. So you need to be careful. It may seem like you will hit with it but you won't and it can leave you open. Do not try to hit the opponent with the max traveling distance.
- Bair has less cooldown time. So safer on shield and can now be used as a solid pressure option via ground float.
- Uair has less landing lag
- The Range of Dair is a bit nerf.
- Fair has 2 hit boxes on it. It you hit with the tip of the attack, it will do 18%. If you hit with her arm, it will do 16%
- You can pick which Fsmash to use by holding a certain direction. Up= Pan. Down= tennis racket.
- UpB has less knock back so won't kill as early as it did before. (New)
- Turnip pulling has less cooldown time as well as tossing them.
- Turnips bounce off the ground
- Turnips have more knockback making it easier to combo off of. (New)
- Peach reaches her max short/hop hop range a bit faster. So this can make it hard to get the exact height you want to float at. This is mostly due to the engine of the game.
- Peach does not spin around when she does her wink taunt
- Peach looks like she has less make up on.
Peach and Daisy Differences


Playstyle

Your main goal is to get close to the enemy and straight up stay there. Weither you are pressuring them or get a hit. If you hit them, chase them and cover landings with Uair or ground float uairs. If they air dodge, it a free punish. Due to how the game engine is, These girls are really good at covering landings and edguadring. Panic airdodges get punished HARD now unlike smash 4. The movement for these 2 are good. They have a good dash dance (just like everyone else due to how the game is now.) You need to utilize your movement hardcore to bait reactions and then take control. This is how you are many gonna get close to someone to land a hit or pressure. You can't just run in with these 2. They are very good at baiting stuff out from the enemy and pressure. Peach had a tech in smash 4 called "QFR" It still works in this game and when used along with the dash dancing, it can make it really hard to see what you are gonna do. If you are dealing with good zoners (Like the belmonts), you are gonna have to abuse the parry system along with turnips. They help you get in, rack up damage at a safe distance and force shields to pressure/grab. Abusing the movement while having a turnip in hand really makes your opponent be cautious on how they approach you. And you can use your air moves while holding a turnip via ground float. If a turnip hits the enemy, make sure to regrab it. This helps keep control and gives you another means or attack from a distance. To me it somewhat felt like I was playing melee peach in terms of the way I would pressure and move.
Up close, they have alot of good pressure tools, such as dair, bair, nair, dtilt, side b, turnip z drops. You can mix and match how you want to pressure the opponent based on how they try to get away from you or counter attack you. Crack defense, get the hit, rack up damage (amazing low percent combos/traps). Chase and making it hard to land on stage of get back to the stage.
Overall, to really excel with these girls, you need to think outside the box and be creative. They have alot of ways to mixup/bait/pressure. Pay attention to how the enemy tries to hit you or pressure you. Then take your time to figure out when is the best time to move and/or counter attack. Don't be in one spot for too long. You have to keep on the move when possible (and by this I don't meaning rolling over and over when you to an attack and it fails, or not sure how to approach). They are mostly mixup characters so you need to abuse that and not be a one trick pony. If you have these traits and like a challenge, you will really have a fun time using Peach and Daisy.
Tricks and Tips

- At a certain height, characters will not sweetspot the ledge when they upb. If you bait/force a recovery at this height, you can get free counter on some offensive recoverys. Dsmash also works well for this.
- Toss turnips down on opponents as they are recoverying low can lead to a stock often cause if the air dodge, they will likely not be able to recover due to the heavy lag on air dodges now. If it does hit them it just might be the stock due to the knock back of turnips or stage spike.
Combos:
Match ups:
Frame Data:
You can keep updated with what new content is added to this post on the second post below. And if you have anything within these categories feel free to post them and I'll update them here. If you want to keep in touch with me or have questions, you catch do so on my twitter and my twitch. I stream smash 5 alot and play mostly Peach/Daisy. I also have a youtube channel when I will be starting Peach/Daisy tutorials with what they can do and how to play them. Now lets get to work with these girls and tear it up!
twitter: https://twitter.com/Dark_Pch
Twitch: Twitch.tv/DarkPch
Youtube: Dark.Pch
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