Roche_CL
Smash Journeyman
- Joined
- Nov 9, 2006
- Messages
- 410
I don't know if someone use it, or if it has been posted, if it has, plz delete this one.
It's this simple:
Floating near the ground so you can do: Dair -> (before it finishes) Uair and stop floating so you fall on the ground with float cancel and your oponent flies upwards (if he doesn't DI well) -> Rising Neutral (Jump and inmediately Neutral A).
I don't know exactly the damage, but it can do like 30-40% I think. It's pretty simple, and easy to do in damages near 10-20%.
Well, it can be DIed, but almost everytime they think you're going to go for Neutral after Dair, so they DI upwards and helps the combo.
Characters who mostly don't fall on this combo:
Jiggly, Fox - Falco, rare things like Mr game?
I really haven't done it to all characters, but Jiggs is too floaty, and the others are Fast Fallers and small, usually Uair sends them too aside.
You can vary also, but thats is like the escence of it.
Hope you like it, and try it n_n
It's this simple:
Floating near the ground so you can do: Dair -> (before it finishes) Uair and stop floating so you fall on the ground with float cancel and your oponent flies upwards (if he doesn't DI well) -> Rising Neutral (Jump and inmediately Neutral A).
I don't know exactly the damage, but it can do like 30-40% I think. It's pretty simple, and easy to do in damages near 10-20%.
Well, it can be DIed, but almost everytime they think you're going to go for Neutral after Dair, so they DI upwards and helps the combo.
Characters who mostly don't fall on this combo:
Jiggly, Fox - Falco, rare things like Mr game?
I really haven't done it to all characters, but Jiggs is too floaty, and the others are Fast Fallers and small, usually Uair sends them too aside.
You can vary also, but thats is like the escence of it.
Hope you like it, and try it n_n