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Patch 1.11 changes

ReroRero

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I played him really quickly, and saw nothing really huge except maybe a Fair landing lag reduced but that's probably placebo

On the other hand, Thinkaman in the patch discussion thread said there was multiple changes for him, hope it's not some nerfs
 
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Xuan Wu

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I am definitely anxious about this. Ike being changed again is interesting, though, at the same time, probably isn't too surprising, considering his history with updates.

I am hoping that these are, at the very least, subtle but good changes. It would be unfortunate if Ike ends up taking a nerf, especially since the character is still struggling in the Japanese meta and that his tourney presence has yet to materialize on a national scale.

^-^
 
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Crelrn

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Super anxious over here haha
I'm praying for more character buffs, though. Would like to see more characters becoming tournament viable...
 

Pegasus Knight

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Thinkaman found several changes to Ike's customs. I'm too sleepy to fish them up for you, sorry.
 
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Yoh

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Winderuption, Furious Eruption and Smashcounter got huge Buffs.
Something feels different, when using normal Aether to me but dunno.
 

san.

1/Sympathy = Divide By Zero
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Winderuption, Furious Eruption and Smashcounter got huge Buffs.
Something feels different, when using normal Aether to me but dunno.
Aether in 1/4 mode looks different than before..

Unyielding blade also seems to last a few frames longer. I don't think it's much worse than the others anymore since you can super armor back to the stage, and it has good synergy with diagonal and normal aether. It's just.. worse in a usable sort of way if you really feel like it.
 
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Yoh

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It seemed to me like they changed the initial hit.
Aether also seemed to connect worse.

Didn't have enough time to test it proberly, perhaps just placebo.
 
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ReroRero

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Yeah, that's why we know these changes.

Anyway, do you think that shield stun could make Ike better since he most of his move are quite unsafe ?
 

Mario766

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He's more safe on his normals. Jab 1/2 are even more safe than before, d-tilt is even more useful. N-Air/F-Air/B-Air/U-Air are getting really safe on shield and d-air? Who cares!
 

Casval

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He's more safe on his normals. Jab 1/2 are even more safe than before, d-tilt is even more useful. N-Air/F-Air/B-Air/U-Air are getting really safe on shield and d-air? Who cares!
Are these changes on his normal moves confirmed?
 
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Nidtendofreak

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So, who wants to mess around with Nair, see if we can get anything off of it now that when perfectly timed its positive on shield?
 

Nidtendofreak

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Can somebody with the patch test a spaced Nair -> Full Jab combo for me? See if the opponent is stuck in shield stun that time, if we can reach them, and how much shield damage it does.
 
D

Deleted member 269706

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Is the shield stun increase a global thing? Isn't that a double edged sword then.
If I'm not mistaken, this goes in favor of the more agressive player. When you're in shield while attacked, you can't just get out and grab or tilt immediately. It's safer for the person who is throwing out the attacks. I also heard on the Falcon sub-forum that jab1 > jab2 > grab is generally easier to pull off. Though take it with a grain of salt, I have no confirmation on it, but it sounds pretty feasible.
 

Romans

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The changes to shield-stun are indeed global.
Yes, this is a double edged sword as others will be able to pressure us in shield better. However, I think this does good for Ike as his great range allows him to space others out.
With this change in the meta spacing will be huge as shield decreases in effectiveness. I think Ike's neutral excels off precise spacing and now basically all his aerials are safe on shield.
It's an indirect buff I think.

Then again, this is all theoretical. Only time will tell.
 

Arrei

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I'm not sure I like the sounds of this, myself. Doesn't this mean that characters with quick and lagless moves like Sheik will be even more safe now? Making life much more difficult for characters that were balanced around waiting for the right time to strike.


Also... is it my imagination or is Ragnell glowing now during the freeze frame of Ike's Aether victory pose?
 
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Casval

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I'm not sure I like the sounds of this, myself. Doesn't this mean that characters with quick and lagless moves like Sheik will be even more safe now? Making life much more difficult for characters that were balanced around waiting for the right time to strike.


Also... is it my imagination or is Ragnell glowing now during the freeze frame of Ike's Aether victory pose?
the shield stun is based on a formula that factors in damage. Quick lagless aerials are usually pretty weak so shield stun doesn't increase as much as shield stun from powerful aerials.
 

Arrei

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I realize that, but it still means more shield stun is being given to attacks that were already very safe and fast, if the theorized formula is correct. In fact, the formula being correct would mean that these light attacks gain the most from this change proportionally, as a quick weak move like Sheik's Fair would have given hitstun of just under 2 under the old formula, whereas it's just under 6 with the new one, whatever those results mean. (Frames of hitstun?)
 

san.

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I think dealing with values is better than % in this situation. Ike's aerials are around -4 to -7 on shield. Now they're 5 frames safer, while weak hits are 3-4 frames safer. Weak hits aren't necessarily safe on shield.

Low lag, high damage, good reach, good disjoint. Have some of these and you'll be good.
 

Cereal Bawks

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So, overall, does the increased shieldstun buff or nerf Ike? Is it still too early to tell?
 

ReroRero

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With proper spacing, I think Ike is good.

Also remember that Bair is one of his most powerful attacks and it autocancels. I think you can even pressure the opponent's shield with that
 

PyroTakun

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B-Air was already a decent option vs shields before, so I'm sure it's good now.

I haven't really played since this last update though.
 
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