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Peach Combo Video Tutorial (part 1/2)

EOE

Smash Apprentice
Joined
May 9, 2012
Messages
119
Location
EU

Percentage ranges within which each combo will connect are shown below in the following format:
percentage range: follow-up (damage, combo)
Please note that these ranges are very general and will vary between characters. Even so, they are a good giude to use alongside the video to perfect your Peach combos!


D-throw:

Low percents (0-15): use F-tilt (15, 3) or Up-B (19, 8)
Low-Mid percents (25-60): use B-air (21, 3)
High percents (70->): use U-air (18, 4)


U-throw:

Low percents (0-40): use Up B (16, 7)


F-tilt:

Mid-High percents (50-90): use Up-B (~16, ~6)
Low-Mid percents (35): use U-tilt (15, 2)


U-tilt:

Low-Mid percents (0-60): use Up-B (~21, ~7)
Low-Mid percents (30-50): use U-air (21, 3)


D-tilt:

Low percents (5-10): use N-air > Grab > D-throw > B-air (42, 5)
Low percents (0-5): use D-air > D-air > Up-B (~37, ~14)
Low percents (10-30): use N-air > N-air (33, 3)
Low-Mid percents (10-60): use D-air > F-air (35, 5)
Low-High percents (20-110): use F-air (24, 2)
Up-B will work until very high percents (18, 7)
Low-High percents (0-120): use B-air (19, 2)


N-air:

Low percents (0-20): use Jab (18, 3)
Low percents (20-30): use Dash Attack (23, 3)
Low percents (30-35) (Aerial opponent): use N-air (26, 2)


D-air:

Low percents (0-5): use D-air > float F-air (37, 9)
Low percents (0-5): use D-air > U-air > Up-B (~39, ~14) vs fastfallers
Low percents (0-10): use U-air > U-air (31, 8)
Low-Mid percents (0-60): use F-air (27, 5)


U-air:

Low percents (0-40): use N-air (24, 3)
Low percents (20-40): use F-air (26, 3)
Low-Mid percents (10-80): use Up-B (18, 7)
Low-Mid percents (10-70): use U-air (20, 4)

Auto-cancel U-air:

Any percent: use Jab (15, 3)
 

Banjo-Kazooie

Smash Ace
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Burudiman
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Yes, this is relevant to my interests.
Started to use Peach in this Smash, most I can do is FF Dair into Dsmash and Dthrow into Bair and Ftilt. But those Dair and Nair strings look juicy, gotta practice them ASAP.
Overall, thanks for the video guide.
 

DrROBschiz

Smash Apprentice
Joined
Jan 2, 2008
Messages
103
This video is just proof of how amazingly versatile Peach is

Gaw! I love her so much
 

Smockers

Smash Apprentice
Joined
Nov 2, 2011
Messages
76
Amazing video as usual @ EOE EOE ! Never thought up-b could be a follow-up/finisher in so many combos. Also gonna have to practice my ground-float nair execution as it seems several of those can be chained together o-o

And do my eyes deceive me? In part 2 it looks like you're doing the nair lock? In the Wii U version?! My prayers have been answered ;u; I assume you have to drift forward in order to get the footstool, and then drift backwards to space the nair properly... Interesting!
 

Dracul_G_Belmont

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Dec 8, 2014
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R.Leonhart
Looks like I made the right choice for my main. I already used the Up-B umbrella specials to finish off alot of my combos but I never knew about the dair to dair again for followups. I am looking forward to part 2 of this.

Just wanted to note that for some odd reason even though a Down Tilt A attack slightly launches your opponent into the air your opponent can tech roll out of it before they start being launched upwards. I don't know why they can do this considering the attack properties but I've seen it happen many times during my matches in For Glory so it wouldn't be a true combo starter.
 
Last edited:

Dark.Pch

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Sick stuff dude. One of the combos you did with double dair to up-B, I'm pretty sure you can get the upair spike to bring them down and go for a mix up as you land. I'm gonna test that out.

Just wanted to note that for some odd reason even though a Down Tilt A attack slightly launches your opponent into the air your opponent can tech roll out of it before they start being launched upwards. I don't know why they can do this considering the attack properties but I've seen it happen many times during my matches in For Glory so it wouldn't be a true combo starter.
it is a combo started. If you hit L/R as you get hit, you can tech it. that's how the game works. People do not really expect a Dtilt so you can still get them with it. If they tech, you just caught them hitting the trigger buttons for w/e random reason. It's not really a big deal.
 

EOE

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Thanks for the feedback everyone. =)

In regards to D-tilt, it's possible to react and punish a tech, so it's not as bad as it sounds. Maybe I should cover the punishments in part 2. It is kind of annoying that this move (as well as spikes on grounded opponents) can be tech'd, though.
 

NickLeo

Smash Apprentice
Joined
Jan 8, 2014
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80
Location
Wellington, FL
Excellent tutorial! I was especially impressed with the use of Uair in the combo starting at 3:57
Looking forward to a part 2
 

Musishin

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Joined
Jan 24, 2013
Messages
10
As someone who is very new to the competitive scene, thank you so much for this. It's a community like this that keeps bringing me back to the game and makes me want to get better. Peach has been difficult for me to use so far, but she's incredibly fun to use. Looking forward to the next part! Off to training mode!
 

Rickerdy-doo-da-day

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@ N Nose what are your thoughts about Up Tilt strings? I've had some pretty good results chaining multiple Up Tilts on enemies (especially large ones like DeDeDe) and whilst I don't think they're true combos, it's a nice way to rack up damage as Up tilt beats out opponent attacks (provided they're launched high enough) and airdodge attempts results in laggy landing, allowing you to F Tilt them back up in the air and continue Up Tilt mayhem.
 

Nose

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I think you may have confused me with @ EOE EOE , but I'd be happy to impart my thoughts regardless.

I almost never use Peach's utilt; it's simply been nerfed from Brawl. KO power is near nonexistent as the sourspot has increased range, and it's really only good as a chain-into-itself on bigger characters. There are better options almost all of the time, and picking a utilt would be unoptimal usually.

Not to say it doesn't have some redeeming aspects. The hitbox is still generously deceiving, which is why it's better for fatter characters. It comes out decently fast and has little lag, so there isn't much to be punished when you whiff one. When the sweetspot does hit, you can kill around 140% on light-to-mid characters. It's an okay OoS option for taller characters to chain, and it does decent damage, I suppose, but smaller characters will often not even get hit.

It's just not a very great move, at least for Peach's strong points.

I remember some post about a Dark Pit being killed at around 110% with a utilt, but that was a while ago. Memory serves it might have some special super hidden properties, but I doubt it!
 

Rickerdy-doo-da-day

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Oh jeez that's what happens when you type things at 1 in the morning...yes sorry I did actually mean @ EOE EOE ! Apologies!

Yea I agree, Up Tilt has been nerfed into the ground...it used to be a decent kill move in Brawl (as far as kill move go for Brawl Peach). It's good for stringing up damage on enemies who get hit with one and then continue to eat more Up Tilts by trying (and failing) to counter using a Dair.
 

EOE

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@ N Nose what are your thoughts about Up Tilt strings? I've had some pretty good results chaining multiple Up Tilts on enemies (especially large ones like DeDeDe) and whilst I don't think they're true combos, it's a nice way to rack up damage as Up tilt beats out opponent attacks (provided they're launched high enough) and airdodge attempts results in laggy landing, allowing you to F Tilt them back up in the air and continue Up Tilt mayhem.
I don't actually use U-tilt a lot because insta-float U-air is a better anti-air in most situations, imo. But yeah, if it works for you, keep doing it! U-tilt strings can be a good way to condition your opponent into jumping out of U-tilt, at which point you can punish them for it. U-tilt > insta-float U-air is almost always better though.

Also, are you EU? I think I might have run into you on Wi-Fi a few weeks ago. Great Peachy. =)
 
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